You must be registered to see the links
You must be registered to see the links
Hi guys,
I'm back again with news about Rejected No More.
This week was a really good success. We managed to create a bunch of characters, also we managed to prepare the house where our friend is going to live.
I know that our last game lacked a few things like animations and music. Well, that is going to change. As you know with the money I earned from No More Secrets I managed to upgrade my rig so now the animations are going to be included too.
As for the music, this week Bishop searched for good music and sounds, to make the game look more realistic.
Being a sandbox game, we need time in game, so instead of doing like I did with No More Secrets, now we only have 6 times of day:
- Early Morning
- Morning
- Afternoon
- Evening
- Night
- Late Night
As I was saying, with this game we want to simulate a real life experience, with people that feel real. For now we know what are the names of each character, how are you going to meet most of them, what is their most known trait, but we still need to make them feel real, so we need to create a backstory, a dream, a job and so on, but most importantly they need a schedule.
So I have started to create a database tool which allows me to manage easily the characters and their schedules. The reason I want this is to make sure that each place has people, so that it wouldn't feel empty, because and empty place means an empty game and we don't want that, but also we don't too many people in a place. Anyway we'll try to find a good balance.
Also there are going to be a bunch of gorgeous ladies out there, but you'll have to understand that not all the girls are up for the taking. Some of them are part of the main plot, while others just happen to live in the same city as you, so that's going to be the job of our patrons to decide which girl will get content and which won't.
Also, because we're in early stages of development we will create some polls for our patrons to understand better the type of content we need to create.
Thank you for your support,
Jason