- Jul 10, 2017
- 21,624
- 26,695
If there's ever a real path split then be prepared as it will only get shorter if you are thinking they are short now. Multi-splits are the bane of smaller updates on a particular path since each path requires attention that isn't noticed by another path. Big boy britches are likely required soon in regards to patience, but that's only my opinion and forecast.... which is worth Jack shit at the end of the day. Your mileage may vary. Regards.These updates are getting short asf
I don't have the game to hand but from vague memory, the scene where she and the MC are banging at her place goes slightly differently depending on your choices for their relationship. It's been a while since I played this though.Just out of curiosity, is there any difference in how things go with Mi-sun if you give her the ultimatum to break up with her boyfriend vs. what I would assume to be just fuckbuddies while she cheats on her boyfriend with you? I'm kind of conflicted as I like her, but not sure if she dumps him, then we stay casual fuckbuddies or if she now becomes the MC's new girlfriend.
Considering we just broke up with Chelsea, and first day in the city we've already met a handful of new potential LI's I was hoping we could take a raincheck and ask Mi-sun to dump her bf later if we ever decide we want to actually date her? Still not sure if this VN will end up with a harem, poly, open or a solo girl relationship paths at the end...while I was surprised Mi-sun was pretty casual about admitting she has a boyfriend she doesn't like all that much and who she'd already cheated on with the MC twice, I'm not sure how I feel about sharing her with another guy...even though they obviously were together before the MC even met her.
I'm still unsure of just what type of game/paths are available? Is this meant to be one of those games where the MC dates around before realizing he either still loves his ex and wants to get back together with her or just picks a random new girl from the pool of LIs he's currently dating to end up with at the end? Will there be an actual harem path or a modified mini-harem/thouple/poly-relationship option?I finally finished this latest update. I have to say that I'm not sure whether I have a favorite girl. There are some that we either just don't know well enough and/or who seem clearly like side girls (Crystal, Tiffany, Myrtle, etc.) but of all of the primary LIs, I think I have grown attached to them all. I have — 8? I think — different playthroughs, one for each girl including those less well-known that I mentioned before.
I have to say that IMO Deadbeat has done an excellent job of characterization. One of the better indicators of a writer's skill is how well they are able to tie an audience to their story. For instance, the original success of "War of the Worlds" was primarily not because of its characters but its epic nature and for how real everyone thought it was. Broadcast on the radio originally in such a way that many mistook it for reality and not a radio show practically immediately made everyone connect to it: would this terror come to their city and endanger their loved ones? In Off the Record, this connection to the audience is achieved in the more traditional method of how its characters are fleshed out.
How well players connect with characters is completely subjective generally, of course, although there are always specific things like personality types that tend to connect with a larger audience. And some aspects of any game — an event or consequence of action, a feeling of lack of control, frustrating mechanics — can lessen the enjoyment overall. But speaking for myself, I haven't had any problem with anything in the game so far.
Thanks for sharing your game with us, Deadbeat. I always look forward to each new release and wish you great success going forward.You don't have permission to view the spoiler content. Log in or register now.
I'm still unsure of just what type of game/paths are available? Is this meant to be one of those games where the MC dates around before realizing he either still loves his ex and wants to get back together with her or just picks a random new girl from the pool of LIs he's currently dating to end up with at the end? Will there be an actual harem path or a modified mini-harem/thouple/poly-relationship option?
I did like how sheepish and embarrassed the MC got during his date with Andrea. Specifically, the part when she questioned if he had even bothered to share his growing feelings of discontent or cold feet with Chelsea before breaking it off with her. His response was curious and telling that he was committed to breaking up while keeping his feelings and thoughts bottled in rather than trust Chelsea enough to have an honest talk with her about how he felt their relationship was progressing and his concerns/feelings and if their relationship was salvageable.
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I'm sorry, but an uncaught exception occurred.
