- Oct 6, 2022
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The ci-en post right above your comment has information about that.Is the dev working on a new game, or at least updates?
Thx in advance
Ok thanksThe ci-en post right above your comment has information about that.
Yes, he's working on a new game.
Yes, Witch Night is almost assuredly this game, because it's full name in production was "A Witch's Night of Revenge". However the requirement of rebuilding may prevent more content from arriving for the game unless potential of additional sales is significant enough that he'd re-release the game.I found this part of his ci-en post interesting (google translated):
"I'm also thinking about moving Witch Night from Unity 5.6 to 2022, if not the latest version.
[...]
The system may have to be completely rebuilt, so it may not be possible."
If google translate's "Witch Night" is actually Night of Revenge, could it be that there's still hope for additional content for Night of Revenge? [...]
I played the game over way many times and I like to use too much equipment for fun.What's the best weapon/build?
I played on very hard and unfortunately found most of my effective strategies to be quite basic. Heavy weapons are utterly trash. They take forever to swing and barely do more damage than fast weapons, but have much higher stamina costs, resulting in more dangerous play and far lower dps. They have better block and revenge healing mostly, but you can just dodge everything. Magic as well I unfortunately seems quite weak. The spells with cast times are often so slow that you'd do more damage just spamming attack, with less vulnerability. The strongest build I found was either the starting weapon for most of the game was just the starting weapon since it's stamina cost is so comparatively low. Later on a dex built with the base katanas or the rapier.I played the game over way many times and I like to use too much equipment for fun.
Endgame is centric around sacred damage because of demons, including final boss phase 2.
I think for performance the best weapon is the sword you get from bringing the optional Wolf Boss's soul to Illusive's shop with 10k ideas. Its base damage is so high it's like holding a greatsword as a one-handed sword, and it has extra reach on ground attacks. It deals sacred and shock damage, which is great because sacred damage deals with the strongest enemies in the game while shock damage combos with the best spell in the game, which in turn combos with itself to nuke huge areas. Said spell also decimates the final boss. Upgrade it on the normal path and it does all of the above.
As a bonus, it scales with intelligence, which works well in NoREroMod because weapons that scale with intelligence also replenish magic per hit.
A budget awesome weapon is the very first sword you can find in the game -- the weathered sword in the Bandit Camp (tutorial level). You have to upgrade it on the ascended route that uses rare twinkling materials but it does a lot for being an early weapon with such low stamina cost. A nearly identical twin of this weapon in purpose is the Crusader's Sword (normal upgrade path) on the Path of Eternal Rest, which is functionally similar but requires more base stat investment to use, more stamina to swing, and is found near the end of the game so the cheaper upgrade path may not be worth it. Although if you go on the ascended path you can corrupt the sword to be the best darkness weapon in the game but darkness is only good against humans (early game), and maybe final boss phase 1 so bleh.
Then there's the Cross Yari that's the best effective healing weapon in the game. And there's the sacred staff found on the Path of Eternal Rest that's the best spellcaster weapon in the game because its ascended path stacks 2 multipliers on Sword of Praise, the best melee-range spell in the game. Candore's twin sword on normal upgrade path is the best parry weapon to use against crowds because it is the only weapon whose parries have splash damage and I think it hits extra times than expected. Etc, etc. Just have fun and play with every weapon. This game's very short and the fun is in the variety and art presentation.
I know what you're talking about. Let me elaborate.I played on very hard and unfortunately found most of my effective strategies to be quite basic. Heavy weapons are utterly trash. They take forever to swing and barely do more damage than fast weapons, but have much higher stamina costs, resulting in more dangerous play and far lower dps. They have better block and revenge healing mostly, but you can just dodge everything. Magic as well I unfortunately seems quite weak. The spells with cast times are often so slow that you'd do more damage just spamming attack, with less vulnerability. The strongest build I found was either the starting weapon for most of the game was just the starting weapon since it's stamina cost is so comparatively low. Later on a dex built with the base katanas or the rapier.
Aradia can access 2 more costumes but they're just recolors and they're "illusory", which is a game-like way to warn you that scenes don't account for her costume at all.Does she has different costumes or only one yet?
So any idea about the new game work? Also the title itself Krongorka time to work damn a lot of work mods alright 1st timer Godot EngineNew ci-en postYou must be registered to see the links!
depends on the creator's choice preventing bugs and debug games players finding it hard to play though, even in translated version. I've been encounter since bullet requiemWhat programs are used to make such game animations?
Spine made by Esoteric Software. D-Lis used a specific version 3.4.02 which is old (devs nowadays mostly use 3.8.99 or 4.1).What programs are used to make such game animations?
