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DIRTY FILTHY Animal

Devoted Member
Jun 11, 2020
8,848
30,109


Noemi's Toscana Rebirth v0.20 Public Teaser – The Heat in the Kitchen!
Hey-ho and a woo hoo wrapped around it! It’s a big post for a big day around here. Yes indeedie, it’s Public Teaser day again for Noemi and if that don’t make y’all cheer then we don’t even know what will besides bare tits and bad guys’ master plans (which we also got but we’ll get to them). So get yourself a cup of coco and put your feet up. We’re jumping into grand muck and mire that is Noemi’s troubled life and seeing just what’s next for her then! Now let’s have a first looksee already!

Frankie’s got a good soul and a kind spirit, but try as she might she’s just not ready for the professional kitchen all by herself just yet… We knew that, but we let her try anyway, because we love to see her oh so hot and bothered! Can you blame us? Well Frankie, you’re long hard day’s not over yet, it’s just beginning in fact, so let’s go see what’s being served while you try get a grip on the heat of the kitchen…!


We’re back again already, hot off the heels of one Noemi release and into another before the holiday season is upon us and we break out the leather catsuits again. It’s time we had the second part of the 2-release fan requested special. This one is going to be a triple threat of sorts and we take a go at tackling a number of points on our Roadmap Top 5, so we can plant a firm foot in and twist to the sexy-dirty-fun we’re all eager to jump right back into! So what does that mean, exactly…?

Noemi’s coming back to lead us, but the people in her life will be pulling her in a number of directions this time, as once again she’s putting the focus on her team as only she can, but with some tempting calls from across the street to keep her on her own toes too. This version we are dubbing “Friends and Enemies”, as that’s what’s getting Noemi sighing annoyedly this time out. Specially:
- 3 New Scenes! A triple hit of new and continuing situations for Noemi to get pulled ankle, knee and loins deep into, and this time they are all vying to be the Major focus as three arcs collide at once. We’re adding 1 new scene to carry on Frankie’s arc on-running troubles, and boy is her face red after her last happenings. She’ll need to unburden herself of her recent sins, but maybe it’s not Noemi who can best curb her embarrassment this time? From the soft soul of Team Noe to its hard edge, we’ve also got 1 new spot of bother for Kriem and her arc too, since it’d be too unfair to boost everyone else and leave her behind, huh? With an unexpected friendship blooming in the early game, Noe’ll have a chance to see a deeper side to the gruff girl of Easy Street, and she just might be up for the job of seeing her talents take flight… that is, until she finds out her own body may literally be the price to pay for it! And of course, coming between them both will be Sal, once again back and taking the “Blondie” spot back from Kelsey as once foretold, giving him 1 new scene as the enemy in “Friends and Enemies”. We’re adding to the Sal arc [Partner Path], as Sal sets his sights on a very big fish of a target (and somebody you fans may know), but as the stakes get ever higher, Sal has his doubts if Noe is truly fit to be the Queen to his King on the chessboard, or if she’s better off a his pawn?
- 12 New Gameplay Outcomes for the Restaurant Manager, across 3 jobs! We’re pushing more mayhem into Noe’s daily diet of work issues, with a set of new outcomes for each girl on Waitressing, Cooking and Entertainment. These will be the first ever sets of Bad Lv2 outcomes, which are all important for the gameplay, pacing and they are all worth seeing just the same (just look at above!). “Bad” outcomes are ones the girls won’t like, but we might (because misfortune and misbehaved customers can be sexy too), so even though they deliver lesser rewards than “Good” outcomes of the same Lv, they are worth seeing once if you happen to fall into a situation of your girls bearing high stress as they work. As said, these outcomes will be added to the pool as Noe hits the needed Nerve levels for each job’s Lv2s and are triggered by having high stress. Though best avoided where possible, we want these added in now because it’s about time we lifted the potential lower end of each day’s earnings off the bottom of the barrel with just the Lv1s we currently have, which before now can be as low as $5 a day. How cruel! Yes, even “Bad” outcomes will go a long way to upping the tactical potential and the balancing of the gameplay stages, so let’s have them, even if our girls won’t smiling over them!
(Side Note: Can you believe we’ve only had 1 Bad Outcome per girl per job until now? Crazy, but we’re working on it!)
- More Rebalancing and Improved Strategy Play Potential! We’re always giving the game balancing a pass and indeed this time we’re taking a more critical eye to the pace of unlocking in the early game with regards to Nerve and stat points. It’s our plan to help smooth out the curve and have less of the sudden jumps in Noemi’s unique stat as we find ways to better stagger the scenes of the arcs already developed without showing favour to one character or play type at the same time. We’re also keeping a keen watch on how Noe’s debt reduction is coming along as she potentially earns more each day at the same time as her helpers get their own table time in too, potentially at her opportunity expense. We’ll be completely overhauling the debt requirements for next to every scene to make things easier now that Kriem, Frankie and Kelsey are pulling tips their way now too instead of putting them in Noe’s pocket. We’re using several playthroughs of game data to help make the experience better reflect of the state of the game as it is now, not where we want it to be by the end just yet (we’ll grow into that in time). This process is in progress right now, so we’ll leave it to the coming versions to show us just how it’s done.
Meanwhile, with the addition of more scenes to the other girls in Team Noe’s arcs again, and with all new “Bad” Outcomes now creating a Lv2 on that side of the coinflips too, it means more tactical choices to weigh up if you’re playing for glory. It’s not all about keeping Noe waitressing all day, every day anymore, and that’s the way we like it. We’ll be doubling down on this aspect and we’ll working to make the gameplay more fun than the version before, as it should be.