While running game code:
File "game/script.rpy", line 20669, in <module>
NameError: name 'apt_party_start_talk_si' is not defined
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "script.rpyc", line 20668, in script
File "renpy/ast.py", line 1674, in execute
item_arguments.append(self.item_arguments[i].evaluate())
File "renpy/ast.py", line 189, in evaluate
kwargs[k] = renpy.python.py_eval(v, locals=scope)
File "renpy/python.py", line 2266, in py_eval
return py_eval_bytecode(code, globals, locals)
File "renpy/python.py", line 2259, in py_eval_bytecode
return eval(bytecode, globals, locals)
File "game/script.rpy", line 20669, in <module>
NameError: name 'apt_party_start_talk_si' is not defined
Windows-10-10.0.19041
Ren'Py 7.4.8.1895
0.4.1
Fri Mar 11 04:55:08 2022
Do you use any mods? Cause I've checked this part of the code and it seems fine to me,hello, I am getting a loop error because of this
basically if I ignore it the game loops to this dialogue everytime.Code:I'm sorry, but an uncaught exception occurred. While running game code: File "game/script.rpy", line 20669, in <module> NameError: name 'apt_party_start_talk_si' is not defined -- Full Traceback ------------------------------------------------------------ Full traceback: File "script.rpyc", line 20668, in script File "renpy/ast.py", line 1674, in execute item_arguments.append(self.item_arguments[i].evaluate()) File "renpy/ast.py", line 189, in evaluate kwargs[k] = renpy.python.py_eval(v, locals=scope) File "renpy/python.py", line 2266, in py_eval return py_eval_bytecode(code, globals, locals) File "renpy/python.py", line 2259, in py_eval_bytecode return eval(bytecode, globals, locals) File "game/script.rpy", line 20669, in <module> NameError: name 'apt_party_start_talk_si' is not defined Windows-10-10.0.19041 Ren'Py 7.4.8.1895 0.4.1 Fri Mar 11 04:55:08 2022
apt_party_start_talk_si
Yes I use Sancho mod and I also downloaded the compressed version of the game, okay I will try that by not talking to Sia. I'll let you know what happens nextDo you use any mods? Cause I've checked this part of the code and it seems fine to me,is defined.Code:apt_party_start_talk_si
In any case, maybe you can load earlier and not talk to Sia in that particular scene?
Or maybe Sancho1969 himself will save the day? At least he definitely knows Ren'Py way better than I do.Yes I use Sancho mod and I also downloaded the compressed version of the game, okay I will try that by not talking to Sia. I'll let you know what happens next
Good afternoon. Pls give me a minute or two, this is not a mod issue but shouldn't be an OEM issue either, likely wasn't a clean install of the latest VN (some folks mistakenly install into a prior version which can cause numerous issues of course). I'll open the project and be back in a bit...Or maybe Sancho1969 himself will save the day? At least he definitely knows Ren'Py way better than I do.
default apt_party_start_talk_si = False
. It was a new variable starting with that version (of course) and not in prior versions. The most common ways the above error could be a result is by either opening a v040 or later save in a pre-v040 build, or the user has tried to install v040 or later INSIDE a pre-v040 build (never do this).Okay, I will download the compressed version again, but I do install all my games separately, as in I unrar the game into a new separate folder, distinct from the previous one since I'm prone to delete the previous versions to save spaceGood afternoon. Pls give me a minute or two, this is not a mod issue but shouldn't be an OEM issue either, likely wasn't a clean install of the latest VN (some folks mistakenly install into a prior version which can cause numerous issues of course). I'll open the project and be back in a bit...
blademaster89 While I do this do me a favor. Install the latest Off the Record into a new/clean directory/folder, then either install or don't install the mod (your choice, doesn't matter), load a save prior to your error and report back please. Thank you.
-----------
Edit: The variable is clearly defined starting in v040 buildsdefault apt_party_start_talk_si = False
. It was a new variable starting with that version (of course) and not in prior versions. The most common ways the above error could be a result is by either opening a v040 or later save in a pre-v040 build, or the user has tried to install v040 or later INSIDE a pre-v040 build (never do this).
