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flaviopaganini

Steam Fanboy
Donor
Feb 25, 2024
1,419
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This game is also on Steam, it's where I got it from. It's been a while for updates on both games, so it may be RL stuff that is causing the delay. If Dev doesn't say, we can't know. :unsure:
Are you talking about the Deck game? Did you get the demo? Because for me, it hasn't been released yet.
 

MrSilverLust

MSL Games
Game Developer
May 22, 2021
454
3,103
329
Sounds like it could easily be another month before we get an update.
Or longer... no idea.
Yes, it's a real shame. When the game first came out in EA on Steam it had pretty regular updates.
It's been a while for updates on both games, so it may be RL stuff that is causing the delay. If Dev doesn't say, we can't know.
If you guys have these kind of expectations, it's normal that you end up disappointed.

I'd ask that you please go read the last post on patreon which has a super detailed breakdown of my productivity since the launch of the game. The last updates were as productive as ever, there has been no slowdown, and you can see my average productivity: it averages to around 76 lines of dialogue, 5 renders and 0,15 animations per day.

You can also see the size of the previous chapters: between 15000 and 19000 lines, around 11000 renders and 50 animations. Now it's easy to do the math. Since it's been 67 days since that post, you can expect me to have written 5104 lines of script, did 351 renders, and 10 animations in that time. That's what, a fourth of a chapter?


But we are already back at talking about delays, just needing another month, how previous updates were more regular, etc. I understand that you guys just like the game and want more, but it's not realistic that you expect me to work 4x faster than I ever did. Unfortunately, my days don't have 96h.


Anyway, I hope this gives a better idea when to expect updates.
 

Bloodguard

Engaged Member
Feb 20, 2021
3,292
5,060
656
If you guys have these kind of expectations, it's normal that you end up disappointed.

I'd ask that you please go read the last post on patreon which has a super detailed breakdown of my productivity since the launch of the game. The last updates were as productive as ever, there has been no slowdown, and you can see my average productivity: it averages to around 76 lines of dialogue, 5 renders and 0,15 animations per day.

You can also see the size of the previous chapters: between 15000 and 19000 lines, around 11000 renders and 50 animations. Now it's easy to do the math. Since it's been 67 days since that post, you can expect me to have written 5104 lines of script, did 351 renders, and 10 animations in that time. That's what, a fourth of a chapter?


But we are already back at talking about delays, just needing another month, how previous updates were more regular, etc. I understand that you guys just like the game and want more, but it's not realistic that you expect me to work 4x faster than I ever did. Unfortunately, my days don't have 96h.


Anyway, I hope this gives a better idea when to expect updates.
The difference between happiness and misery, is unfulfilled expectations. Now that we know what to expect, we can all be happy. :love:
 
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Bloodguard

Engaged Member
Feb 20, 2021
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Is there a lot of cuckold content or not because I want to play the game for that?
Definitely not a lot. Only one true Cuck scene that I remember, with one variation, though there are a lot of cheating options.
 

Pr0GamerJohnny

Devoted Member
Sep 7, 2022
8,836
13,937
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Is there a lot of cuckold content or not because I want to play the game for that?
Like blood said above, no -however there's a fair amount of reverse-cuckold content if you're into that; what with Carl and Deb or later bitchface and her boyfriend...
 

blasterexile

Member
Jul 20, 2017
251
130
297
Help!
How to fix this
Code:
[code]
I'm sorry, but an uncaught exception occurred.

While running game code:
  File "game/scripts/messenger.rpy", line 355, in <module>
SyntaxError: encoding declaration in Unicode string (__init__.py, line 0)

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "scripts/messenger.rpyc", line 276, in script
  File "renpy/ast.py", line 823, in execute
  File "renpy/python.py", line 1178, in py_exec_bytecode
  File "game/scripts/messenger.rpy", line 355, in <module>
  File "renpy/loader.py", line 865, in load_module
SyntaxError: encoding declaration in Unicode string (__init__.py, line 0)
 

Gicoo

Engaged Member
Feb 18, 2018
2,117
5,727
637
does this game plan to have impregnation content in the future?
Not known, but it wasn't listened as a fetish and the game is mainly about starting a relationship, so it may only be a thing in the epilogue.
 
