"problem"Some devs make 3000 daz renders in 5 or 6 months. 3Daz rendering takes more time than tracing images and I seriously doubt this ORS update will have 3000 images.
The problem with ORS is the branching paths imo. Everyone loves how GGGB had so many branching paths, I don't know other game with such complexity. But here we have two main MC with interconnecting paths, that must be a real clusterfuck as the game progresses.
i mean yeah, if you like simple stories, there's kinetic vns to go "play". Calling one of the biggest draws of the game a "problem" is an odd choice.