The fix: Install a new clean copy of the current VN (insuring that the download compressed or not is the correct version). Initiate (start) the VN from that new installation. Done. Bottom line: you will NOT get that variable error in a properly installed build that's v040 or later (current build is v041. Regards.
I'm sorry, but an uncaught exception occurred.
While running game code:
File "game/script.rpy", line 20670, in <module>
NameError: name 'apt_party_start_talk_si' is not defined
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "script.rpyc", line 20670, in script
File "renpy/ast.py", line 1893, in execute
if renpy.python.py_eval(condition):
File "renpy/python.py", line 2266, in py_eval
return py_eval_bytecode(code, globals, locals)
File "renpy/python.py", line 2259, in py_eval_bytecode
return eval(bytecode, globals, locals)
File "game/script.rpy", line 20670, in <module>
NameError: name 'apt_party_start_talk_si' is not defined
Windows-10-10.0.19041
Ren'Py 7.4.8.1895
0.4.1
Sat Mar 12 02:30:08 2022
The screenshots don't matter really, I can see the issue. The VN build you are playing doesn't recognize the required variable, but seeing that's the case you will have additional issues with other variables. I know the compressed version that CircleJerker supplied is absolutely 100% correct. I not only downloaded it to make sure, I also used it during the port of SanchoMod. I would write you a simple script that would resolve this one issue but considering thousands of folks have used not only the compressed but also the mod, we need to narrow down what the issue is on your platform. FWIW I loaded that exact scene on my end with no issue, tracking the variable from game start until the end of that particular "Talk to... Proceed" menu choice round.Okay, I will download the compressed version again, but I do install all my games separately, as in I unrar the game into a new separate folder, distinct from the previous one since I'm prone to delete the previous versions to save space
can this be a compressed version issue?
My apologies if I am unable to explain properly what I'm facing, I'll attach a screenshot as to where I am exactly stuck.
The first image is is right after I get errors regarding line 20669 and 20670.
the next image is the last one before it loops to error in line 20669 and 20670 again.
this is error 20670
the previous one was posted earlier by me.Code:I'm sorry, but an uncaught exception occurred. While running game code: File "game/script.rpy", line 20670, in <module> NameError: name 'apt_party_start_talk_si' is not defined -- Full Traceback ------------------------------------------------------------ Full traceback: File "script.rpyc", line 20670, in script File "renpy/ast.py", line 1893, in execute if renpy.python.py_eval(condition): File "renpy/python.py", line 2266, in py_eval return py_eval_bytecode(code, globals, locals) File "renpy/python.py", line 2259, in py_eval_bytecode return eval(bytecode, globals, locals) File "game/script.rpy", line 20670, in <module> NameError: name 'apt_party_start_talk_si' is not defined Windows-10-10.0.19041 Ren'Py 7.4.8.1895 0.4.1 Sat Mar 12 02:30:08 2022
I edited my post, please check that, in the non modded version of the game, the game went fine, I even finished it, albeit missing the good scenes. but when it came to adding the mod, I got stuck.The screenshots don't matter really, I can see the issue. The VN build you are playing doesn't recognize the required variable, but seeing that's the case you will have additional issues with other variables. I know the compressed version that CircleJerker supplied is absolutely 100% correct. I not only downloaded it to make sure, I also used it during the port of SanchoMod. I would write you a simple script that would resolve this one issue but considering thousands of folks have used not only the compressed but also the mod, we need to narrow down what the issue is on your platform. FWIW I loaded that exact scene on my end with no issue, tracking the variable from game start until the end of that particular "Talk to... Proceed" menu choice round.
Another question while you install a fresh version and test, are you using an old save or did this occur during a playthrough from scratch? Try another save from v040 if you have one and if you wish you can attach your borked save and I'll load it on my end two ways: 1) loaded in just the raw compressed VN, virgin of mod(s) and 2) loaded in compressed with SanchoMod installed.