Those are the big points, here’s the summary then:
- 3 New Scenes, 1 for Frankie’s arc, 1 for Sal’s arc [Partners Path], and 1 for Kriem’s arc, with 2 of those included x-rated content.
- 12 Completely New Gameplay Additions to the Restaurant section of the game, 1 each for each girl in the jobs of Waitressing, Cooking and Entertainment. These will be the first set of Lv2 “Bad” outcomes, and the first addition of any “Bad” outcomes since the beginning of the game. They’ll denote situations of misfortune, maleficence and consequences of stressed-out service for the girls as they work their jobs. Fun to see a few times, but not the ideal drivers of cash, rep and stress.
- More important rebalances in the numbers under the hood that drive scenes unlocking for the better, attempts to better pace the unlocking of Nerve stat points, and further incentivizing strategic play by adding more to find by using other girls than Noe to earn money, both scenes and new gameplay outcomes.
---
There we have the next steps coming up as we keep on running with our favourite girls, but what about a look at the wider path as a whole? Let’s take a quick gander in the direction of our direction, shall we? For those new and those in need of a reminder, our for the present time.

We’re at last on to our 3rd Noemi release of this year, even as we lament that same fact and wish it were more, but so it is. We’re about at the halfway point now for what we wanted to achieve in NTR for this year, and as you can probably tell from the new content listed above, the idea with this specific version was to get a few things capped off and to make space for other priorities to come back to the top. As this will be our last NTR for 2022 and we get AoH in motion again until early 2023 when we update our Roadmaps, this version is now our chance to firm out footing going into that process, and that’s what we’re doing. So where does that actually put us?
As a refresher reminder to those new or still shaking off the rust after a few months, our Top 5 things for this years’ path to improvement are, in no priority order:
-#1 More focus on Kriem, Frankie and Kelsey’s content.
-#2 More stuff overall
-#3 More girls include in the stuff too.
-#4 More Sal and Restaurant Wars (including gameplays)
-#5 Expanded Gameplay, More Strategy Incentives and Balancing.

This version hits on all 5 of these priorities, and all in pretty good measure, going mid-deep across the board rather than plumet into just 1-2. First off, we’ve got 2/3 scenes going to #1, while still giving Noemi her dues in the spotlight as the title character with the other. As it so happens, that other scene is all in on #4 as well, and between them all and the new gameplays we’ve got #2 and #3 covered as well. Lastly, by including a dozen new gameplays that open up Lv2s of the bad side of the outcomes for the first time, and by having new scenes to unlock by using Frankie and Kriem in the waitress job, that’s #5 hit as well.
It's our goal to be at a point where we can open up the decisions about monthly content to the supporters as soon as possible, and that was the real ultimate goal behind the top #5 above for this year. We won’t make it as far as we wanted with 5-6 releases as we’re only getting 3, but we’ll continue on into next year with steady progress. With that in mind, we’ve had a lot of Frankie of late, and this year has been a huge year for Sal already, so it’s our intention to work more towards the promised Beck content sooner rather than later, as well as Brad content (both loving wife-to-be and unfaithful behaviour both) as we continue to pick up more steam on other aspects of those Top #5 in new ways ahead. Ah, but all that will come in due course, and with this version’s progress across the board we can come at it with strong footing after all!
---

