kyle source
Newbie
- Jan 28, 2021
- 17
- 3
- 13
Are there any good ones in particular?The closest thing to that would be the discord server,You must be registered to see the links
I wish there was a thread with mods somewhere, as I find discord servers inconvenient, but alas...
On the second floor of your hub (the church, the one where you can upgrade your weapons), there's a bed that allows you to delete the gallery (says something about "forgetting the nightmares", or something like that).How do i remove the unlocked gallery, i just started playing and i see them unlocked
yeah just decrypt it, edit it, then reencrypt itDoes this game somehow support editing a save file? I saw the save file is a txt but when I opened it only full of gibberish symbol and null. Maybe have to change the txt to other format first?
With the use of what, if you don't mind telling me?yeah just decrypt it, edit it, then reencrypt it
here you have kron's upload:anyone managed to get the church beast mod working? if so, can anyone explain how?
i tried it with both the threads' homepage 1.0.7 version as well as GranTurboAutismo's 1.0.6
i know nephilim specified that he used krongorka's upload as base, but i couldn't find it in the thread to test it...
as for potential fixes, there are no NoRSceneLoader.dll files on BepInEx/plugins or in NightofRevenge_Data/Plugins present that could cause conflicts (there is however a .cfg file of the same name on the config folder though)
anyone know what could it be? and also, would it be enabled from the gallery, or only in-game (bit of a silly question since it's mostly asset and texture edits and replacements in the same animation file, but you never know)
yeah that seemed to make it work, however i was only able to trigger it on the actual boss, it's still the fatality animation on the gallery, not sure if the game logic handles fatality animations and h-animations differently and one can't be made into the otherhere you have kron's upload:
https://f95zone.to/threads/night-of-revenge-v1-0-7-d-lis.52284/post-10977621
and as for the mod, the most common problem is that windows deletes the “assembly-csharp.dll” (which is essential for the mod) file when unzipping the mod folder, you can check if the game file was replaced by checking if the modification date was recent.
It says to put the Bunny Suit mod sprite sheet image in BepInEx\plugins\ModImages and i did that but when i started up the game, Aradia was still wearing her normal outfit, is there something else i need to do to see it or did i mess something up?
Supported game version 1.x+.
Supports v1.05 and next game updated. (not works on v0.54)
This is BepInEx plugin(v5.x).
Recommend useYou must be registered to see the links
May be you have installed BepInEx. ('cause for MTL)
If you installed ReiPatcher, you can't use this. BepInEx is not works with ReiPatcher. Check this post, about how to remove the ReiPatcher.
Features
Install
- Uncensor
- Remove the soft censor. (no needed the DumbRendererDemosaic)
- Re-Worked Textures (thanks for omp123(post) & Quaking_Nuts(post))
- The Bunnysuit mod by omp123
- Download this and put it to "BepInEx\plugins\ModImages\" folder. (make a subfolder and put it. it's ok too)
- Cheats (follows noxtek's)
- F2 : infinite HP/MP/SP
- F3 : +50k exp (souls ?)
Some parts are censored on some scenes. (Game Over CG 9, 14(ball), etc)
- If you have a BepInEx already, no need install BepInEx again. just extract plugin pack to "BepInEx\plugins\" folder.
- Or install BepInEx. (to game folder. check that is there any multi-bytes characters are not exists in the game path)
- Run game once. (for BepInEx's run test) If BepInEx is working right, "BepInEx\plugins\" folder will be created.
- extract plugin pack to "BepInEx\plugins\".
- Enjoy it !
Some files are not used yet.
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Changes
- 22-11-09 v1.0.0.1
- Optimized Texture Replacer.
- Added omp123's works.
- 22-11-05 Initial Release
It changes another costume suit. not a normal suit.It says to put the Bunny Suit mod sprite sheet image in BepInEx\plugins\ModImages and i did that but when i started up the game, Aradia was still wearing her normal outfit, is there something else i need to do to see it or did i mess something up?
Game logic actually separates Gameplay and Gallery animations. This allows 2 variations of animation with the same assets if modder wants to, but gallery room also can't use level "triggers" as I understand it so it's a bit limited.yeah that seemed to make it work, however i was only able to trigger it on the actual boss, it's still the fatality animation on the gallery, not sure if the game logic handles fatality animations and h-animations differently and one can't be made into the other
still, thanks a lot for it!!!
Thanks, found itOn the second floor of your hub (the church, the one where you can upgrade your weapons), there's a bed that allows you to delete the gallery (says something about "forgetting the nightmares", or something like that).
You missed Rose worm, wall mounted trap, Entangeld ivy and im not sure about last one because i dont have it too, but these are traps you find in 1.Area after paris church, i think wall mounted trap is somewhere in dungeon or city area, and entangled ivy is in last area where garden is. Mostly last one we both miss is some stupid trap too, like spider web or something. Hope this helpsNot sure which monsters i missed here since i explored most of the maps. Any hints?