- Aug 23, 2018
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you cant do thatHow can you modify existing traits on an character a running game with the ld version?
you cant do thatHow can you modify existing traits on an character a running game with the ld version?
Get the regalia version and just run in the browsercan someone tell me how do i open the game?
just get rags 3.0There are many things I love about this game, but it's hardly playable. Rags is awful and should be burned, destroyed, nuked. It's the slowest, clumsiest software in existence. I tried the regalia version, but that's buggy as hell. The flow of the game is much better though. Maybe once that's polished this will be an actually playable and amazing game, but for now, it's not worth the hassle.
It's been a while since I tried taking it, but IIRC, it basically opens up aspects that give you advantages at the expense of everyone around you.does anyone know what blight magic does besides being a magic trait , i know both corruption and biomancy can transform of give specialized traits to slavers but blight just seems to be there as a trait
That's deliberate. You actually can attempt to remove a slaver manually when talking to them, but there's a high chance of failing to do so unless they've screwed up a bunch of missions. The idea that you need to convince the rest of the encampment to get rid of a slaver is an intended part of the game's design. The betrayal mission is meant to be a sneaky, underhanded way to bypass getting consent from your other slavers.An option to dismiss/remove a slaver would be nice.
There is a task to betray a slaver I think, but it's so tedious.
The problem I have is when I get "rewarded" with a random slaver after a mission. But I didn't knew you could talk to them to try to dismiss them. So thanks for the tip.That's deliberate. You actually can attempt to remove a slaver manually when talking to them, but there's a high chance of failing to do so unless they've screwed up a bunch of missions. The idea that you need to convince the rest of the encampment to get rid of a slaver is an intended part of the game's design. The betrayal mission is meant to be a sneaky, underhanded way to bypass getting consent from your other slavers.
You can also just send them on a mission with high or insane risk. If the slavers going aren't developed, they'll probably fail, and even if they don't get captured and disappear outright, it'll serve as grounds to remove them without argument (if they've already been on a few successful mission, it make take a few of these).The problem I have is when I get "rewarded" with a random slaver after a mission. But I didn't knew you could talk to them to try to dismiss them. So thanks for the tip.
Well, you can give them triggers that you can use to override their own decisions when dealing with them directly (like if you tell them to do something, they refuse, and then you use their triggers to force them to do it anyway), but I don't think this works indirectly in someone else's interactions by making them more loyal in general. I've never had someone try to take over the encampment, but I assume that if you had triggers in whoever tries to overthrow you, you can prevent it. I'm curious as to how that plays out.Is it possible to hypnotize your Second in Command or other slavers to be more loyal to you?
Possibly even standing on your side if someone tries to take over the encampment.
I did not notice this response before making my suggestion.Well, you can give them triggers that you can use to override their own decisions when dealing with them directly (like if you tell them to do something, they refuse, and then you use their triggers to force them to do it anyway), but I don't think this works indirectly in someone else's interactions by making them more loyal in general. I've never had someone try to take over the encampment, but I assume that if you had triggers in whoever tries to overthrow you, you can prevent it. I'm curious as to how that plays out.
The way to do it is to set your nightly activity to "attempt to implant a trigger" and then choose one of your slavers who's not out on a mission that night. I don't think there's a way to manually do it during the day, although I wish there was.
At last it's done!
I hope that the changelog below for this hotfix being much longer than the actual update was goes someway to explaining why this took me a bit.
Will likely be one more cause, as mentioned, there's a lot that's been changed, and there's a couple of things that still do need finalizing. Which is mainly the new Emissary stuff. That though should be done by the end of the month so I can get on with 0.98.