Cross yari (called something like red spear crossing in my game, hurray mtl) is good but personally I didn't find healing to be useful since running out of potions was a very rare occurrence. Things are certainly different if you're playing with mods. Having mp restored on hit is going to change the balance quite a bit, and perfect block and long range weapons/spells are going to be more useful if you've made dodge suck. I used perfect block less since you can dodge out of an attack much sooner than block out of it and dodge can reset your combo.I know what you're talking about. Let me elaborate.
Heavy weapons really are particularly bad in this game, and even the part about healing isn't true when referring to effective healing, which specifically means weapons that can actually access healing reliably enough to actually heal you. Hence why I recommended the Cross Yari, it's a dexterity weapon with high (but not max possible) heal rate, which also possesses good damage per hit, attack speed, and reach in such a combination that it simply is the best weapon for actually healing you.
Magic gets pretty strong with the right spells. Once you get Sword of Praise in the underground basilica you get a close-range spell that outperforms any weapon option in DPS, especially against enemies vulnerable to sacred art damage like endgame enemies and bosses. The lightning rod spell deals damage in such a way that it nukes most of your screen space. You charge it up by hitting the object with any source of shock damage (fast weapons ideally), and also itself so it chains into itself.
I played through the entire game flawlessly on Very Hard mode first before upgrading my difficulty via mods, first with BonedMod (and its infamous finisher-kill bosses), then I moved on to NoREroMod where I made stamina cost 100 points per dodge, upgraded enemies to move 30% faster and made enemies hit about twice as hard.
The cheapest good build is ascension path on the weathered sword, the best "melee" build is technically a sacred staff and spell combo, enabling me to cast a spell that hits for over 400 damage twice on top of a 3-spear volley (about 200 damage each IIRC) that hits simultaneously alongside the spell, hitting enemies a total of 5 times at once on the 2nd button press.
The spells you're referring to must be the ones you find early one like the storm (4 pulse shock), the basic lightning spell, the fireball, and maybe the fire ring. Those are heavily situational. For example the fireball is really bad most of the time except against the spider boss and final boss phase 2 because they have huge hitboxes and are weak to fire. The lightning bolt is niche, does well to nullify incoming projectiles suddenly but is really moreso meant to hit targets below you in an open area which is just too rare to justify. Then other spells like the fire ring are actually mostly useless. The cauldron is pretty good for healing and DPS as well as being the de-facto longest range projectile in the game due to how the projectile arcs with gravity.
The true best spells are Sword of Praise (basilica) and the lightning rod spell you find in the Elevated Path.
I found the katanas to be quite crappy considering my other options, but the rapier's moveset and scaling is nice. However ideally I wouldn't use it because the weathered sword is a rapier with sacred art damage and int scaling that combos well with my spellcasting focus and is overpowered against endgame. I'd even have it ascended before the Candore fight, but if you have the extra idea points to waste (not in my case since I downscale enemy point awards down to only 15% of their original value in NorEroMod), you can opt for the bone sword or rapier for an early weapon to decimate Candore with before having Vendetta reset your spent points if you're going for a different build after that fight. That was actually something to genuinely consider in BonedMod because you couldn't reliably escape from enemies with finisher kill grapple attacks and Candore was one of those. It's true to say that Candore is the hardest boss in the game before the final boss's 2nd phase.
Weird difficulty spike, not even the Succubus is that hard. The magic wall spell was meant to trivialize the succubus fight but spamming perfect blocks against the succubus's projectile storm is not only valid but extremely helpful, effectively making her battle the best fight to spam spells in because she grants you infinite magic refills if you bring a weapon that refills magic on perfect blocks. And of course, Sword of Praise slams her rapidly with good damage.
In a nutshell, Dex builds are nice via the Rapier and Cross Yari, but this game's best builds are really Int builds.
To be fair to Bloodstained, this game's protag is more a rip off of Shanoa in the first place haha. I ended up just using the swords that swing as fast as you mash the button when I played, plus that overpowered floating head thing before it was nerfed haha.I remember playing Bloodstained: Ritual of the Night (the Castlevania-esque game that gamers rightfully speculated may havestolenappropriated the heroine's design from Night of Revenge into their heroine's design), and weapons in that game have a cheap gimmick where landing from a jump cancels all endlag... so the meta is big heavy weapons and jumping a lot. Feels jank and small weapons don't benefit from the exploit at all so most things that aren't greatswords or whips suck.
I would absolutely love to see a version of this game where both the player and the enemies are sped up, or even a version where combat is even slower and more deliberate, though that's probably more effort than it's worth and would require extra balance changes...I'll also add that main moveset is just one file, which is in sharedassets89.assets, so I'll give most animations same treatment.
The blessings of spaghetti code haha16 skeletons and non-numbered texture atlas'es.
It also proves to me, that this mod can be customized by... selecting different skins.