- Dec 26, 2018
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can i ask what was their reasoning to decide on doing that instead of just focusing on one game?
If I remember correctly they used to claim that they would do writing and programming for one game then whilst the art was produced for the other game. So NTR writing was done whilst production of AoH art was done, then NTR art was produced whilst they did AOH writing.
In fact it was probably all bullshit and they are just trying to milk things as is proved by all the issues they face at the moment.
I gave up on both the games a while ago due to missed deadlines, dull plots and bad game play.
I am not sure but if I had to guess they possibly think that diversification of gaming genres is going to make potential patrons more interested than a singular focus on NTR.
This idea works if you have a solid development team. I think the issue heavily revolves around the artist's inability to deliver on-time which has been the case for a long time (whether it be burnout, dead weight, lack of creative ambition, etc.). Can't fix that issue with a single or multi-game focus unless you replace the drag (root cause of problem(s) in your dev lifecycle).
Amazing how their lack of transparent communications on problems is causing the speculation but I'd say with some degree of confidence that the artist (Unshi) is the dead weight here dragging (Spook - Principal Project Manager/Coder) down. Their patreon discord channel (paywalled) shows Unshi and Spook's awkward conversations amongst each other highlighting Unshi is not pulling his weight and acknowledging it yet doing jack all to fix it
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