- Jun 11, 2020
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Noemi's Toscana Rebirth v0.20 Public Teaser – The Heat in the Kitchen!
Hey-ho and a woo hoo wrapped around it! It’s a big post for a big day around here. Yes indeedie, it’s Public Teaser day again for Noemi and if that don’t make y’all cheer then we don’t even know what will besides bare tits and bad guys’ master plans (which we also got but we’ll get to them). So get yourself a cup of coco and put your feet up. We’re jumping into grand muck and mire that is Noemi’s troubled life and seeing just what’s next for her then! Now let’s have a first looksee already!
Frankie’s got a good soul and a kind spirit, but try as she might she’s just not ready for the professional kitchen all by herself just yet… We knew that, but we let her try anyway, because we love to see her oh so hot and bothered! Can you blame us? Well Frankie, you’re long hard day’s not over yet, it’s just beginning in fact, so let’s go see what’s being served while you try get a grip on the heat of the kitchen…!
We’re back again already, hot off the heels of one Noemi release and into another before the holiday season is upon us and we break out the leather catsuits again. It’s time we had the second part of the 2-release fan requested special. This one is going to be a triple threat of sorts and we take a go at tackling a number of points on our Roadmap Top 5, so we can plant a firm foot in and twist to the sexy-dirty-fun we’re all eager to jump right back into! So what does that mean, exactly…?
Noemi’s coming back to lead us, but the people in her life will be pulling her in a number of directions this time, as once again she’s putting the focus on her team as only she can, but with some tempting calls from across the street to keep her on her own toes too. This version we are dubbing “Friends and Enemies”, as that’s what’s getting Noemi sighing annoyedly this time out. Specially:
- 3 New Scenes! A triple hit of new and continuing situations for Noemi to get pulled ankle, knee and loins deep into, and this time they are all vying to be the Major focus as three arcs collide at once. We’re adding 1 new scene to carry on Frankie’s arc on-running troubles, and boy is her face red after her last happenings. She’ll need to unburden herself of her recent sins, but maybe it’s not Noemi who can best curb her embarrassment this time? From the soft soul of Team Noe to its hard edge, we’ve also got 1 new spot of bother for Kriem and her arc too, since it’d be too unfair to boost everyone else and leave her behind, huh? With an unexpected friendship blooming in the early game, Noe’ll have a chance to see a deeper side to the gruff girl of Easy Street, and she just might be up for the job of seeing her talents take flight… that is, until she finds out her own body may literally be the price to pay for it! And of course, coming between them both will be Sal, once again back and taking the “Blondie” spot back from Kelsey as once foretold, giving him 1 new scene as the enemy in “Friends and Enemies”. We’re adding to the Sal arc [Partner Path], as Sal sets his sights on a very big fish of a target (and somebody you fans may know), but as the stakes get ever higher, Sal has his doubts if Noe is truly fit to be the Queen to his King on the chessboard, or if she’s better off a his pawn?
- 12 New Gameplay Outcomes for the Restaurant Manager, across 3 jobs! We’re pushing more mayhem into Noe’s daily diet of work issues, with a set of new outcomes for each girl on Waitressing, Cooking and Entertainment. These will be the first ever sets of Bad Lv2 outcomes, which are all important for the gameplay, pacing and they are all worth seeing just the same (just look at above!). “Bad” outcomes are ones the girls won’t like, but we might (because misfortune and misbehaved customers can be sexy too), so even though they deliver lesser rewards than “Good” outcomes of the same Lv, they are worth seeing once if you happen to fall into a situation of your girls bearing high stress as they work. As said, these outcomes will be added to the pool as Noe hits the needed Nerve levels for each job’s Lv2s and are triggered by having high stress. Though best avoided where possible, we want these added in now because it’s about time we lifted the potential lower end of each day’s earnings off the bottom of the barrel with just the Lv1s we currently have, which before now can be as low as $5 a day. How cruel! Yes, even “Bad” outcomes will go a long way to upping the tactical potential and the balancing of the gameplay stages, so let’s have them, even if our girls won’t smiling over them!
(Side Note: Can you believe we’ve only had 1 Bad Outcome per girl per job until now? Crazy, but we’re working on it!)
- More Rebalancing and Improved Strategy Play Potential! We’re always giving the game balancing a pass and indeed this time we’re taking a more critical eye to the pace of unlocking in the early game with regards to Nerve and stat points. It’s our plan to help smooth out the curve and have less of the sudden jumps in Noemi’s unique stat as we find ways to better stagger the scenes of the arcs already developed without showing favour to one character or play type at the same time. We’re also keeping a keen watch on how Noe’s debt reduction is coming along as she potentially earns more each day at the same time as her helpers get their own table time in too, potentially at her opportunity expense. We’ll be completely overhauling the debt requirements for next to every scene to make things easier now that Kriem, Frankie and Kelsey are pulling tips their way now too instead of putting them in Noe’s pocket. We’re using several playthroughs of game data to help make the experience better reflect of the state of the game as it is now, not where we want it to be by the end just yet (we’ll grow into that in time). This process is in progress right now, so we’ll leave it to the coming versions to show us just how it’s done.
Meanwhile, with the addition of more scenes to the other girls in Team Noe’s arcs again, and with all new “Bad” Outcomes now creating a Lv2 on that side of the coinflips too, it means more tactical choices to weigh up if you’re playing for glory. It’s not all about keeping Noe waitressing all day, every day anymore, and that’s the way we like it. We’ll be doubling down on this aspect and we’ll working to make the gameplay more fun than the version before, as it should be.
