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ClockworkGnome

Active Member
Sep 18, 2021
768
2,042
I'd say it's more about it being a porn game where the the MC is an extension of the player (we make decisions on the MC's behalf), whereas in regular porn you're just watching characters.
Personally, I'd take porn out of the equation entirely and just put the whole thing entirely down to player agency.

When you're watching a movie, you're watching a story play out for other people. People who are not you, whose lives you have no control over, and who you are only partially invested in. But when you are playing any game - even if you don't strictly self-insert - you are actively taking control over the protagonist, which almost automatically invests you in their decisions and outcomes far more heavily than just watching a movie or show.

Whether it's a porn-heavy AVN or a game like Mass Effect, making choices for the character makes that character more real to you - and thus you're more likely to react more viscerally to things that bother you on some level. Shooting the bad guy who's been screwing us over for hours worth of gameplay is far more satisfying in the moment than just watching some other guy beat up his nemesis. It's why so many people want to push the idea of games-as-art/interactive storytelling in the first place.

For a lot of people, unavoidable NTR, sharing, or otherwise knowing that the LIs you're pursuing are with other people (willingly or no) triggers a deep revulsion, because regardless of whether or not you're playing the MC as if they were you, you're still seeing the world from their perspective and putting yourself in their shoes to some degree. So it feels much more like it's happening to you than it does when you're just watching a movie where it happens to someone else.

I can watch a movie where the protagonist's girlfriend is kidnapped, gangraped, and murdered - I would never want to play a game where it happens (to "my" girlfriend). I can watch porn where a bunch of guys run a train on someone's wife, but I'd never want to play a game where I'm put in that guy's shoes. I can watch Old Yeller, but I'm never going to want to play Old Yeller: The Game.

Ultimately, the last thing most people want from a form of storytelling that exists more or less solely to empower the audience and allow them the freedom to shape the narrative is being made to feel absolute helpless (unless that's actually what you're into, vis-a-vis bondage dom/sub relations etc).


I find the ways some people limit themselves based off an imprecise list of tags sans context instead of engaging with a work on its own merit peculiar
The thing to remember is, ultimately, people understand their own comfort zone far better than you ever will.

There are people who literally cannot play games like The Last of Us, because watching Joel's daughter die is their absolute breaking point (especially if they have young daughters themselves in the real world, because they empathize too strongly). There are people who have trouble playing any video game with realistic-looking spiders because they have extreme arachnaphobia and even games like Skyrim skeeve them the fuck out. There are people who have an extremely hard time playing Japanese visual novels at all (even the non-sexual ones), because the Japanese trend of extremely passive doormat MCs can be extremely frustrating to players who want to be proactive. There are people who love incest in their adult games, and there are people who loathe it. Some people are going to be fine with watersports/golden showers/piss drinking/etc in games, and other people who will feel viscerally ill or just really, really grossed out.

And that's fine. Everyone is going to have their own personal turn-ons and turn-offs, or things that bother them so much they simply can't just play through and ignore it. Some people will avoid NTR like the plague, others will actively seek out games with NTR because it's what they want. Neither is wrong - they just want different things.

The entire point of content tags is to clearly indicate "This is what this game contains", so people can make an informed choice whether or not it's content they want to engage with. Because no one piece of media or work of art or story is EVER going to appeal to every human being who has ever lived. We ALL choose which media to consume and which media to ignore based on our innate preferences. Someone who hates slapstick humor is never going to watch The Three Stooges (or appreciate it even if they do).

It doesn't necessarily even matter what the context is - a writer can feel they're telling a brilliant and compelling story that absolutely requires the main protagonist to be raped in a 20 minute long scene, but if the player is sitting there looking at the screen in disgust, pissed off because they literally cannot do anything to prevent it from happening, they're not going to care what message you're trying to convey or what story you're attempting to tell. They're going to quit the game, delete the file, and probably complain about how terrible your game is on whatever forums they frequent. In interactive fiction (much like in tabletop RPGs), the writer has to be willing to cater to player choice - player agency - and be willing to bend in places where players refuse to go. Or the writer needs to accept that many players may simply opt out entirely.

