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ZUBiDAM

Member
Apr 6, 2022
418
648
so interesting reading this thread. I like to know more what people want in NTR games, the approach, what they look for and what to avoid.

specifically for the game I'm conceptualizing, I think it hits your spot.
so I'd like to know if everyone is interested in a mechanic like this.

- MC POV, screen shows the room/environment
- MC is distracted, either reading a book, painting, sleeping, etc
(distracted is just an excuse to advance NTR scene even though its happening in front of you)

As you advance the dialog:
- Stage 1) FMC is there in the room/environment, just chilling around
- Stage 2) FMC will be approached by other man/men

At this point, a button will show up to [Interrupt] the scene ANYTIME during dialog
So the player has the option to interrupt or continue watching the NTR unfold


- Stage 3) other man/men gets closer to FMC (sometimes touch)

At this point, FMC may also auto-interrupt herself and end the scene based on ♥ with mc

- Stage 4) other man/men touches FMC
- Stage 5) FMC have sex with him/them

note that each stage is not just one click, it's an ADV dialog scene and builds up on the situation

Interrupt Obstacle:
As you progress stages, there will be an obstacle to player interrupting the scene.
Stage 3 = 1 press interrupt will end scene
Stage 4 = needs 2 presses to interrupt (means it will advance the dialog the first time you press it)
Stage 5 = needs 3 presses to interrupt, also advances dialog first two times
The purpose is to punish those who, tries just to watch NTR scene up to a limit, EXAMPLE they want to interrupt right before penetration, but then they discover they needed to press it 3x because it's already stage 5, and so the penetration occurs anyways because dialog advances 2 more times. sorry player.

My question is, has any other game done this before? because if it is, I'd like to check it for reference.

I can give you guys more of the concept, i.e. world, costume mechanics, etc if you're interested.
Only concept phase for now, and some sketches.
what i like about ntr is the corruption of the heroine/+mc, and the humiliation and despair of mc.
for the corruption part, the slower the better, by that i mean slow and steady progression, that even a small change for the heroine, like trying/improving a new sex act, different outfit, etc.
but i dislike repeated scenes with no progression at all, it doesn't seem to fit in an ntr game for me.
for the humiliation i mean the antagonist/+heroine orchestrate for mc to be humiliated.
i personally prefer for the mc to be at least partially aware of the ntr at some point and try to fight against it. (but fail of course)
 
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SharkVampire

Active Member
Sep 12, 2018
679
1,214
so interesting reading this thread. I like to know more what people want in NTR games, the approach, what they look for and what to avoid.

specifically for the game I'm conceptualizing, I think it hits your spot.
so I'd like to know if everyone is interested in a mechanic like this.

- MC POV, screen shows the room/environment
- MC is distracted, either reading a book, painting, sleeping, etc
(distracted is just an excuse to advance NTR scene even though its happening in front of you)

As you advance the dialog:
- Stage 1) FMC is there in the room/environment, just chilling around
- Stage 2) FMC will be approached by other man/men

At this point, a button will show up to [Interrupt] the scene ANYTIME during dialog
So the player has the option to interrupt or continue watching the NTR unfold


- Stage 3) other man/men gets closer to FMC (sometimes touch)

At this point, FMC may also auto-interrupt herself and end the scene based on ♥ with mc

- Stage 4) other man/men touches FMC
- Stage 5) FMC have sex with him/them

note that each stage is not just one click, it's an ADV dialog scene and builds up on the situation

Interrupt Obstacle:
As you progress stages, there will be an obstacle to player interrupting the scene.
Stage 3 = 1 press interrupt will end scene
Stage 4 = needs 2 presses to interrupt (means it will advance the dialog the first time you press it)
Stage 5 = needs 3 presses to interrupt, also advances dialog first two times
The purpose is to punish those who, tries just to watch NTR scene up to a limit, EXAMPLE they want to interrupt right before penetration, but then they discover they needed to press it 3x because it's already stage 5, and so the penetration occurs anyways because dialog advances 2 more times. sorry player.

My question is, has any other game done this before? because if it is, I'd like to check it for reference.