How’s the version sounding to y’all then? Plenty to be excited for and even more to come of it too! Well, there’s more good news to come still, as we’re already working on making it become a reality. Things have been busy around here for October, between the most recent Noemi release less than 3 weeks ago, personal celebrations of new life and life still chugging along in the early weeks of the month we just had to take a few moments for, and Unshi back and forth to Barcelona once again… While all that might seem like we’ve been looking the other way, in fact we’ve been working away all the while even as we’ve been somewhat quiet. Where we are right now is thus: Artwork is in Pre-Production, coming close to the end of that phase and into the elbow grease of proper productions again. The coding side of things is a little further back than we’re usually at come Public Teaser point, but it’s all there, packaged and ready. We’re in the middle of some deep playtesting right now as pointed out above as we take the measure of the new additions and adjust as needed, so we expect by the early days of November we’ll be into final admin on that side of things and just in need of the art, so we’ll continue on creating future content while we ride out that phase.
As for a release date, November’s the golden goal! We expect it’ll be sometime in the latter half of the month, but the sooner the better. We’re conscious that December by definition is always a tight month as the last week is eaten up by social obligations of the holidays, and we would like to have the potential for an AoH release before then which will necessitate this Noemi release as soon as we can possibly do it, though we’ll not compromise quality for haste for either game if it comes to that. We know we’ve had trouble hitting on initial release windows in 2022 which is why we don’t want to give a definite date at this still somewhat early point, but we want it in November (and we want it now!). We’ll set the sights on the last week of the month and hope and elbow to get it a week earlier or there abouts if it becomes at all possible.

And that’s the big Public Teaser occasion for another day. We’re almost sad that’s it’s over, only now that it is it means we can go right back to working on it. Yay! We hope y’all get your happy bibs on and can get comfy at the Little Toscana tables, we’ll feast soon and feast plenty! Now, onwards to Halloween for candy and sluts…!
Be breaking a sweat and beWilder!
 

zaqwsxcde1

Member
Mar 17, 2019
188
119
Gameplay is terrible and difficult to follow. Wish they use renpy or other engine. Can't get around the game mechanics.
 

DIRTY FILTHY Animal

Devoted Member
Jun 11, 2020
8,848
30,109




Unlocked
Noemi's Toscana Rebirth v0.20 Backer Teaser #1 – Grin and Bear It
Why hello there! Hey-ho and welcome-welcome. Been a short while since we’ve had a teasy-Teaser for y’all and news about the state of the game, hasn’t it? A short while, but too long we say! So here we are again, head’s up and out of the haze to get y’all a fix of wildness into your veins and in front of your eyes too. So let’s at it, shall we? Wanna see a little somethin’-somethin’ of what’sa comin’?

Hot times at Salvatore’s High… *Er*, Deli! Seems like the long winter nights are about to get very warm and welcoming, and yet a whole lot less seems to be needed to cover up at the same time! We wonder, is that counter as strong as it looks? Strong enough for two to tangle up on, per chance…?
And Noemi, for shame! You have man meat at home! How could it be that some raw muscle gets your toes curling and lip nibbled…! Something else must be up here, or maybe it’s as simple as it looks after all? We’ll soon have to find out!


A nice shot of excitement straight to the brain, that is, but what about the news below the eye-catching headline? While we leave you to imagine all the things that just might be happening in the scene looksee above, we won’t leave you in suspense about the work going on.
We’ve recently put out the Bold release of v0.19, now v0.19.1, complete with bug-fix and a whole lot of work in reshaping the balance and experience of the game (for a smoother ride to players, that is). A lot of that was to be debuted with v0.20, but why hold it back when we had it? We’ve been spending a lot of time playtesting and balancing Debt and Nerve, making as many as 51 of 83 scenes easier to unlock, and more Nerve points (therefor more gameplays) in the early game. That’s been what most of our time since our has been on (artwork too), and it’s all ready and out there. On the engine side, we’re up to scratch! We’ve got the new content all set up too and ready to play once we’ve caught up on the visuals’ side of things, which we aim to be through in the next 2 weeks, give or take a few days. So, as on right now, we’re still on track to a release in the back field of November. How’s that for news to get wild about?

And with that, we’ll put back on our tops, tip our hats, share a smile, and turn on our heels to get right back to it. Content isn’t going to make itself, be it new scenes for the future or tasty art to take us to release! We hope y’all are feeling the surge and the tease…! Muhahahaha…! Until we tease again…
Be flexing your power and beWilder!
 

