- May 15, 2018
- 180
- 400
Yes, but a longer pattern of caring from Emma needs to be established for this to be believable, and it needs to be outside of a gift just because someone was useful, or else it comes across as her manipulating him into serving her interests. If I called Emma a "very selfish" person at this point in the story, what actions towards the MC could you list to counter that perception? The only other one I can recall is that she seemed honestly concerned when he quit his job, but that was ultimately motivated by her own interests based on what followed, because when he said he'd still be around, she quickly forgot about it. It just showed that she wanted him around, which was cute in a way, but it needs a corresponding: "If you love someone, set them free" attitude for her to come across with something more than selfish, creepy, stalker vibes.The idea flowed from their earlier conversation, but I tend to think Emma was genuinely grateful for the MC's vital assistance and wanted to celebrate him a little in that moment.
Absent any other context, the flower scene still reminds me of this quote from a famous comedian: "Only women, children, and dogs are loved unconditionally. A man is only loved under the condition he provide something." MC helped protect a helpless damsel in distress. He was rewarded with flowers. Outside of that act of usefulness, he might as well not exist in any non-utilitarian way to Emma. Well, that is, unless she doesn't just outright despise him for being a "privileged male oppressor". Either way, that's...not good.
I personally love experiencing the power dynamics of bdsm, and I think that kind of play adds a whole lot to sexual encounters. In fact, I often search exclusively for "domination" and "bdsm" content here on F95, and I am willing to give most games a try for the sole reason that they have those tags, even if they seem to be of lower quality. However, while "vanilla" sexual interactions – in real life and in fiction – can often fail for a wide variety of reasons, I think interactions involving elements of bdsm are filled with huge landmines and are even more difficult to make work well. And that's where my sober second thoughts on NiF often take me, now that I've had a few days to consider the overall game. The strange thing about this story is that the author recognizes the crucial need for strong, open communication in dom/sub relationships. Concerns about safety, health (physical and mental), self-esteem, etc, are often forefront in the story. This is best represented in-game by the effort spent thinking through the ethical dilemma of becoming involved with Jen. However, there is a bit of tonal whiplash later when this all gets thrown out the window (as many interactions directed at the MC cross the line into becoming verbally, emotionally, and perhaps even physically abusive). Being given authority over someone carries with it a huge amount of responsibility, and that's what feels like might be missing in other parts of the story I think.If you don't like bdsm, you won't find a great interest in this game. It's like playing a vanilla romance game while not liking romance.
I enjoyed the playthrough and it held my interest like few other games could, and I am looking forward to seeing where this story leads. I'm realizing now though that I haven't taken the time to explore any of the other paths/LIs in more detail (other than the ones I selected in my first playthrough), which is not usually the case in games that I like this much. I'm not exactly sure why that is just yet. It does feel like there is something missing that is needed to "humanize" a few of the character interactions, so that the kink isn't all that exists in a sort of "ultra-clinical exclusive focus" kind of way. It isn't so bad that it is just like reading a textbook description of how a certain kink operates, without any concern for the emotions of the individual people involved, but the sex scenes can often drift a bit too far in that direction perhaps.