- Dec 15, 2020
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Not saying that isn't a fair oppinion, but I think you can overdo it and when the point is to express charisma hues of gray and blue seems like a boring choice to me personally.Get rid of the keychain (who the hell wears keychains in 2021 lol, I used to wear that in high school, like 10 years ago) and the charisma outfit would actually be quite ~nice~. It has a nice jacket and nice chinos. I know people are complaining about drab colors but in my experience drab colors on men (gray, silver, shades of black) look best.
Of course you could make the argument that a charismatic individual can wear anything and be an interesting person, but I think for clothing options in a video game it's smart to design each choice a teeny tiny bit more direct in conveying the intention.
Also it'd just be nice to have varied choices. The wits outfit was already black/gray and according to Eva so will the rest of the sets. That makes them all boring to me overall, so it's not so much that I mind black/blue/gray hues, it's more that I think they become boring in reference to each other. What's the point of giving us four options of only the clothing articles themselves change? Clothing colour as a choice is supposed to be about displaying our impression of the character, having all sets in the same colour scheme completely removes my interest in choosing anything.
If I want Ian to look more colourful so far, my only option is the red shirt he already has. The games design fails if none of them appeal to the player and streamlining the colour choice makes that more likely with more people, I would argue.
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