DIRTY FILTHY Animal

Devoted Member
Jun 11, 2020
8,848
30,109











Unlocked
NTR v0.20 Backer Teaser #2 – The Bar, The Boy and Some Booze
Hey-hey, beWildernauts, hey! We’re back at last with something to crow about, so oh-ho-ho, let us go-go-go! The chill of winter is already hitting us, so we all no doubt need something to get the warmth flooding us right about now, huh? Let’s dive right in and get some teasy-pleasy right here and now at long last, then sink knee deep into the under-the-fold news!

Oh look, somebody’s biggest fan is back again. Frankie, those boobs and that black dress sure know how to hook, line and sink the horny boys! He’s even gone so far as to drop some bucks on the cocktails for you, so it’d be very rude indeed if you didn’t flash him a smile, or something more maybe? Champagne is expensive! And you’ve got a lot to get off your chest lately, don’t you…?

Alrighty then, guys and gals, that’s the good news. Once again we’ve a sight to be seen and we can only imagine (for now) just what may come of Frankie’s need to bow to etiquette and her growing lusts both…
… Now for the bad news, which really broke a few days ago. and advisories, even our resident naughty nurse on Discord has been giving him a kicking to take it easy right this moment. We managed to get this teaser together with work we already had mostly in the bag, and we’re hoping to see more Lara sooner than later too, but even so, PC time is at a premium for the art department right now and clear/rested brain time is also hard to come by. So what does that mean?

Well, we’ve still got the guts of 1 scene and 1 set of gameplays (basically 4 1 CG mini-scenes) still to get covered before we’re release ready, art wise. There is still some engine admin that comes after the arts too, but that’s Spook’s to do and somewhat negligible. We still expect to have about a week’s work at the best of times to get what’s left done since we lost a week to flu already… Thing is, it’s hard to say exactly when we’ll be back to form enough to get that much done. Whether Unshi will be able to hit the ground running as soon as after the weekend, or if he’ll need some runway to get back up to scratch, it’s still uncertain, and so we are hesitant to put a date on it again and risk disappointing. We can say it won’t be able to get there in November now, so instead we’ll be dropping another Public Teaser in about a week’s time where we can better access what is a very fluid situation (fluey fluid that is…gross).

Alright then folks and folkettes, we’re sorry this isn’t the hyper-sweet news we all wanted but there is we feel a lot to be excited for too… We mean, look at that boy’s face above. Does he look like he’s out for a nice chat…? No… So let’s get some vitamin C in, a warm blanket and a rejuvenating nap, then we’ll be seeing debauchery again in no time. And until then…
Be out for a good time and beWilder!
---
PS. – Don’t forget our Friday Fan Fun Time all weekend on our , also starting tonight!

 

DIRTY FILTHY Animal

Devoted Member
Jun 11, 2020
8,848
30,109



Noemi’s Toscana Rebirth v0.20 Public Teaser #2 – Lap Side Service.
Hey-o, and ahoy out there! Been a waddle of time since we’ve seen the public on here, huh? Is that even a real saying? Who knows! What we do know is its already December, oh wow, where does all that time go when it’s not around here? Well never mind that. It’s cold, but so what? We’ve got just the thing to warm y’all up… A looksee inside of what’s coming up around Little Toscana’s way! Yup, time we set some expectations and better yet, get our hot buzz on with our favourite waitress girls! Let’s see some ho-ho-hoes already!

That’s not how Kelsey does it, but by all means make it your own! You’re the Boss, Noemi!
*Sigh*. You’d thinks a guy would share the lucky he’s been bestowed after an encounter like this, or at least leave a few bills as a tip on the table after… But alas, Noemi’s got to learn the hard way again that when you deal in services, you deal with many an ass! But since we’re on this side of the seating for now… Grabby-Grabby, baby-babes!