I can give you guys more of the concept, i.e. world, costume mechanics, etc if you're interested.
Only concept phase for now, and some sketches.
Upd.
From what you have described, it looks more like netorase than netorare, to be honest.
The thing with you pretending to be distracted and not paying attention to what is happening. If it's not netorase nature, I would make it more complicated than just clicking on choices. It all depends of course on your level of skill in coding and the engine you're using. So far, it sounds more like renpy (just a guess). Anyway, I would try to be more creative about it. As making chains of events and actions that lead to such outcome. Why are you sleeping so hard and don't hear anything what is happening? Maybe you're so tired from killing goblins until late at night that even your girlfriend's moans can't wake you up. Or you bought a cheap healing potion to fight goblins, but it had side effects that can make you less attentive to the surrounding or make you sleepy. Why are you so engrossed in a book that you don't notice what's going on? Maybe your game has stats and your perception stats are too low because you had to spend points on strength to kill goblins more efficiently. That's why while you're reading, you don't see what is happening! That's just ideas of the back of my head.
In general, if you really want to make a game rather than a visual novel, then I would try to make it interactive. Not just pick and choose what you like. All actions should have consequences. Someone might deceive you and it shouldn't be obvious, you might take a wrong turn on the road, etc.

It's much more interesting than just choosing options, getting distracted and interrupting the event or pretending not to notice it.

I don't know what others suggest on that matter, but if I knew more about story itself, game idea, scenario I could have share more thoughts about it. If you don't mind, you can pm me. I like to keep my brain cells busy with creative things, ha-ha.
 
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BleepBloop321

Member
Nov 1, 2017
394
591
I'm surprised no one mentioned Lustful Spirit Hunt since it had a recent update. It has a similar setting to Nebel Geister Jager but with alot softer NTR. Whiles it isn't the best NTR game i have played and still has alot of flaws (for example the translation for it) it's still quite interesting and really worth taking a look at.
https://f95zone.to/threads/lustful-spirit-hunt-v0-1-0-lags.139831/
 
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KordNTR

Member
Aug 7, 2017
135
417
tbh I'm starting to think most ntr games would be x2 better if there was an option to avoid ntr. A lot of games already have this, and I'm not saying the avoiding has to have an equal amount of scenes or anything, but idk.

It feels like there's an itch not being scratched when I play a ntr game and the ntr is SUPER avoidable, but you can't do anything about it anyways. Like dawg I've played some games where all the mc would have to do to stop the ntr is give his girl one little taste of his dick, but he just doesn't do it. It's still hot, but man, I feel incomplete.

I also prefer to do non-ntr routes first, to get a better idea of the mc and love interest, then restart once I finish. Almost like I'm entering the dark timelines. Scars of summer is a good example of this.
Yup, there is a major lack of NTR games that actually make you work for your NTR, the only one tha does it reasonably well (that comes to mind right now) is A Struggle With Sin although playing that game without a walkthrough is pretty hard.
 

melantha

Member
Jan 21, 2019
194
426
Upd.
From what you have described, it looks more like netorase than netorare, to be honest.
The thing with you pretending to be distracted and not paying attention to what is happening. If it's not netorase nature, I would make it more complicated than just clicking on choices. It all depends of course on your level of skill in coding and the engine you're using. So far, it sounds more like renpy (just a guess). Anyway, I would try to be more creative about it. As making chains of events and actions that lead to such outcome. Why are you sleeping so hard and don't hear anything what is happening? Maybe you're so tired from killing goblins until late at night that even your girlfriend's moans can't wake you up. Or you bought a cheap healing potion to fight goblins, but it had side effects that can make you less attentive to the surrounding or make you sleepy. Why are you so engrossed in a book that you don't notice what's going on? Maybe your game has stats and your perception stats are too low because you had to spend points on strength to kill goblins more efficiently. That's why while you're reading, you don't see what is happening! That's just ideas of the back of my head.
In general, if you really want to make a game rather than a visual novel, then I would try to make it interactive. Not just pick and choose what you like. All actions should have consequences. Someone might deceive you and it shouldn't be obvious, you might take a wrong turn on the road, etc.

