Dev has made it clear that the visuals of the game are constrained by two things:It's a pretty interesting game, I have to admit. The system is unique and well thought out. It's a bit sad though that the visual quality is subpar, unfortunately as much as I like the variety of personalities and kinks I can't find a girl that I could call stunning or beautiful. They all look bland to me and their expressions fake. I really wish a bit more work was put into making the game look better.
1. he does all the work on a laptop without a highend GPU so renderspeed and especially VRAM limits prevent him from using DAZ with complex scenes or high quality skins.
2. he spends more time on dialogue and scripting than visuals (partly due to dimishing returns of what he can create due to issue 1)
Separate to that, it seems pretty clear that MrSL has a specific character look that he prefers: slim to the point of being skinny (except Bri, who *really* brings the cake) and facial features with very high cheekbones. Not necessarily going to be everyone's cup of tea, but it certainly is quite distinctive within the sea of stock-daz-models that many games use.