- Sep 12, 2018
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Upd.so interesting reading this thread. I like to know more what people want in NTR games, the approach, what they look for and what to avoid.
specifically for the game I'm conceptualizing, I think it hits your spot.
so I'd like to know if everyone is interested in a mechanic like this.
- MC POV, screen shows the room/environment
- MC is distracted, either reading a book, painting, sleeping, etc
(distracted is just an excuse to advance NTR scene even though its happening in front of you)
As you advance the dialog:
- Stage 1) FMC is there in the room/environment, just chilling around
- Stage 2) FMC will be approached by other man/men
At this point, a button will show up to [Interrupt] the scene ANYTIME during dialog
So the player has the option to interrupt or continue watching the NTR unfold
- Stage 3) other man/men gets closer to FMC (sometimes touch)
At this point, FMC may also auto-interrupt herself and end the scene based on ♥ with mc
- Stage 4) other man/men touches FMC
- Stage 5) FMC have sex with him/them
note that each stage is not just one click, it's an ADV dialog scene and builds up on the situation
Interrupt Obstacle:
As you progress stages, there will be an obstacle to player interrupting the scene.
Stage 3 = 1 press interrupt will end scene
Stage 4 = needs 2 presses to interrupt (means it will advance the dialog the first time you press it)
Stage 5 = needs 3 presses to interrupt, also advances dialog first two times
The purpose is to punish those who, tries just to watch NTR scene up to a limit, EXAMPLE they want to interrupt right before penetration, but then they discover they needed to press it 3x because it's already stage 5, and so the penetration occurs anyways because dialog advances 2 more times. sorry player.
My question is, has any other game done this before? because if it is, I'd like to check it for reference.
I can give you guys more of the concept, i.e. world, costume mechanics, etc if you're interested.
Only concept phase for now, and some sketches.
From what you have described, it looks more like netorase than netorare, to be honest.
The thing with you pretending to be distracted and not paying attention to what is happening. If it's not netorase nature, I would make it more complicated than just clicking on choices. It all depends of course on your level of skill in coding and the engine you're using. So far, it sounds more like renpy (just a guess). Anyway, I would try to be more creative about it. As making chains of events and actions that lead to such outcome. Why are you sleeping so hard and don't hear anything what is happening? Maybe you're so tired from killing goblins until late at night that even your girlfriend's moans can't wake you up. Or you bought a cheap healing potion to fight goblins, but it had side effects that can make you less attentive to the surrounding or make you sleepy. Why are you so engrossed in a book that you don't notice what's going on? Maybe your game has stats and your perception stats are too low because you had to spend points on strength to kill goblins more efficiently. That's why while you're reading, you don't see what is happening! That's just ideas of the back of my head.
In general, if you really want to make a game rather than a visual novel, then I would try to make it interactive. Not just pick and choose what you like. All actions should have consequences. Someone might deceive you and it shouldn't be obvious, you might take a wrong turn on the road, etc.
It's much more interesting than just choosing options, getting distracted and interrupting the event or pretending not to notice it.
I don't know what others suggest on that matter, but if I knew more about story itself, game idea, scenario I could have share more thoughts about it. If you don't mind, you can pm me. I like to keep my brain cells busy with creative things, ha-ha.
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