And so we’ve enjoyed ourselves another scoop of Noe life blues (we’re not the villains, right…?), so how about we move on to the scoop that is the news to follow? Well, at least for now… We can always stare more after. In fact, it’s positively encouraged!
As y’all know by now, , right as crunch time was hitting peak on NTR. He was knocked clean off his feet for over a week, and even after that it was a rough existence. We got back into the swing of things as best we could, (nice, wasn’t it? Wait until you see what happens next!), and even a couple of Lara’s as per our promises, but quite honestly it wasn’t “all hands on deck” (or dick as Noe’s doing up above) since as he’s still been shaking the troubles. It’s been a slow ramp up, as we’re only really hitting the ability to crunch again, which is what we’re doing right now. We’ve lost about 12-14 primo days there, which means we’re 12-14 days out I’m told. It’s a tragedy that it’s already December as we say this, but that’s what it is. Believe us, if we had the ability to go back in time at will, we’d be dumping complete games on you all each and every month with that power, we haven’t been, and so we don’t… We can only do our best in the 2 weeks, or little less, to come.
The bright side to that however is Spook’ll be plenty free to run a lot of holiday concept fun via posts and Discord, and we’ll have time enough for NTR Plays D&D too before month’s end once the true Toscana tasty troubles are all in our laps too! Might even get a peek down Natasha chimey stack on the way there too, if you know what we mean…? Muhahaha!

Alright then. We’ve got our marching orders, time to go make Santa’s toy shop look lazy with the work we’re doing! Take that elves, it’s beWilder season! And before anyone can make a “duck season, fire!” joke, we’ll be off to it…! Now! So, until next weeks big celebration start…
Be careful where you leave your glasses and beWilder!
 

ashitanojoe

Engaged Member
Oct 20, 2019
2,004
9,498


MwiTuqx.jpeg

Now then, to the info part of the infotainment. So here we are again 2 weeks post our last Teaser and not yet game in hand. Sucks. Sucks damn hard. We don’t have any long stories or excuses to spare feelings (yours and ours both), it’s simply a case of a busy calendar around the holidays, the cold, and the tiredness of the long pushing already that’s making for a slower pace than we care for...

It’ll still be the guts of a week to complete, but we’re driving hard to make sure we’re done by Christmas day(Hell, even sooner than that if at possible)...

All the
 

camube

Well-Known Member
Jun 4, 2022
1,352
1,228
this game needs to get to it's point soon. It is enjoyable and I do look forward to future updates, but the text descriptions is just too long

The text descriptions are better now than early chapters but it's still far too much descriptive texts, too verbose for the plot progress that it offers.
 

HBKTheIcon69

Well-Known Member
Dec 25, 2018
1,096
312


Noemi's Toscana Rebirth v0.20 Public Teaser – The Heat in the Kitchen!
Hey-ho and a woo hoo wrapped around it! It’s a big post for a big day around here. Yes indeedie, it’s Public Teaser day again for Noemi and if that don’t make y’all cheer then we don’t even know what will besides bare tits and bad guys’ master plans (which we also got but we’ll get to them). So get yourself a cup of coco and put your feet up. We’re jumping into grand muck and mire that is Noemi’s troubled life and seeing just what’s next for her then! Now let’s have a first looksee already!

Frankie’s got a good soul and a kind spirit, but try as she might she’s just not ready for the professional kitchen all by herself just yet… We knew that, but we let her try anyway, because we love to see her oh so hot and bothered! Can you blame us? Well Frankie, you’re long hard day’s not over yet, it’s just beginning in fact, so let’s go see what’s being served while you try get a grip on the heat of the kitchen…!


We’re back again already, hot off the heels of one Noemi release and into another before the holiday season is upon us and we break out the leather catsuits again. It’s time we had the second part of the 2-release fan requested special. This one is going to be a triple threat of sorts and we take a go at tackling a number of points on our Roadmap Top 5, so we can plant a firm foot in and twist to the sexy-dirty-fun we’re all eager to jump right back into! So what does that mean, exactly…?

