Look, I get it. Adding options means more work. But let's be real here - if you're gonna complain about the workload now, why didn't you think about it before? Seems like an oversight from the get-go.
And you've already got Kim's scene done? Great, then if it's such a big issue to redo it, then leave it alone. But if you're willing to slow down the pace and go through the hassle, then yeah, there absolutely should be a choice here.
But hey, it's not just about me. Offering choices isn't just some fancy feature, it's about respecting the player base. People want to feel like they have a say in what they're experiencing. And if that means more work for you, well, that's the price of keeping your audience happy.
And let's not forget, if you're gonna offer it for one character, it's only fair to offer it for everyone else. So yeah, it means doubling your workload. But isn't it better to do it now than deal with complaints later? Plus, it could attract more players who appreciate the customization.
Bottom line, yeah, it's a pain. But if you don't want to fall behind and lose players, options are what's gonna keep them hooked and keep players coming back, options are a must. So it's just one of those things you have to suck up and get done.
So, no, you haven't exactly changed my mind. Offering choices might not be the most glamorous part of development, but it's damn important. And as for a development plan? How about we focus on listening to player feedback and making improvements where we can? Seems like a solid plan to me.