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Dessolos

Board Buff
Jul 25, 2017
19,689
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does this game plan to have impregnation content in the future?
with how the relationships are handled in this one while im most likely wrong out of the paths ive played. I can really only seeing that being a thing with Emma and maybe Jen but that one is iffy unless there is some kind of time jump or the MC just goes ahead to decides to quit and lose his license.
 
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reidanota

Well-Known Member
Nov 1, 2021
1,132
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There are multiple ntr/cuckhold routes, with Lea and Kim too
Are there any NTR routes with a MC that is NOT submissive? I've looked around and this seems to be the rarest thing. And rarity makes it sweet, doesn't it? A majority of NTR in games depends on the MC either being a sub, or making unassertive choices, with the outcome of being cucked without having the balls to claim even a share of the pie. Or getting their LI outright stolen from them. Why does it always have to be the MC's choice that drives the story? Most NPCs in games are shallow and, be it through paths or points, they adapt themselves to the player. It's so rare to see a game where NPCs have their own agenda, regardless of whether the player is submissive, dominant or just easy-going. For my part, I'd love to play a game where a LI will cheat independently of the MC's actions, because they're cheats, free spirits or sluts. It's ok for characters to be flawed. It's ok for players to decide how to deal with their LI's flaws, just as with their own. It's ok to forgive and not be portrayed as submissive cuckolds. A game where relationships were a bit more dynamic and less player-centric, had highs and lows, would be great. Personally, I enjoy some jealousy, but NOT what you'd call a "bad ending" where you're an accepting cuck or get dumped. Most NTR paths don't offer any off-ramps - you may get a choice to avoid it, but once on that path, you're done for. Why does NTR have to correlate with weak willed characters?

Does this game has that kind of nuance?
 

Turret

Forum Fanatic
Jun 23, 2017
5,062
8,758
786
For my part, I'd love to play a game where a LI will cheat independently of the MC's actions, because they're cheats, free spirits or sluts.
I have to say you are conflating cheaters with free spirits and sluts! Being a free spirit and/or a slut does not make you a cheater. Both can be completely loyal persons.
 
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reidanota

Well-Known Member
Nov 1, 2021
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I have to say you are conflating cheaters with free spirits and sluts! Being a free spirit and/or a slut does not make you a cheater. Both can be completely loyal persons.
You're not entirely wrong, but you missed the "it's ok to be flawed" part. Why should characters (both player and NPCs) always conform to a type? Can an NPC be mostly loyal, but have a momentary fling? Can they be a loyal free spirit, but make an error of judgement and, possibly driven by impulse, take a step too far? And does the PC, upon finding out they've been cheated on, have to be a submissive who won't say or do anything that might risk them losing their LI? Or, for that matter, the opposite, like a strict alpha male who will lecture their LI on loyalty, make an ultimatum, take action against their "rival", etc? I simply would like to see characters that develop in unexpected, not stereotypical ways. The MC and their LI dealing with their personal demons and reaching some conclusion that doesn't involve a return to a vanilla relationship, or progression to one subjected to power dynamics stereotypes.
 
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Turret

Forum Fanatic
Jun 23, 2017
5,062
8,758
786
You're not entirely wrong, but you missed the "it's ok to be flawed" part. Why should characters (both player and NPCs) always conform to a type? Can an NPC be mostly loyal, but have a momentary fling? Can they be a loyal free spirit, but make an error of judgement and, possibly driven by impulse, take a step too far? And does the PC, upon finding out they've been cheated on, have to be EITHER a submissive who won't say or do anything that might risk them losing their LI? Or, for that matter, the opposite, like a strict alpha male who will lecture their LI on loyalty, make an ultimatum, take action against their "rival", etc? I simply would like to see characters that develop in unexpected, not stereotypical ways. The MC and their LI dealing with their personal demons and reaching some conclusion that doesn't involve either a return to a vanilla relationship, or one subjected to power dynamics stereotypes.
I see and understand your argument about unconventional reaction/actions, but I still think you got the examples (free spirits/sluts) wrong.
 