Noemi’s coming back to lead us, but the people in her life will be pulling her in a number of directions this time, as once again she’s putting the focus on her team as only she can, but with some tempting calls from across the street to keep her on her own toes too. This version we are dubbing “Friends and Enemies”, as that’s what’s getting Noemi sighing annoyedly this time out. Specially:
- 3 New Scenes! A triple hit of new and continuing situations for Noemi to get pulled ankle, knee and loins deep into, and this time they are all vying to be the Major focus as three arcs collide at once. We’re adding 1 new scene to carry on Frankie’s arc on-running troubles, and boy is her face red after her last happenings. She’ll need to unburden herself of her recent sins, but maybe it’s not Noemi who can best curb her embarrassment this time? From the soft soul of Team Noe to its hard edge, we’ve also got 1 new spot of bother for Kriem and her arc too, since it’d be too unfair to boost everyone else and leave her behind, huh? With an unexpected friendship blooming in the early game, Noe’ll have a chance to see a deeper side to the gruff girl of Easy Street, and she just might be up for the job of seeing her talents take flight… that is, until she finds out her own body may literally be the price to pay for it! And of course, coming between them both will be Sal, once again back and taking the “Blondie” spot back from Kelsey as once foretold, giving him 1 new scene as the enemy in “Friends and Enemies”. We’re adding to the Sal arc [Partner Path], as Sal sets his sights on a very big fish of a target (and somebody you fans may know), but as the stakes get ever higher, Sal has his doubts if Noe is truly fit to be the Queen to his King on the chessboard, or if she’s better off a his pawn?
- 12 New Gameplay Outcomes for the Restaurant Manager, across 3 jobs! We’re pushing more mayhem into Noe’s daily diet of work issues, with a set of new outcomes for each girl on Waitressing, Cooking and Entertainment. These will be the first ever sets of Bad Lv2 outcomes, which are all important for the gameplay, pacing and they are all worth seeing just the same (just look at above!). “Bad” outcomes are ones the girls won’t like, but we might (because misfortune and misbehaved customers can be sexy too), so even though they deliver lesser rewards than “Good” outcomes of the same Lv, they are worth seeing once if you happen to fall into a situation of your girls bearing high stress as they work. As said, these outcomes will be added to the pool as Noe hits the needed Nerve levels for each job’s Lv2s and are triggered by having high stress. Though best avoided where possible, we want these added in now because it’s about time we lifted the potential lower end of each day’s earnings off the bottom of the barrel with just the Lv1s we currently have, which before now can be as low as $5 a day. How cruel! Yes, even “Bad” outcomes will go a long way to upping the tactical potential and the balancing of the gameplay stages, so let’s have them, even if our girls won’t smiling over them!
(Side Note: Can you believe we’ve only had 1 Bad Outcome per girl per job until now? Crazy, but we’re working on it!)
- More Rebalancing and Improved Strategy Play Potential! We’re always giving the game balancing a pass and indeed this time we’re taking a more critical eye to the pace of unlocking in the early game with regards to Nerve and stat points. It’s our plan to help smooth out the curve and have less of the sudden jumps in Noemi’s unique stat as we find ways to better stagger the scenes of the arcs already developed without showing favour to one character or play type at the same time. We’re also keeping a keen watch on how Noe’s debt reduction is coming along as she potentially earns more each day at the same time as her helpers get their own table time in too, potentially at her opportunity expense. We’ll be completely overhauling the debt requirements for next to every scene to make things easier now that Kriem, Frankie and Kelsey are pulling tips their way now too instead of putting them in Noe’s pocket. We’re using several playthroughs of game data to help make the experience better reflect of the state of the game as it is now, not where we want it to be by the end just yet (we’ll grow into that in time). This process is in progress right now, so we’ll leave it to the coming versions to show us just how it’s done.
Meanwhile, with the addition of more scenes to the other girls in Team Noe’s arcs again, and with all new “Bad” Outcomes now creating a Lv2 on that side of the coinflips too, it means more tactical choices to weigh up if you’re playing for glory. It’s not all about keeping Noe waitressing all day, every day anymore, and that’s the way we like it. We’ll be doubling down on this aspect and we’ll working to make the gameplay more fun than the version before, as it should be.

Those are the big points, here’s the summary then:
- 3 New Scenes, 1 for Frankie’s arc, 1 for Sal’s arc [Partners Path], and 1 for Kriem’s arc, with 2 of those included x-rated content.
- 12 Completely New Gameplay Additions to the Restaurant section of the game, 1 each for each girl in the jobs of Waitressing, Cooking and Entertainment. These will be the first set of Lv2 “Bad” outcomes, and the first addition of any “Bad” outcomes since the beginning of the game. They’ll denote situations of misfortune, maleficence and consequences of stressed-out service for the girls as they work their jobs. Fun to see a few times, but not the ideal drivers of cash, rep and stress.
- More important rebalances in the numbers under the hood that drive scenes unlocking for the better, attempts to better pace the unlocking of Nerve stat points, and further incentivizing strategic play by adding more to find by using other girls than Noe to earn money, both scenes and new gameplay outcomes.
---
There we have the next steps coming up as we keep on running with our favourite girls, but what about a look at the wider path as a whole? Let’s take a quick gander in the direction of our direction, shall we? For those new and those in need of a reminder, our for the present time.