It's much more interesting than just choosing options, getting distracted and interrupting the event or pretending not to notice it.

I don't know what others suggest on that matter, but if I knew more about story itself, game idea, scenario I could have share more thoughts about it. If you don't mind, you can pm me. I like to keep my brain cells busy with creative things, ha-ha.
very good point, I did not think on that angle. It does step the line into netorase.

meanwhile, the non-netorase is only the Interrupt Obstacle, where MC does not want it, but gets NTR'd anyway.
but I admit that it happens only for a few dialog lines so its not enough.

it was a good choice consulting here. maybe I can make a thread over at development forums.
do they accept threads there that are only concept phase with no material?
 

Febui

Active Member
May 6, 2022
503
556
- MC POV, screen shows the room/environment
- MC is distracted, either reading a book, painting, sleeping, etc
(distracted is just an excuse to advance NTR scene even though its happening in front of you)
Cliché and, on it's own, not much to comment on. Works.
At this point, a button will show up to [Interrupt] the scene ANYTIME during dialog
So the player has the option to interrupt or continue watching the NTR unfold
Without it being tied to the gameplay elements, this system adds nothing special, so it's only up to who well you've written the characters and scenes. Things like Scars of Summer and Nebel Geisterjager add in both mystery of not knowing precisely if NTR is happening yet and also adding a limit to how many times you can interrupt within a given period. So, if you try to interrupt but nothing is going on, you have wasted it, and you might trap yourself in being unable to stop the NTR when it does happen (if it happens soon after, before your interruptions refreshes)
A lot of people that like it to be avoidable also like it to be something they actually try and fail to avoid. When it's all right there in front of you and it's just "NTR? >Yes >No" it doesn't really accomplish the same thing.
But I don't know what everyone else wants.

punish those who, tries just to watch NTR scene up to a limit
Eh, i think it's lacking.
 

melantha

Member
Jan 21, 2019
194
426
Cliché and, on it's own, not much to comment on. Works.
Without it being tied to the gameplay elements, this system adds nothing special, so it's only up to who well you've written the characters and scenes. Things like Scars of Summer and Nebel Geisterjager add in both mystery of not knowing precisely if NTR is happening yet and also adding a limit to how many times you can interrupt within a given period. So, if you try to interrupt but nothing is going on, you have wasted it, and you might trap yourself in being unable to stop the NTR when it does happen (if it happens soon after, before your interruptions refreshes)
A lot of people that like it to be avoidable also like it to be something they actually try and fail to avoid. When it's all right there in front of you and it's just "NTR? >Yes >No" it doesn't really accomplish the same thing.
But I don't know what everyone else wants.

Eh, i think it's lacking.
thanks for feedback, good to know these.

I tried the nebel game just today, and saw it was almost exactly what i was thinking, but did it better
while it has camera, but the idea of a single pov and characters just change positions in the room
and it also has interrrupt mechanic. though i do think it was complicated mechanics.

dem. looks like my idea wasn't unique at all. felt like I got NTR'd of the concept for real lmao

will have to go back to drawing board to make it more special
 
Sep 8, 2021
143
367
thanks for feedback, good to know these.

I tried the nebel game just today, and saw it was almost exactly what i was thinking, but did it better
while it has camera, but the idea of a single pov and characters just change positions in the room
and it also has interrrupt mechanic. though i do think it was complicated mechanics.

dem. looks like my idea wasn't unique at all. felt like I got NTR'd of the concept for real lmao

will have to go back to drawing board to make it more special
Don't get too hung up on the unquiness of it all. Sometimes all you need is your own little personlization and effort for a game to feel special.

Dozens of copy paste games are made every month. You don't know which ones are the best by uniqueness, you know based on heart and effort.

Make whatever you want. As long as you really try, I'm sure it'll do fine.
 