reidanota

Well-Known Member
Nov 1, 2021
1,132
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I see and understand your argument about unconventional reaction/actions, but I still think you got the examples (free spirits/sluts) wrong.
Didn't want to sound as if they were types. You're right if you think I meant that free-spirit is a type that implies cheating, or even that slut is so, in the same sense. I used those terms as qualities or traits of complex characters. A free spirited person, a slutty person, even a timid person can all cheat, albeit it would make sense to say that situations that would believably trigger cheating would probably be different for each. They could also all be loyal and find reasons to dispel temptations. My issue is that authors commonly adhere to conventional character types, both for the PC and for the NPCs. Even if those types can be changed through choices in a game or interactive VN, you often feel like choices merely shift you from one type path to another. In many non-hentai games, NTR is "so avoidable" that you have to play as if your MC were a complete asshole, making all the "wrong" choices in order to hurt your LI or lose their trust or interest - and then, you're normally stuck in a "punishment" path where things can't go right for you.

In my first post I was really interested in finding out how the NTR subject is dealt with in this game, as there's a lot of positive feedback on how the story is driven by the MC's traits rather than one-time choices. But stats isn't a magic solution either, if the story is written in such a way that once you're tagged with a trait, you're served with the stereotype relating to that trait. I wanted to know if there's more to it, for example, if you could be Manly and still be cheated on, whilst having a high Sensitive score would let you take a conciliatory path to dealing with it that might not involve a break-up or forcing your relationship to be exclusive again. Another example, most sharing/swinging content in games is consensual from the beginning, you normally don't see games where a dishonest relationship can be mended and turned into a satisfying open or swinging relationship. Just prying to see if this might be one of the exceptions. Also, not trying to say it's wrong if it isn't.
 
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Pr0GamerJohnny

Devoted Member
Sep 7, 2022
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You're not entirely wrong, but you missed the "it's ok to be flawed" part. Why should characters (both player and NPCs) always conform to a type? Can an NPC be mostly loyal, but have a momentary fling? Can they be a loyal free spirit, but make an error of judgement and, possibly driven by impulse, take a step too far? And does the PC, upon finding out they've been cheated on, have to be a submissive who won't say or do anything that might risk them losing their LI? Or, for that matter, the opposite, like a strict alpha male who will lecture their LI on loyalty, make an ultimatum, take action against their "rival", etc? I simply would like to see characters that develop in unexpected, not stereotypical ways. The MC and their LI dealing with their personal demons and reaching some conclusion that doesn't involve a return to a vanilla relationship, or progression to one subjected to power dynamics stereotypes.
Sex IS power dynamics. We may not like it, we make seek to ignore it, but no one's fooling anyone at the end of the day.

Having said that, I do understand your point about unpredictable behaviors. Far too many avn stories follow a simple binary as you described - either the cheated partner will be a a doormat or a hyper-dominant "alpha". It's akin to how an unnattractive person will say they're shirking society's pressures to look attractive and find a mate; when ironically their behaviors are perfectly in-line with the existing paradigm. I get it, truly unique characters would be more engaging.

As for your earlier question, I would describe this game as having very few ntr routes. Kim has some, I couldnt speak to hers as I never entertain that haughty fuggo for more than 5 seconds. The other characters with swinging/sharing content (that would be considered ntr to a harem player) all have very organic paths, there's no "bad ending" like they start fucking the whole town behind your back, they're more like real relationships.\

-edit: HOWEVER, after seeing your second post, it should be noted the game doesn't have the larger variety of interactions you're describing. If you start on the submissive path with say Jen, her dialogue isn't any different if you have high red points (manly) vs a high blue tree (sensitive). All that's required are the sufficient traits to start the path; in this case blue skills.
 
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