We’re at last on to our 3rd Noemi release of this year, even as we lament that same fact and wish it were more, but so it is. We’re about at the halfway point now for what we wanted to achieve in NTR for this year, and as you can probably tell from the new content listed above, the idea with this specific version was to get a few things capped off and to make space for other priorities to come back to the top. As this will be our last NTR for 2022 and we get AoH in motion again until early 2023 when we update our Roadmaps, this version is now our chance to firm out footing going into that process, and that’s what we’re doing. So where does that actually put us?
As a refresher reminder to those new or still shaking off the rust after a few months, our Top 5 things for this years’ path to improvement are, in no priority order:
-#1 More focus on Kriem, Frankie and Kelsey’s content.
-#2 More stuff overall
-#3 More girls include in the stuff too.
-#4 More Sal and Restaurant Wars (including gameplays)
-#5 Expanded Gameplay, More Strategy Incentives and Balancing.

This version hits on all 5 of these priorities, and all in pretty good measure, going mid-deep across the board rather than plumet into just 1-2. First off, we’ve got 2/3 scenes going to #1, while still giving Noemi her dues in the spotlight as the title character with the other. As it so happens, that other scene is all in on #4 as well, and between them all and the new gameplays we’ve got #2 and #3 covered as well. Lastly, by including a dozen new gameplays that open up Lv2s of the bad side of the outcomes for the first time, and by having new scenes to unlock by using Frankie and Kriem in the waitress job, that’s #5 hit as well.
It's our goal to be at a point where we can open up the decisions about monthly content to the supporters as soon as possible, and that was the real ultimate goal behind the top #5 above for this year. We won’t make it as far as we wanted with 5-6 releases as we’re only getting 3, but we’ll continue on into next year with steady progress. With that in mind, we’ve had a lot of Frankie of late, and this year has been a huge year for Sal already, so it’s our intention to work more towards the promised Beck content sooner rather than later, as well as Brad content (both loving wife-to-be and unfaithful behaviour both) as we continue to pick up more steam on other aspects of those Top #5 in new ways ahead. Ah, but all that will come in due course, and with this version’s progress across the board we can come at it with strong footing after all!
---

How’s the version sounding to y’all then? Plenty to be excited for and even more to come of it too! Well, there’s more good news to come still, as we’re already working on making it become a reality. Things have been busy around here for October, between the most recent Noemi release less than 3 weeks ago, personal celebrations of new life and life still chugging along in the early weeks of the month we just had to take a few moments for, and Unshi back and forth to Barcelona once again… While all that might seem like we’ve been looking the other way, in fact we’ve been working away all the while even as we’ve been somewhat quiet. Where we are right now is thus: Artwork is in Pre-Production, coming close to the end of that phase and into the elbow grease of proper productions again. The coding side of things is a little further back than we’re usually at come Public Teaser point, but it’s all there, packaged and ready. We’re in the middle of some deep playtesting right now as pointed out above as we take the measure of the new additions and adjust as needed, so we expect by the early days of November we’ll be into final admin on that side of things and just in need of the art, so we’ll continue on creating future content while we ride out that phase.
As for a release date, November’s the golden goal! We expect it’ll be sometime in the latter half of the month, but the sooner the better. We’re conscious that December by definition is always a tight month as the last week is eaten up by social obligations of the holidays, and we would like to have the potential for an AoH release before then which will necessitate this Noemi release as soon as we can possibly do it, though we’ll not compromise quality for haste for either game if it comes to that. We know we’ve had trouble hitting on initial release windows in 2022 which is why we don’t want to give a definite date at this still somewhat early point, but we want it in November (and we want it now!). We’ll set the sights on the last week of the month and hope and elbow to get it a week earlier or there abouts if it becomes at all possible.

And that’s the big Public Teaser occasion for another day. We’re almost sad that’s it’s over, only now that it is it means we can go right back to working on it. Yay! We hope y’all get your happy bibs on and can get comfy at the Little Toscana tables, we’ll feast soon and feast plenty! Now, onwards to Halloween for candy and sluts…!
Be breaking a sweat and beWilder!
Well this was posted in October and it was quoted for launch before holiday season which as I'm typing this is during holiday season...so much for that..I get real life hits at times but again in terms of business making a mission statement with actual variables...people kinda look at that as black and white without any sort of grey areas.
 

pussyreaperxxx

Active Member
Oct 18, 2018
629
975
Well this was posted in October and it was quoted for launch before holiday season which as I'm typing this is during holiday season...so much for that..I get real life hits at times but again in terms of business making a mission statement with actual variables...people kinda look at that as black and white without any sort of grey areas.
1. October 29th is barely "October"
2. They will give the game to November subs
3. They have very regular and active communication with everyone, subbed or not.

