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Hello all! Welcome to another weekly blog! Second one this week, since we missed one for last week.
As promised, due to the long development this time around, Claire's Quest 0.13 is now out to the public immediately. Also,
please note the original 0.13 post has been updated, and we are now at the 0.13.2 patch version which addresses several more outstanding bugs.
Meanwhile, patrons will have early access to 0.14 instead. Very happy with what's been done! Need a bit of reprieve though, so I will be running the upload overnight as I sleep. Therefore, first access out by the 24th, I'd say.
For the art packs though - I'll send these all out before I head to bed. Expect them shortly!
Both March and February pledges count for early access. If you pledged in both March and February, you will receive the download link message twice in your inbox.
The next update due is for Overgrown: Genesis. With the current storyline taking the player into a brand-new, albeit militant sanctuary, the storyline will now begin to branch off in a few directions. Without spoiling too much, it is safe to say that consequences will now begin to matter in earnest.
Now that the game has sufficiently progressed, we will also be adding the Gallery function a la Claire's Quest. See, one of the tricky things about game design, especially for adult game design, is that the 'reward' is the adult content. You have to design the game in a way where it feels like your actions lead to the reward you want. In Claire's Quest, this is easier since you can steer Claire based off her attributes.
The attribute system, I've found, doesn't really work that well in O:G. I've toyed with it a little, but in general it doesn't feel right, so I'm going to overhaul it. With regards to the 'reward' for gameplay though, my solution is to have Gallery unlocks based off progression.
For example, successfully getting out of Greer will reward you with the Walker unlock in the Gallery. Getting out of the subway then gives you the Crawler unlock. And so on so forth.
This is possible in O:G due to the linear progression, something that Claire's Quest lacks and can't make use of, but I've found works fairly well with the nature of O:G.
Next, a big thing for next O:G update is a new enemy type: Mutants. They are distinguished from the Infected in a big way. The Infected are regular humans exposed to the infection who turned into zombie-like creatures bent on kidnapping and breeding human women. Mutants are the result of that breeding. Again, to avoid spoiling too much, I'll let you guys tackle the new update to find out more yourself.
That's all for now - stay tuned for more!
Hello all! Welcome to another weekly blog! Second one this week, since we missed one for last week.
As promised, due to the long development this time around, Claire's Quest 0.13 is now out to the public immediately. Also,
please note the original 0.13 post has been updated, and we are now at the 0.13.2 patch version which addresses several more outstanding bugs.
Meanwhile, patrons will have early access to 0.14 instead. Very happy with what's been done! Need a bit of reprieve though, so I will be running the upload overnight as I sleep. Therefore, first access out by the 24th, I'd say.
For the art packs though - I'll send these all out before I head to bed. Expect them shortly!
Both March and February pledges count for early access. If you pledged in both March and February, you will receive the download link message twice in your inbox.
The next update due is for Overgrown: Genesis. With the current storyline taking the player into a brand-new, albeit militant sanctuary, the storyline will now begin to branch off in a few directions. Without spoiling too much, it is safe to say that consequences will now begin to matter in earnest.
Now that the game has sufficiently progressed, we will also be adding the Gallery function a la Claire's Quest. See, one of the tricky things about game design, especially for adult game design, is that the 'reward' is the adult content. You have to design the game in a way where it feels like your actions lead to the reward you want. In Claire's Quest, this is easier since you can steer Claire based off her attributes.
The attribute system, I've found, doesn't really work that well in O:G. I've toyed with it a little, but in general it doesn't feel right, so I'm going to overhaul it. With regards to the 'reward' for gameplay though, my solution is to have Gallery unlocks based off progression.
For example, successfully getting out of Greer will reward you with the Walker unlock in the Gallery. Getting out of the subway then gives you the Crawler unlock. And so on so forth.
This is possible in O:G due to the linear progression, something that Claire's Quest lacks and can't make use of, but I've found works fairly well with the nature of O:G.
Next, a big thing for next O:G update is a new enemy type: Mutants. They are distinguished from the Infected in a big way. The Infected are regular humans exposed to the infection who turned into zombie-like creatures bent on kidnapping and breeding human women. Mutants are the result of that breeding. Again, to avoid spoiling too much, I'll let you guys tackle the new update to find out more yourself.
That's all for now - stay tuned for more!