- Jun 20, 2022
- 23
- 51
While I absolutely enjoy the game, some moments make me also sad
Hope there will be a happy end option with Hana + Mina ^^
Hope there will be a happy end option with Hana + Mina ^^
It's part of the story ... and MC's "LI's" will be fucked and humiliated by other guys too ..............I met the game now, downloaded and looked at the videos, saw some men having sex with women, would it be possible to avoid this, leaving them only to the mc, or is it part of the story?
The above is a bit of misinformation, but as it's been said, you won't be able to avoid seeing old men dicking down prostitutes and whacking off. So I'd avoid this project if that puts you off.I met the game now, downloaded and looked at the videos, saw some men having sex with women, would it be possible to avoid this, leaving them only to the mc, or is it part of the story?
Despite your unnecessarily pejorative phrasing, I partially agree with you on this. I think they are tedious, and while they not necessarily ruin, they do hamper the flow of the story and i am always anxious i have missed something (like talk with A, then B, afterwards return to A again, to get finally to C etc).Never understood why devs add shitty free roam sections to their games; ruins the flow of the story in my opinion.
I'm away from home at the moment so I can't do any testing, but my high Toughness run was not asked to check on Harper and Lucy, yet it was when I reloaded an earlier save and turned Kathleen's gift down (I was curious as to how it would change the dialog with Rose).Damn i was looking forward to finally read your summary, but i held back until the public release to avoid spoilers.
As always it is a invaluable Read, and i do very much appreciate your input from the "softer" side of PC players.
After catching up to the current status of this thread (still like 14+ pages to go) i would like to pick each others brains again, that is if i find something worthwhile to add, however just for now real quick:
In my Playthrough Dalia approached me with this request although i took Kathleens Birthday gift. So this doesnt seem to be the trigger.
To each their own. Personally I'm ok with freeroam but not with "sandbox" or too many minigames. I "play"(read) those games more like novels than real games. The gameplay simply being able to choose what you want the MC to do, getting more engaged/immersed with the story.Don't understand why people are so critical of sandbox and freeroams, I actually really love them and minigames, anything that increases player interactivity with the game/avn is a plus for me because it helps in making me feel like I am a part of the game instead of just someone on the outside looking in while narrative plays out.
And it isnt really bad in PC like you'd miss content if you chose x instead of y, aside from the first bar freeroam with feli/ian/mina, iirc MC is able to do everything available in the freeroam provided you don't intentionally cut it short
So what you're saying is Mina should have been part of this weeks show.Needs more Mina!
Yup, wait for the Android Port.Why doesn't this game work on joiplay
Yes, i have a similar approach; my preferred "gameplay" in VNs is to have a lot of meaningful choices, to be able to shape my own story in the frame a creator has set up for me.To each their own. Personally I'm ok with freeroam but not with "sandbox" or too many minigames. I "play"(read) those games more like novels than real games. The gameplay simply being able to choose what you want the MC to do, getting more engaged/immersed with the story.
Also it's hard to play with one hand
As stated in Patreon the Official Android Porter was on Vacation so we have to wait for him for an official Android port.Android port?
I agree with you about kenetic novels, but I'm a little more forgiving of free roams. I do think they can serve a useful purpose, like shaking up the gameplay, or illustrating the size and scope of the Carnation Club more intuitively than a series of pre-scheduled talks would. They can also make it a lot easier for players who don't want to see every last detail to skip the bits they don't care about.Yes, i have a similar approach; my preferred "gameplay" in VNs is to have a lot of meaningful choices, to be able to shape my own story in the frame a creator has set up for me.
So that means kinetic novels, which i dont consider to be games, are normally off the table completely for me, and those with fake choices like [continue/game over] or "Fuck this Girl?" [yes/no] are in essential kinetic also.
I can read them if they are good enough, but i cant play them.
The only advantage of free-roams over choice-driven ones is, that a Dev is able to present a scenery without distracting, view blocking decision bars, which is a major one, given GIL3Ds talent to create those pictures.
The heavy, heavy downside of free-roams is the hunt for interactable pixels in the sceneries, which disrupts the flow of the story. In my opinion there is no real cure to this, because either one doesnt provide any visual help at all, which would be the most immersive, or outlines and/or highlights interactable objects in a certain way, which isnt gold either in terms of immersion.
I mentioned my anxiousness of missing something in free roams, which i would like to clarify: I am totally cool not to get to see all the available content, if it is based on my decisions, because that is exactly what meaningful choices are for, but i hate to miss content i could see in my current playthrough just because i failed to click on some pixels i overlooked. Which lead in my case to check in on the club owners gathering with Mina for like six times and multiple times with Warren and Jakob in the security room to be sure nothing has changed.
This is tedious and severely hampers the flow.
In my opinion there is next to nothing a free-roam can do, which cannot be achieved also by a well designed, branching and converging decision tree; and after you worked through that tree you have the peace of mind, that you did all what there was to do.