Good walkthrough, just a few additions :Hey guys, I wanted to do walkthrough for this game that showed all the choices and in my own style. So I hope you enjoy the walkthrough!
I better love this than femdom on mcAs of right now, the femdom content is between two women and not the player character.
Right now AFAIK it's lezdom. High hopes from the dialogue at the end of Chapter 1 that femdom is coming though.Hmm, why is there even a femdom tag on this? Cannot seem to get on a path of MC being dominated by any of the ladies.
I revised the guide earlier today fixed most of what you said before reading this, however this game has so many variables I'm remiss to list them until they actually affect something in the game. As far as the Strongman Choices and or Social Butterfly, etc.. I forced 2 paths in the disco scene, and I used choices that everyone could obtain no matter what you chose for perks, I also explained how that scene can vary tremdously based on choices. It would be impossible to show all path varations in that scene with all choices and outcomes. My guide was already 111 choices long, it would have been 200 (if even possible), and we are still on 0.1. Maybe I should specify that at the beginning of the paths though I thought I had. So far the apologize variable is the only one to my knowledge that has affected something later in the game other than dialogue, so once there is a scene that a variable affects I will certainly list it as I did with the aplogize one. Thank you for your input and the Daddy variable, I changed the choices on that because I didn't want to force that on people, good catch, I did miss that. In a 111 choice update it's almost impossible not to! Thank you for saying you liked my guide. I appreicate it, this games takes a while to do proper guide for!Good walkthrough, just a few additions :
1) Didn't Mention "Strongman" option in Felicia solo path (but i guess it's irrelevant since it doesn't really change anything)
2) Choice 47 also changes your name with Felicia to "Daddy"
3) Missed "Strongman" option in 62: Help Mina which awards points with Felicia and MinaK -1
4) During afterparty game if you choose "Felicia kisses Mina" it sets Mina_BiCurious variable.
Thanks for making a walkthrough. I've used your guides for other games on this site, so it was a nice feeling to see one made for our project.I revised the guide earlier today fixed most of what you said before reading this, however this game has so many variables I'm remiss to list them until they actually affect something in the game. So far the apologize variable is the only one to my knowledge that has affected something later in the game other than dialogue. Thank you for your input and saying you liked my guide!
For sure, It's very hard to know what ones will affect the future or not, but I will add that one in. Yes, absolutely I would like your knowledge. If I can work with a developer in concert in makes my job SO much easier, and I'm glad to help you guys. I have a Patreon, but I don't do this for money, that's just a tip jar. I do this to help developers and support the community. So yes, if you want to private message me that would be awesome. If you are on discord and we can hook up that way that would probably be the easiest!Thanks for making a walkthrough. I've used your guides for other games on this site, so it was a nice feeling to see one made for our project.
Like you noticed, a lot of variables exist to purely reference in dialogue. The [RosaMarried] can actually be removed from your guide under that criteria. Obviously not worth updating the guide for that, just stating it for future reference. The only relevant one you missed that will affect a future scene is indeed the Mina_BiCurious variable.
I'd be more than happy to co-ordinate with you and answer any questions about what's important and what's not in the future, should you continue to be interested in updating your guide for chapter 2.
A slightly OOT question: How do you monitor the change of variables? Do you manually check the variable viewer, or is there another way?For sure, It's very hard to know what ones will affect the future or not, but I will add that one in. Yes, absolutely I would like your knowledge. If I can work with a developer in concert in makes my job SO much easier, and I'm glad to help you guys. I have a Patreon, but I don't do this for money, that's just a tip jar. I do this to help developers and support the community. So yes, if you want to private message me that would be awesome. If you are on discord and we can hook up that way that would probably be the easiest!
I just do it directly from the script file. I highlight Menu, Jump, and Label in Atom (the code viewer I use) Variables are in one of the 3 places. With the choice, Just before the jump, or just after the jump. Now you have to careful because they can sometimes be in-between as well randomly, so you have to be looking as you read the script file. Some times I will do a game folder search for the variable if it appears later in the script and I didn't see it before, and I always slowly skim the script file on final revision. If it's a small update or a medium size update that is enough for me. If it's over 50 choices. I will have a guy that does mods I'm friends with or another guide maker I know look over it, for a second pair of eyes. On this game I had someone else proof it a second time after I did. Because it is so much easier to find any error in another person's work than it is your own. On this 111 choice v0.1 he caught 5 errors mostly cosmetic + instead of - typos etc. I'm pretty pleased w that! The largest update I had done before this was 90 for CoBD. So yeah if it gets up that high I'm gonna run it by someone because you will make a mistake or 2 at that number of choices. Sorry so long. Best way I can explain my process.A slightly OOT question: How do you monitor the change of variables? Do you manually check the variable viewer, or is there another way?
Ah I see. I'm still a newbie to Ren'Py and Python in general, so it's great to discover a better way to look for variables. Thanks!I just do it directly from the script file. I highlight Menu, Jump, and Label in Atom (the code viewer I use) Variables are in one of the 3 places. With the choice, Just before the jump, or just after the jump. Now you have to careful because they can sometimes be in-between as well randomly, so you have to be looking as you read the script file. Some times I will do a game folder search for the variable if it appears later in the script and I didn't see it before, and I always slowly skim the script file on final revision. If it's a small update or a medium size update that is enough for me. If it's over 50 choices. I will have a guy that does mods I'm friends with or another guide maker I know look over it, for a second pair of eyes. On this game I had someone else proof it a second time after I did. Because it is so much easier to find any error in another person's work than it is your own. On this 111 choice v0.1 he caught 5 errors mostly cosmetic + instead of - typos etc. I'm pretty pleased w that! The largest update I had done before this was 90 for CoBD. So yeah if it gets up that high I'm gonna run it by someone because you will make a mistake or 2 at that number of choices. Sorry so long. Best way I can explain my process.
Yea learn to read a script file, it is so much faster than using a tool and does not require you to go in game except to test.Ah I see. I'm still a newbie to Ren'Py and Python in general, so it's great to discover a better way to look for variables. Thanks!
I was kinda disappointed that there was no option to refuse Felicia's BJ and offer her cunni instead.Right now AFAIK it's lezdom. High hopes from the dialogue at the end of Chapter 1 that femdom is coming though.
My character's name was already "Daddy"...I was surprised to see that dialogue!2) Choice 47 also changes your name with Felicia to "Daddy"