2022meinfzone

Member
Sep 5, 2022
146
173
For me, ntr scenes shouldn't happen as a punishment (fail a battle/a quest...). IMO, they're boring and one dimensional.
I enjoy ntr element as a option, and I very much like heroines who have a mind on their own, like Lena from Our Red Strings, Alexia in Seeds of Chaos, or the Priestess in The Hero party must fall: the heroes love them and do things that get their respective relationship closer? Yes. But the girl in their gameplay section get choices to get it on with other guys as well, and for some reasons they do just that.

I can't list more games like that atm, but to sum it up, my point is: To go with choices that are obviously bad decisions (from MC's perspective) as well as NTR scenes happening because of player inputs ONLY, are unpalatable and lower the enjoyment.

Just wanna voice my thoughts, sorry if I can't elaborate it in a more comprehensible way or if my grammar is a incoherent mess.
 
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CDLara

New Member
Feb 14, 2018
14
38
For me, ntr scenes shouldn't happen as a punishment (fail a battle/a quest...). IMO, they're boring and one dimensional.
I enjoy ntr element as a option, and I very much like heroines who have a mind on their own, like Lena from Our Red Strings, Alexia in Seeds of Chaos, or the Priestess in The Hero party must fall: the heroes love them and do things that get their respective relationship closer? Yes. But the girl in their gameplay section get choices to get it on with other guys as well, and for some reasons they do just that.

I can't list more games like that atm, but to sum it up, my point is: To go with choices that are obviously bad decisions (from MC's perspective) as well as NTR scenes happening because of player inputs ONLY, are unpalatable and lower the enjoyment.

Just wanna voice my thoughts, sorry if I can't elaborate it in a more comprehensible way or if my grammar is a incoherent mess.
I like that thought of you, for me it´s probably something similar.

I want the MC to try and conquer the heroine, it has to be like a battle with rivals. If you as the MC treats the heroine right, doesn't neglect her and gives her all the attention, he should reach the "happy ending". But that is not to say its easy to reach, because the rivals my try to sabotage MC or try even harder the more the MC dose.

In the end it has to feel like working for a goal (get the heroine) with the possibility to lose to someone else.
 

william2271

Newbie
Aug 16, 2021
92
95
I like that thought of you, for me it´s probably something similar.

I want the MC to try and conquer the heroine, it has to be like a battle with rivals. If you as the MC treats the heroine right, doesn't neglect her and gives her all the attention, he should reach the "happy ending". But that is not to say its easy to reach, because the rivals my try to sabotage MC or try even harder the more the MC dose.

In the end it has to feel like working for a goal (get the heroine) with the possibility to lose to someone else.
Do you know of any games similar to that?
 