At most, we can argue that tags here often aren't all that clear (which is why you get a lot of questions like "is the group sex/futa/content skippable?" in threads here, or questions like "Is the NTR someone cheating on the MC, the MC sleeping with other people's partners, NTR between side characters, or something else?"), but once someone has made an effort to get a better feel for what the tags actually mean (either by asking in the forum, reading reviews, or by some other means), they're perfectly justified in refusing to play games or engage with narratives that don't appeal to them or which touch on some subject or fetish they're not comfortable with.

I don't really accept the logic that "In order to judge a work you have to experience it in its full context". Nor do I really buy the argument that "Art is supposed to provoke an emotional response, therefore if you're disgusted the art is doing its job and you're obligated to like it". Especially in cases where the art is also intended as entertainment, the audience more than has the right to say "Yeah, that's not for me, thanks."

Which is not to say that such art shouldn't exist - my not wanting to play a specific game doesn't mean that other people shouldn't be allowed to play and enjoy the game.

Now if you'll excuse me, I'm off to try and find more games with female protagonists, exclusively lesbian relationships, mostly vanilla sex and romance, absolutely no NTR or sharing, and a bit of hand-holding.
 

RC-1138 Boss

Message Maven
Apr 26, 2017
13,493
20,288
At most, we can argue that tags here often aren't all that clear (which is why you get a lot of questions like "is the group sex/futa/content skippable?" in threads here, or questions like "Is the NTR someone cheating on the MC, the MC sleeping with other people's partners, NTR between side characters, or something else?"), but once someone has made an effort to get a better feel for what the tags actually mean (either by asking in the forum, reading reviews, or by some other means), they're perfectly justified in refusing to play games or engage with narratives that don't appeal to them or which touch on some subject or fetish they're not comfortable with.
I mostly agree with what you said but this I think is quite a idealized view of things.

You assume most people who ask those questions are mature enough to do that, which in my experience on this forum is far from the truth.
We have quite a surplus of forumites here who dislike some specific tags but can't help but keep going on to threads with said tags to let everyone know how much they hate it and how much better those games would be and how much more support they would get "if the devs only listened to their sage advice".
 

mcmng

Member
May 19, 2020
304
1,001
Personally, I'd take porn out of the equation entirely and just put the whole thing entirely down to player agency.

When you're watching a movie, you're watching a story play out for other people. People who are not you, whose lives you have no control over, and who you are only partially invested in. But when you are playing any game - even if you don't strictly self-insert - you are actively taking control over the protagonist, which almost automatically invests you in their decisions and outcomes far more heavily than just watching a movie or show.

Whether it's a porn-heavy AVN or a game like Mass Effect, making choices for the character makes that character more real to you - and thus you're more likely to react more viscerally to things that bother you on some level. Shooting the bad guy who's been screwing us over for hours worth of gameplay is far more satisfying in the moment than just watching some other guy beat up his nemesis. It's why so many people want to push the idea of games-as-art/interactive storytelling in the first place.

For a lot of people, unavoidable NTR, sharing, or otherwise knowing that the LIs you're pursuing are with other people (willingly or no) triggers a deep revulsion, because regardless of whether or not you're playing the MC as if they were you, you're still seeing the world from their perspective and putting yourself in their shoes to some degree. So it feels much more like it's happening to you than it does when you're just watching a movie where it happens to someone else.

I can watch a movie where the protagonist's girlfriend is kidnapped, gangraped, and murdered - I would never want to play a game where it happens (to "my" girlfriend). I can watch porn where a bunch of guys run a train on someone's wife, but I'd never want to play a game where I'm put in that guy's shoes. I can watch Old Yeller, but I'm never going to want to play Old Yeller: The Game.

Ultimately, the last thing most people want from a form of storytelling that exists more or less solely to empower the audience and allow them the freedom to shape the narrative is being made to feel absolute helpless (unless that's actually what you're into, vis-a-vis bondage dom/sub relations etc).



