Sorry, I don't mean to belabor the point, only to offer constructive criticism because I genuinely do really like the game, but this doesn't do it for me.
By writing in certain route that players are aware of even if they don't pick the route still says something about the character.
I appreciate the constructive criticism, and I do understand where you're coming from. You’re thinking of different paths as of different stories/environments the same character is thrown in. And that the character personality will stay constant, while the story around it is the only thing that changes. So, by looking at different paths, you can learn more about that character, or how she reacts in different situations. But it’s still the same person all along.
However, this game isn't designed like that. From the beginning I imagined different paths for all of the girls. Depending in which path you are, their kinks and even personality will change.
The most drastic case so far is Emma. In one path she is turning her feminist ideals to 11 and leaning more and more into her misandrist characteristics, learning that she likes to humiliate men. In the other path, she's becoming more and more like a "repressed feminist" that, despite what she says or cares to admit, gets turned on by being manhandled and/or treated in a misogynistic fashion in the bedroom. It's almost like they are two different characters already, and it’ll only get more divergent with time.
The same process will happen with all of the girls, to some extent.
The benefit of doing it like this is time. This way I just need to create one character – Emma for example – and can develop her into a misandrist woman that gets off into dominating and humiliating man, or a day-to-day feminist that secretly gets turned on by being treated in a misogynistic manner. This is not the same girl in different situations. These are basically two different persons already. Two different characters.
This way, with a single character, with many of the same shared non-sexual scenes, I can introduce several kinks/paths. Otherwise I’d need 14 girls, and it’s already quite tricky to give them all enough screen time, with some, like Bri, having too little.
My plot philosophy is that characters need to stay consistent in a single path. What happens in other paths is like a parallel universe that has no meaning for that path. I don’t know if you ever watched the TV show Fringe, but it’s something like the parallel universes there.
If I were to change that philosophy, I’d have to abandon the game and start anew. I obviously won’t do that.