melantha

Member
Jan 21, 2019
194
426
alright, I got another concept for y'all
  • mc is in a club with 2 or 3 female heroines. the club helps other clubs (remember anime SKET Dance)
  • everyday, during club meeting, each fmc is randomized which club they are going to help
  • being random, two or more fmc can help same club on the same day
  • during the meeting, mc will also have a choise which club to help / which fmc to accompany
Vanilla/Harem
  • by going to the same club as an fmc, she will get +1♥
  • every meeting, with enough ♥ with all 3 fmc, you can ask them for a harem scene
  • end of the day, with enough ♥ you can ask an fmc on the same club for a vanilla scene
  • the CG will depend on the day's club, e.g. asking her after swim club, she will be in swimsuit
    • (other: track-field=sportswear, gymnastics=leotard, anime club=cosplay)
  • sounds simple so far? good. now enough with the vanilla crap.
NTR Progression
  • each club also has a secret club♥ stat towards each fmc. everytime an fmc goes to the club, +1♥ to it
  • (reminder: clubs they visit are random daily, but main gameplay is the mechanic to stop it)
  • after reaching specific club♥ milestones: 20 40 60 80 100, NTR stage progresses
  • of course, initial stages will not be actual NTR, but only boys approaching the fmc, then gradually intensifies
  • mc♥ being higher than club♥ will block NTR scene. MC 60♥ Club 40♥, the NTR 40 scene will not happen
    • hurrah fmc standing up for herself choosing MC
  • mc going to the same club as an fmc: -3♥ for this club, and blocks NTR for the club today
  • two or more fmc on the same club will also block NTR for the day, but does not deduct club's ♥
  • the club's ♥ for each fmc is not visible in-game, so you have to keep track yourself, and accompany fmcs who you think are in danger
    • you'll have to use other resources to get hinted by the progression, explained later
  • since club♥+ is only possible if mc is not going to same club, mc does not know NTR is happening, until later
  • the goal of NTR events being in clubs is their costume. fmc will wear club's costume during the NTR event
    • same as mentioned in vanilla explanation (swim club=swimsuit, track-field=sportswear, library=uniform, etc)
  • NTR event happening is club♥+5, MC♥-(stage x 4). e.g. Club♥ 80 Event is Stage 4, MC♥-16 (for balancing)
  • not going to the same club for the day MC♥-1 for fmcs that are not accompanied
  • sometimes % chance, someone can distract you and not able to attend pre-meeting, you don't know where each FMC went, and so you have to choose gut feeling that you go to the right club to stop progress
    • possibly, we can have mc ask other students if they've seen fmc, % chance they know or not
Avoiding NTR
  • keep their hidden counters low by accompanying them in the clubs, dont let one progress too far
  • also, there will be "hints" if you fail to keep track of their counters
    • her behavior changes during meetings, or an expression change in stat screen
    • other fmcs noticing it and telling you other girl doesnt look well
    • great hints is that if you see any of the "learning of NTR events" section
Learning of NTR Events
  • Evesdrop classroom rumors, text only.
    • "did you hear fmc1 wore bloomers in track practice yesterday?"
    • "fmc2 didn't look well during practice yesterday, xyz helped her to the infirmary"
    • This should start in the earliest stages: "hey fmc1 and xyz are getting quite close recently"
  • In-game SNS will show anon posts featuring teaser pics
    • Might even start before NTRs. sometimes fmc wearing clothes that even MC hasn't seen (e.g. fmc1 in bloomers)
    • Sometimes posts outside of NTR counters: peek changing clothes, or wardrobe malfunctions during club
  • A user in the school forums sell more pics of the NTR progress
  • A user in the school forums sometimes has video of NTR progress (dialog scenes)
Endings? None
  • there is no actual ending. up to player to stop playing, either they got the scenes they want (harem, fmc vanilla)
  • or if they keep playing, eventually they will encounter both fmc1 and fmc2 are in diff clubs, and in danger
    • they might have to choose a girl, but one will get NTR'd for sure coz you can only accompany one
    • you can stop playing if this happens lol
  • tbh even I don't know all possible scenarios like this you might encounter, its really based on how you played it
Concept Update 1
  • Difficulty modes
    • Easy - the original explanation
    • Average - game will not explicitly tell you which clubs they go to, but have hints like which uniform they're wearing during the pre-meeting (but this is not indicative, as sportswear can be track or basketball for example), and you can stop one fmc at the end and ask her where she's going
    • Hard - no way to know where they're going each day
  • Special Event: Summer Vacation Club Trip
    • On this event, all 3 fmc will go to different clubs to help with during the summer vacation, all going to diff trips
    • You will have to choose ONE club to go to, only one fmc to accompany during the trip
      • +♥15 to the one chosen, -♥5 to those not chosen
    • During the trip, all NTR counter requirements lowered by 20 to advance the stage
    • So you have to make sure all 3 fmc are low enough before this trip if you dont want anything to happen
      • This is determined after the -♥5 to those not chosen, so make sure they're really low
    • (fmc1 to the mountains-onsen NTR event, fmc2 to the beach-swimsuit NTR event, fmc3 to a village-public NTR)
    • Again only happens to fmcs you don't accompany during trip. You'll only know IF it did happen after you get back and check sources
  • Character development
    • All 3 fmc go different ways after club activities. You have to choose one to go home with.
    • mc♥+2 to the one you accompany, mc♥-1 to those not accompanied.
    • Possible after-school events to the one you went home with. Dates depending on mc♥ with the fmc
    • You can choose one fmc to be your classmate.
      • She is immune to -♥ even if you dont accompany her for the day.
      • During class, she'll be the one to hint you if other girls don't look well, that something might be happening
      • She'll be more open/honest to you if it's herself in trouble, "i dont like going to xyz club"
  • Endings
    • I just thought we can have ending. Confession is allowed starting ♥100 with fmc, with 50% chance at the start, but increases chance as it moves to ♥200 which is 100% chance. so if it's a bar, ♥100 is a full pink bar, and moving after it starts an overlapping red bar, like second life in fighting games or koikatsu friendship meters.
      • This way there can be an actual ending one will be satisfied to end game with, without opting to stop only because NTR is next
    • Harem ending appears if you have all fmc at ♥200. this is not chance like single confession. you NEED to have all at ♥200.
  • Note: my concern currently is that we need 2 or 3 heroines for this to work. I feel like individual parts of a harem being NTR'd is not a tried and tested trope? Most NTRs are like, 1 fmc stolen no? at least, the effect for me is not that hard because sure I still have 2 other girls with me.
    • But if you think about it, all vanilla VNs with heroine routes are NTRs. Choosing one girl, after the ending eventually the others will find their own love in that route. This game is just a representation of this. Choosing one and ignoring others, you will experience this after-story NTR you don't see on vanilla games.
 
