The game was also started like 7 years ago, and completed like 5 years ago, and was the developer's first attempt at this type of game....probably fair to give the dev some slack considering those facts
The sandbox complaint is definitely fair; not sure why that tag's missing or how long (always?) it's not been on this game. Still, it sounds like you should go to a different game / thread since you apparently hate both of those things.
The sandbox complaint is definitely fair; not sure why that tag's missing or how long (always?) it's not been on this game. Still, it sounds like you should go to a different game / thread since you apparently hate both of those things.
Well, yes, but all the work involved in creating a Sambox-like game would have been devoted to the animations. They could have been very short. It's a shame, because the game looks good. I don't mind the animations, but playing a Sambox game without animations ruins the experience.
Well, yes, but all the work involved in creating a Sambox-like game would have been devoted to the animations. They could have been very short. It's a shame, because the game looks good. I don't mind the animations, but playing a Sambox game without animations ruins the experience.
Unless, of course, RoyalCandy had not yet learned how to do animations (or at least, not any he was satisfied with). I think that's more likely than that the sandbox took up the time to do them or whatever. He does have animations on his follow-up, a non-sandbox VN called No More Money. Unfortunately, IIRC he's quit making games now and abandoned that one just after starting its fourth season or whatever.
Unless, of course, RoyalCandy had not yet learned how to do animations (or at least, not any he was satisfied with). I think that's more likely than that the sandbox took up the time to do them or whatever. He does have animations on his follow-up, a non-sandbox VN called No More Money. Unfortunately, IIRC he's quit making games now and abandoned that one just after starting its fourth season or whatever.
Well, yes, but all the work involved in creating a Sambox-like game would have been devoted to the animations. They could have been very short. It's a shame, because the game looks good. I don't mind the animations, but playing a Sambox game without animations ruins the experience.
It's barely a sandbox game with some limited free roaming, it's a game that started almost seven years ago and has been completed for nearly five years. Animations were barely a thing in 2020 and extremely rare in 2018. Check your expectations.
First post I thought "Sambox" was a typo but I guess not.
It's barely a sandbox game with some limited free roaming, it's a game that started almost seven years ago and has been completed for nearly five years. Animations were barely a thing in 2020 and extremely rare in 2018. Check your expectations.
First post I thought "Sambox" was a typo but I guess not.
:(including the compressed version and possibly the Android port)
- fixes animated backgrounds (videos) in the intro part of the game,
- fixes grammar in ep10 (thanks to m4dsk1llz - give him a like for the huge amount of repairs he made there!)
- fixes jump to mistyped e1c7_continue label bug in ep11 and some typos in text,
- fixes achievements page (adds missing saeki2 and alisuz achievements),
- adds a bugfix for old saves with bugged profile pages for the al-Tamer couple and for one of the Stephania's achievements.
________________________________ update v0.2:
- fixes Dianna conversation bug in ep11 on the friendly Dianna path started in ep9 ( 3 <= e9_diannaApproach <= 4 ),
- fixes Brandy ending in ep11 in case you talked to Brandy and Nichole before threesome with Lizzie & Vanessa.
________________________________ update v0.3:
- fixes Exception: Imagebutton does not have a idle image. (auto=u'images/episode11_GS//lobby_ss_%s.png'). and Exception: Imagebutton does not have a idle image. (auto=u'images/episode11_GS//ballroom_bn1_%s.png'). double slash bug that has been mostly haunting compressed and Android versions, but has its 'roots' in the official one.
________________________________ update v0.4:
- fixes a missing slash problem that my previous fix created, due to the inconsistency about how EP11 variable is being used in hotel_ballroom.rpy and hotel_lobby.rpy
Thanks to -AGP- and freakyfunk for reporting and big thanks to hngg again for pointing out the problem in the aforementioned files and providing fixed files for the patch!
Besides the two rpy files fixed by hngg, I added rpyc compilations of these files and their originals with *.orig extension, plus the original scenes.rpy and rpyc files to restore original EP11 variable for games already patched with v0.3 patch. Without the original scenes file that slash will still be missing because of the modified EP11 variable in patched games.
Anybody still trying to play the game with bugfix patch v0.3, please patch it again with the new v0.4 patch!
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Optional replacement for the final scene sequence, where 'h'-key for hiding the text box and rollback aren't working and text box background can not be removed by my Ren'Py dialog transparency patch.
It also contains the same kind of replacement for the introduction sequence of the game with similar problems.
All text and images there are the same as in the original, I just replaced the cumbersome sequence of separate screens and loads of unoptimized repeating code with standard Ren'Py's scene statements and built-in narrator character for the dialog box.
It means that dialog box becomes as large as it normally is in the game, but can now be hidden by 'h'-key and rollback is working there.
If you want to make the box disappear completely, add transparency patch from my signature.
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How to use these patches:
Extract the contents of the patch file into the root folder of the game (the main folder with the game launcher NoMoreSecrets.exe and NoMoreSecrets.sh files in it).
Let it overwrite the original files.