- Jul 13, 2017
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Did you make sure the triggers stacked to over 10 or so?Sure did! I can plant triggers just fine, they all work. No hypnotic mantras on sight though
Did you make sure the triggers stacked to over 10 or so?Sure did! I can plant triggers just fine, they all work. No hypnotic mantras on sight though
Yes, i made sure to let them stack to around 20 or more. I went to the glossary to check the mantras to make sure i didn't misunderstand things, but there were several of them and i couldn't find any way to apply them. Some randomly applied during training for characters, but never to fully established mantra. I should be able to use mantras, right?Did you make sure the triggers stacked to over 10 or so?
Odd, and you made sure to use the talk menu on whoever you intended to use the mantra, right? Just double checking as well that you have space on the screen to see all options.Yes, i made sure to let them stack to around 20 or more. I went to the glossary to check the mantras to make sure i didn't misunderstand things, but there were several of them and i couldn't find any way to apply them. Some randomly applied during training for characters, but never to fully established mantra. I should be able to use mantras, right?
That is correct yes. I went and used the talk action but was not able to access the mantra menu. The triggers menu worked just fine, just mantras that were inaccessible for reasons unknown, it's odd yeahOdd, and you made sure to use the talk menu on whoever you intended to use the mantra, right? Just double checking as well that you have space on the screen to see all options.
There is a random event that can cause your most recently lost slaver to show up again. So as long as you don't lose anyone else, they're likely to eventually show up again, subject to tons of RNG.Can you at any point somehow recover slavers lost in the "Quick as you like" assignment or are they gone forever?
Paid attention this time: got the call stack size error on finishing the day, and an assignment went from "Assign 17: Cutprice Roses" to "Assign 17" when it recovered, so those remnants are actually from assignments that failed to resolve properly. Ghost assignment source - found; solution - if anybody can make one, that would not be me.Is there a way to, iunno, do SOMETHING aboutYou must be registered to see the links? I have these "ghost" assignments (Assign 49, 50) I have no idea where from (although I suspect they might be remnants of a "cancel assignment" bug, which I ran into repeatedly).
And considering there are multiple assignments active at any given moment (slave training is an assignment, as well) - that is unrealistic unless you are into "savegame manager simulator". Not to mention that browsers have limited storage space, so you would be limited in how many savegames total you can have, to boot.You have to save BEFORE doing any mission
So choose, is it unrealistic or not? You say its unrealistic to do it but then say 1 method showing it IS realistic. I'm talking about running 1 or 2 missions a piece when you want to test things, not play that way the whole time.And considering there are multiple assignments active at any given moment (slave training is an assignment, as well) - that is unrealistic unless you are into "savegame manager simulator". Not to mention that browsers have limited storage space, so you would be limited in how many savegames total you can have, to boot.
Test what, specifically? And to what end?I'm talking about running 1 or 2 missions a piece when you want to test things, not play that way the whole time.
I get the distinct impression you are trying to spark an argument via nitpicking just for the sake of being snarky, and fail to see how I stand to benefit from participating in that.So choose, is it unrealistic or not? You say its unrealistic to do it but then say 1 method showing it IS realistic.
I don't know shit about anything that goes into coding or development, but I do enough that the fact that you tracked down the exact issue is usually appreciated by devs. I would recommend posting this to the git or wherever the dev frequents/works most so that they know about it. As a player, thanks for doing bug hunting, I've run into the same exact issue before.Paid attention this time: got the call stack size error on finishing the day, and an assignment went from "Assign 17: Cutprice Roses" to "Assign 17" when it recovered, so those remnants are actually from assignments that failed to resolve properly. Ghost assignment source - found; solution - if anybody can make one, that would not be me.
UPD: had a save 2 days prior to Cutprice Roses finishing, so I reloaded it 4 times just finishing the day until it is supposed to end - it failed the exact same way every time: "maximum call stack size exceeded" error, the game tab in Chrome using 2GB+ of memory, and a ghost "Assign 17" on the assignment list. Maybe Cutprice Roses itself is broken somehow?
UPD2: sped the assignment up via the console to make it end in 1 day instead of 2: same result. Which means I cannot avoid having 3 ghost assignments now (on this save, at least).
Could really use some form of forcing an assignment to resolve, regardless of whether that means "complete" or "cancel".
P.S. Savescumming [on virtually every assignment start and end] just to avoid bugs does not help my enthusiasm. Of which there is very little left at this point, sadly.