Last edited:

SharkVampire

Active Member
Sep 12, 2018
679
1,214
For me, ntr scenes shouldn't happen as a punishment (fail a battle/a quest...). IMO, they're boring and one dimensional.
I enjoy ntr element as a option, and I very much like heroines who have a mind on their own, like Lena from Our Red Strings, Alexia in Seeds of Chaos, or the Priestess in The Hero party must fall: the heroes love them and do things that get their respective relationship closer? Yes. But the girl in their gameplay section get choices to get it on with other guys as well, and for some reasons they do just that.

I can't list more games like that atm, but to sum it up, my point is: To go with choices that are obviously bad decisions (from MC's perspective) as well as NTR scenes happening because of player inputs ONLY, are unpalatable and lower the enjoyment.

Just wanna voice my thoughts, sorry if I can't elaborate it in a more comprehensible way or if my grammar is a incoherent mess.
Well, In at least two of the games you mentioned, Seeds of chaos and Our red string, the girl is the second main character.
Basically, you make the decision for them whether they want to be faithful or not. Hero party must fall on the other hand leave priestess with not much of a choice. She can't have sex with Erin because the goddess forbid it, and the only other male party member is Mars.

I do like the idea that the girl have their own agenda and not just stupid walking fuck hole, who only pretend to defend themselves against the bad guys, but they don't do it very actively. But how to make it work in a game without making her another playable character, it's quite the task for the developer.

Basically, I can enjoy any game, as long as the characters are well written and their motivations aren't too forced. But then again, if you go back to the part where you really want to protect the girl, that's where A Promise Best Left Unkept comes to mind for me. Until the second part, where the girl lost all her trucks and became despicable for me, how twisted she really was deep inside. Still, I can't say I enjoyed the game all the way through, as it's more of a kinetic novel, plus we have to play as a complete idiot. But the sex scenes are very well written and even before the animations came, they looked outstanding. So until the second part of the game, I really liked the Laura character and how sex scenes were presented. She really wanted to do this for the sake of her beloved, and I sympathize with her motivation. Despite that it was somewhat painful to watch, it was also arousing (Especially if you put yourself in the role of the observer of the story). Moreover, it was more erotic because dev came up with such a great idea as "the rules" during their intimate relations. Here I really regretted that this was not a game in the full sense, with this idea it was possible to come up with a lot of things. Here INsight of you come to mind, where the MC controlling his female boss and setting up various rules or tasks for her to follow. And it is a sandbox game with stats and various paths. So I think that another way to approach NTR development is to create mechanics that prevent the player from achieving happiness with his heroine, but at the same time they can be sexualised and enjoyable, rather than punishing the player who didn't really want to protect the girl.
 