What are you insinuating?
 

globsis

Active Member
Jan 14, 2018
522
6,237





Merry Christmas! Merry, Merry Christmas to you wall. The wildest beWildernauts and the fans one and all, we wish you best of the season, both the sexy and sweet, the wild and the humane, the wonders that is Christmas… Whether it’s a celebration for you or not, we want all the best for you and yours. Truly.
As is our tradition, we asked our fans to play a game and help us create a concept for the season. We loved it so much we did it 4 times this year, ha. Well, the first time we tried, we made a ourselves a gift to give to all of you, and here it is, the feast of the season. Enjoy.


Our ho-ho-hoes of the year are our top heroines again, Natasha and Noemi, together once more to warm our hearts, beds and Christmas. Yours too! It’s been a year with many rough edges, but today, just for today, it’s all cheer and glee around here. Natasha’s biggest mission ever is underway and she’s happy for a day in her undies to let loose and relax before she faces the dangers of her past and present. Noemi, she’s been our stand-out star, forever becoming tougher, wilder, and hungrier for what she’s worth in all aspects of her life, the bedroom included. We couldn’t want for more of them any more than we do right now, so here’s looking forward to a new year ahead, but only after we’ve thoroughly enjoyed this day, today.

So to each and all, we hope you have a Nat-alious Christmas, and joyous Noe-l…!

And that’s Christmas the 5th in our books as a team and 1 more from before, can you believe? Where does the time go when it’s not around here…? Speaking of time, there’s still some on the clock, so we know where we’re going when we’re not here posting. Let’s end 2022 on a bang and see what’s in store as we roll into the New Year. See you there!
Be having a wonderful life and beWilder!


who can post previous posts?
 

Simpleton173

Member
Dec 26, 2018
150
383
1. October 29th is barely "October"
2. They will give the game to November subs
3. They have very regular and active communication with everyone, subbed or not.

What are you insinuating?
There is no insinuating anything. Missing deadlines is clear cut like HBK says.

Communication only matters if they actually follow through with delivery. Sharing updates on Patreon and Discord on new completion dates which they miss is also not smart at all.

Artist appears to be the one leaving his team members out to dry with excuses on compounding misses.
 

pussyreaperxxx

Active Member
Oct 18, 2018
629
975
There is no insinuating anything. Missing deadlines is clear cut like HBK says.

Communication only matters if they actually follow through with delivery. Sharing updates on Patreon and Discord on new completion dates which they miss is also not smart at all.

Artist appears to be the one leaving his team members out to dry with excuses on compounding misses.
I will say this, since the first time they missed a deadline, this has been a trend that they haven't been able to break. Now, to be fair, it has done more harm to them because they have to give every release to multiple months' patrons. There have been times I received AoH releases despite not really subscribing for it, because they promised it for the same month.

It is an issue that they need to eventually address, but the only possible fix is getting another artist which would mean paying double and hoping he's also just as good (because the art is great). That I don't think is realistic in what is already a reasonably bigger team.

Another reason I think why this is happening is that they used to have a release every month, and they still try to follow the same schedule, despite the fact that both games have expanded a lot and have more content per release. Maybe they just need to not focus on the deadlines but rather on the content and then release after they have a substantial chunk of it ready.
 
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HBKTheIcon69

Well-Known Member
Dec 25, 2018
1,096
312
1. October 29th is barely "October"
2. They will give the game to November subs
3. They have very regular and active communication with everyone, subbed or not.

What are you insinuating?
1. the month of October is still October whether it's the 29th or the 30th it remains the fact of it being that month.
2. that was already a fact earlier presented in previous posts
3. again another fact already presented in previous posts

What I'm insinuating was simple fact almost two months where it's known this game is on rotation with AoH (which is reaching it's end). Given majority of games this timeframe have given some sort of end of year release, before they go about getting things going for the new year.
 

pussyreaperxxx

Active Member
Oct 18, 2018
629
975
1. the month of October is still October whether it's the 29th or the 30th it remains the fact of it being that month.
2. that was already a fact earlier presented in previous posts
3. again another fact already presented in previous posts

What I'm insinuating was simple fact almost two months where it's known this game is on rotation with AoH (which is reaching it's end). Given majority of games this timeframe have given some sort of end of year release, before they go about getting things going for the new year.
Yeah, you're still not making any sense so I won't go any further with this, they're human beings.
 
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