Those are the big points, here’s the summary then:
- 3 New Scenes, 1 for Frankie’s arc, 1 for Sal’s arc [Partners Path], and 1 for Kriem’s arc, with 2 of those included x-rated content.
- 12 Completely New Gameplay Additions to the Restaurant section of the game, 1 each for each girl in the jobs of Waitressing, Cooking and Entertainment. These will be the first set of Lv2 “Bad” outcomes, and the first addition of any “Bad” outcomes since the beginning of the game. They’ll denote situations of misfortune, maleficence and consequences of stressed-out service for the girls as they work their jobs. Fun to see a few times, but not the ideal drivers of cash, rep and stress.
- More important rebalances in the numbers under the hood that drive scenes unlocking for the better, attempts to better pace the unlocking of Nerve stat points, and further incentivizing strategic play by adding more to find by using other girls than Noe to earn money, both scenes and new gameplay outcomes.
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There we have the next steps coming up as we keep on running with our favourite girls, but what about a look at the wider path as a whole? Let’s take a quick gander in the direction of our direction, shall we? For those new and those in need of a reminder, our
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for the present time.We’re at last on to our 3rd Noemi release of this year, even as we lament that same fact and wish it were more, but so it is. We’re about at the halfway point now for what we wanted to achieve in NTR for this year, and as you can probably tell from the new content listed above, the idea with this specific version was to get a few things capped off and to make space for other priorities to come back to the top. As this will be our last NTR for 2022 and we get AoH in motion again until early 2023 when we update our Roadmaps, this version is now our chance to firm out footing going into that process, and that’s what we’re doing. So where does that actually put us?
As a refresher reminder to those new or still shaking off the rust after a few months, our Top 5 things for this years’ path to improvement are, in no priority order:
-#1 More focus on Kriem, Frankie and Kelsey’s content.
-#2 More
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stuff overall-#3 More girls include in the
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stuff too.-#4 More Sal and Restaurant Wars (including gameplays)
-#5 Expanded Gameplay, More Strategy Incentives and Balancing.
This version hits on all 5 of these priorities, and all in pretty good measure, going mid-deep across the board rather than plumet into just 1-2. First off, we’ve got 2/3 scenes going to #1, while still giving Noemi her dues in the spotlight as the title character with the other. As it so happens, that other scene is all in on #4 as well, and between them all and the new gameplays we’ve got #2 and #3 covered as well. Lastly, by including a dozen new gameplays that open up Lv2s of the bad side of the outcomes for the first time, and by having new scenes to unlock by using Frankie and Kriem in the waitress job, that’s #5 hit as well.
It's our goal to be at a point where we can open up the decisions about monthly content to the supporters as soon as possible, and that was the real ultimate goal behind the top #5 above for this year. We won’t make it as far as we wanted with 5-6 releases as we’re only getting 3, but we’ll continue on into next year with steady progress. With that in mind, we’ve had a lot of Frankie of late, and this year has been a huge year for Sal already, so it’s our intention to work more towards the promised Beck content sooner rather than later, as well as Brad content (both loving wife-to-be and unfaithful behaviour both) as we continue to pick up more steam on other aspects of those Top #5 in new ways ahead. Ah, but all that will come in due course, and with this version’s progress across the board we can come at it with strong footing after all!
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How’s the version sounding to y’all then? Plenty to be excited for and even more to come of it too! Well, there’s more good news to come still, as we’re already working on making it become a reality. Things have been busy around here for October, between the most recent Noemi release less than 3 weeks ago, personal celebrations of new life and life still chugging along in the early weeks of the month we just had to take a few moments for, and Unshi back and forth to Barcelona once again… While all that might seem like we’ve been looking the other way, in fact we’ve been working away all the while even as we’ve been somewhat quiet. Where we are right now is thus: Artwork is in Pre-Production, coming close to the end of that phase and into the elbow grease of proper productions again. The coding side of things is a little further back than we’re usually at come Public Teaser point, but it’s all there, packaged and ready. We’re in the middle of some deep playtesting right now as pointed out above as we take the measure of the new additions and adjust as needed, so we expect by the early days of November we’ll be into final admin on that side of things and just in need of the art, so we’ll continue on creating future content while we ride out that phase.
As for a release date, November’s the golden goal! We expect it’ll be sometime in the latter half of the month, but the sooner the better. We’re conscious that December by definition is always a tight month as the last week is eaten up by social obligations of the holidays, and we would like to have the potential for an AoH release before then which will necessitate this Noemi release as soon as we can possibly do it, though we’ll not compromise quality for haste for either game if it comes to that. We know we’ve had trouble hitting on initial release windows in 2022 which is why we don’t want to give a definite date at this still somewhat early point, but we want it in November (and we want it now!). We’ll set the sights on the last week of the month and hope and elbow to get it a week earlier or there abouts if it becomes at all possible.
And that’s the big Public Teaser occasion for another day. We’re almost sad that’s it’s over, only now that it is it means we can go right back to working on it. Yay! We hope y’all get your happy bibs on and can get comfy at the Little Toscana tables, we’ll feast soon and feast plenty! Now, onwards to Halloween for candy and sluts…!
Be breaking a sweat and beWilder!