Varimir

Member
Jun 1, 2018
408
658
alright, I got another concept for y'all
  • mc is in a club with 2 or 3 female heroines. the club helps other clubs (remember anime SKET Dance)
  • everyday, during club meeting, each fmc is randomized which club they are going to help
  • being random, two or more fmc can help same club on the same day
  • during the meeting, mc will also have a choise which club to help / which fmc to accompany
Vanilla/Harem
  • by going to the same club as an fmc, she will get +1♥
  • every meeting, with enough ♥ with all 3 fmc, you can ask them for a harem scene
  • end of the day, with enough ♥ you can ask an fmc on the same club for a vanilla scene
  • the CG will depend on the day's club, e.g. asking her after swim club, she will be in swimsuit
    • (other: track-field=sportswear, gymnastics=leotard, anime club=cosplay)
  • sounds simple so far? good. now enough with the vanilla crap.
NTR Progression
  • each club also has a secret club♥ stat towards each fmc. everytime an fmc goes to the club, +1♥ to it
  • (reminder: clubs they visit are random daily, but main gameplay is the mechanic to stop it)
  • after reaching specific club♥ milestones: 20 40 60 80 100, NTR stage progresses
  • of course, initial stages will not be actual NTR, but only boys approaching the fmc, then gradually intensifies
  • mc♥ being higher than club♥ will block NTR scene. MC 60♥ Club 40♥, the NTR 40 scene will not happen
    • hurrah fmc standing up for herself choosing MC
  • mc going to the same club as an fmc: -3♥ for this club, and blocks NTR for the club today
  • two or more fmc on the same club will also block NTR for the day, but does not deduct club's ♥
  • the club's ♥ for each fmc is not visible in-game, so you have to keep track yourself, and accompany fmcs who you think are in danger
    • you'll have to use other resources to get hinted by the progression, explained later
  • since club♥+ is only possible if mc is not going to same club, mc does not know NTR is happening, until later
  • the goal of NTR events being in clubs is their costume. fmc will wear club's costume during the NTR event
    • same as mentioned in vanilla explanation (swim club=swimsuit, track-field=sportswear, library=uniform, etc)
  • NTR event happening is club♥+5, MC♥-(stage x 4). e.g. Club♥ 80 Event is Stage 4, MC♥-16 (for balancing)
  • not going to the same club for the day MC♥-1 for fmcs that are not accompanied
  • sometimes % chance, someone can distract you and not able to attend pre-meeting, you don't know where each FMC went, and so you have to choose gut feeling that you go to the right club to stop progress
    • possibly, we can have mc ask other students if they've seen fmc, % chance they know or not
Avoiding NTR
  • keep their hidden counters low by accompanying them in the clubs, dont let one progress too far
  • also, there will be "hints" if you fail to keep track of their counters
    • her behavior changes during meetings, or an expression change in stat screen
    • other fmcs noticing it and telling you other girl doesnt look well
    • great hints is that if you see any of the "learning of NTR events" section
Learning of NTR Events
  • Evesdrop classroom rumors, text only.
    • "did you hear fmc1 wore bloomers in track practice yesterday?"
    • "fmc2 didn't look well during practice yesterday, xyz helped her to the infirmary"
    • This should start in the earliest stages: "hey fmc1 and xyz are getting quite close recently"
  • In-game SNS will show anon posts featuring teaser pics
    • Might even start before NTRs. sometimes fmc wearing clothes that even MC hasn't seen (e.g. fmc1 in bloomers)
    • Sometimes posts outside of NTR counters: peek changing clothes, or wardrobe malfunctions during club
  • A user in the school forums sell more pics of the NTR progress
  • A user in the school forums sometimes has video of NTR progress (dialog scenes)
Endings? None
  • there is no actual ending. up to player to stop playing, either they got the scenes they want (harem, fmc vanilla)
  • or if they keep playing, eventually they will encounter both fmc1 and fmc2 are in diff clubs, and in danger
    • they might have to choose a girl, but one will get NTR'd for sure coz you can only accompany one
    • you can stop playing if this happens lol
  • tbh even I don't know all possible scenarios like this you might encounter, its really based on how you played it
 
  • Haha
Reactions: Soulesssone
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