yeah i got worried when i started hearing the gpu fans run at full, when they dont for Seige and other gamesThis game is absolutely unplayable if you don't have a super gaming computer
yeah i got worried when i started hearing the gpu fans run at full, when they dont for Seige and other gamesThis game is absolutely unplayable if you don't have a super gaming computer
4 scene - change by click on white circle at the sofa\table\carpetAfter a certain amount of hearts it says you get new sex position but it never happened. They either still have a lot of work to add or fix but the animation was cute.
i do not understand how new massage system work. Help pls, i'm stupid
Use a frame limiter, I use rivatuner. Should solve the problem completely.WTF you cant setup anything in that game it use all cores with 100% and the graphiccard runs on 100% to.
It lags like hell unplayable for me.
On my machine i play WOWS and Armored Warefare there i have no problems!
BTW other unity games run without problems too.
you have poor techniqueDoing the math on spread is a little tedious, and being left with two lower arms at 8 kinda sucks.
further up i commented that they may have a strong (user- or funding) base in china as hinted by the chinese language support. In other words, the chinese dont like complicated games like that.What an utter disappointment if they keep these changes. I've played three iterations and this one feels more stripped down than the past two. This game worked thanks to the mood and vibe matching the touch simulation. The music is gone, so the ambience is lost. Play has been reduced to a math puzzle. You click to execute repetitive animations, so all the effort to have the collision detection in the engine is effectively pointless The rewards at the end of each session are obscured--there's no clarity to the scoring anymore.
Why do this?
its not hard. gotta make all numbers hit 0 without running out of stamina.What an utter disappointment if they keep these changes. I've played three iterations and this one feels more stripped down than the past two. This game worked thanks to the mood and vibe matching the touch simulation. The music is gone, so the ambience is lost. Play has been reduced to a math puzzle. You click to execute repetitive animations, so all the effort to have the collision detection in the engine is effectively pointless The rewards at the end of each session are obscured--there's no clarity to the scoring anymore.
Why do this?