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Monthly Update: Halloween Horror Edition
Another month ends, and another update post arrives! There is no longer much to say about the incoming 0.4 release, everything is mostly in order except for some testing. There are some rendering and crashing issues with certain Mac graphics cards and Android is always a bit of a headache, but there is always a choice to use more basic 2D rendering if things explode on your device. Of course, manually switching settings because of these issues is not very user-friendly, so there is room for improvement. One possibility is to release first for Windows and Linux and sort out Mac and Android releases later as I did with the previous Android releases. Regardless, a unified release date with a quick test build before that is still my goal. Other than that, Spooky Halloween!
And as always, I'm not going to take any Patreon payments until 0.4 is out (I'll temporarily suspend my Patreon at the end of each month until then).
The rest of the post is mostly copied from my previous updates for those who are new or want to be reminded of what will be coming next. See you in the next post, thanks for your support and patience!
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So, TL;DR:
* Next release 0.4 will have Alice's full storyline.
* Some new tech in 0.4: interactive 3D and pre-rendered movies, at least a few of each. When I get the pipeline (and my skills) working smoothly, next releases should have more.
* After 0.4 I will try out a bit faster release schedule with partial updates instead of releasing large, complete routes that take ages to finish. We'll see how it goes.
* Steam release at some point after 0.4 is out. Steam has been pretty random with adult games, so who knows what can happen.