The thing to remember is, ultimately, people understand their own comfort zone far better than you ever will.

There are people who literally cannot play games like The Last of Us, because watching Joel's daughter die is their absolute breaking point (especially if they have young daughters themselves in the real world, because they empathize too strongly). There are people who have trouble playing any video game with realistic-looking spiders because they have extreme arachnaphobia and even games like Skyrim skeeve them the fuck out. There are people who have an extremely hard time playing Japanese visual novels at all (even the non-sexual ones), because the Japanese trend of extremely passive doormat MCs can be extremely frustrating to players who want to be proactive. There are people who love incest in their adult games, and there are people who loathe it. Some people are going to be fine with watersports/golden showers/piss drinking/etc in games, and other people who will feel viscerally ill or just really, really grossed out.

And that's fine. Everyone is going to have their own personal turn-ons and turn-offs, or things that bother them so much they simply can't just play through and ignore it. Some people will avoid NTR like the plague, others will actively seek out games with NTR because it's what they want. Neither is wrong - they just want different things.

The entire point of content tags is to clearly indicate "This is what this game contains", so people can make an informed choice whether or not it's content they want to engage with. Because no one piece of media or work of art or story is EVER going to appeal to every human being who has ever lived. We ALL choose which media to consume and which media to ignore based on our innate preferences. Someone who hates slapstick humor is never going to watch The Three Stooges (or appreciate it even if they do).

It doesn't necessarily even matter what the context is - a writer can feel they're telling a brilliant and compelling story that absolutely requires the main protagonist to be raped in a 20 minute long scene, but if the player is sitting there looking at the screen in disgust, pissed off because they literally cannot do anything to prevent it from happening, they're not going to care what message you're trying to convey or what story you're attempting to tell. They're going to quit the game, delete the file, and probably complain about how terrible your game is on whatever forums they frequent. In interactive fiction (much like in tabletop RPGs), the writer has to be willing to cater to player choice - player agency - and be willing to bend in places where players refuse to go. Or the writer needs to accept that many players may simply opt out entirely.

At most, we can argue that tags here often aren't all that clear (which is why you get a lot of questions like "is the group sex/futa/content skippable?" in threads here, or questions like "Is the NTR someone cheating on the MC, the MC sleeping with other people's partners, NTR between side characters, or something else?"), but once someone has made an effort to get a better feel for what the tags actually mean (either by asking in the forum, reading reviews, or by some other means), they're perfectly justified in refusing to play games or engage with narratives that don't appeal to them or which touch on some subject or fetish they're not comfortable with.

I don't really accept the logic that "In order to judge a work you have to experience it in its full context". Nor do I really buy the argument that "Art is supposed to provoke an emotional response, therefore if you're disgusted the art is doing its job and you're obligated to like it". Especially in cases where the art is also intended as entertainment, the audience more than has the right to say "Yeah, that's not for me, thanks."

Which is not to say that such art shouldn't exist - my not wanting to play a specific game doesn't mean that other people shouldn't be allowed to play and enjoy the game.

Now if you'll excuse me, I'm off to try and find more games with female protagonists, exclusively lesbian relationships, mostly vanilla sex and romance, absolutely no NTR or sharing, and a bit of hand-holding.
Long wall of text but well worth the read, I agree 100%. One thing I'd like to point is that this topic is so debated through this site that it's worth starting a dedicated thread for it in the discussion forums (if it hasn't already).
 
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caravaggio

Member
May 8, 2017
151
388
I use HS but lighting plays key as well
Oh, nice, I only downloaded it recently and haven't really played with it but didn't think you could reach such a result only with vanilla lights. Cool.
Last question: which mod you use for genital "bones"?
 

Raven Tomoe

Active Member
Aug 21, 2019
696
3,772
Oh, nice, I only downloaded it recently and haven't really played with it but didn't think you could reach such a result only with vanilla lights. Cool.
Last question: which mod you use for genital "bones"?
the genital ones I use are paid mods you have to pay to get them but there are some you can get for free if you search, and if you wait enough sometimes some paid mods become free after sometime
 
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