- May 28, 2022
- 108
- 100
Hmmm, is the game end a bit fast or did i miss out sth, i thought chapter 3 update 4 means somewhere near the end of week 3 or sth, not after the 2nd Carnation on Week 2 -6/13 Saturday.
Chapter 1 was the introduction/set up, chapter 2 is week 1 of the competition, chapter 3 is week 2, and so on.Hmmm, is the game end a bit fast or did i miss out sth, i thought chapter 3 update 4 means somewhere near the end of week 3 or sth, not after the 2nd Carnation on Week 2 -6/13 Saturday.
Ah.. alright, that's a bit dissapointing ngl, i am expecting a bit more content when the game abruptly end like that, a shame it end right at the best part.Chapter 1 was the introduction/set up, chapter 2 is week 1 of the competition, chapter 3 is week 2, and so on.
They'll be five chapters.
Dont think u understand my line, im not complaining, i love the game, the story, the character , the psychology and depravity is extremely well written, its too good that i feel sad it end at week 2, while i mistaken chapter 3 mean week 3 and expect another run when i open up the game this evening and it "abruptly" end for me cus my last save is at the end of the Week 2 carnation, im dissapointing obviously but also look forward to the next update and what the talented dev gonna come up with in the next update.Let me understand, the game isn't finished, we don't know how many updates will occur to complete a chapter and are you complaining about the fact it will abruptly end?
I have the same issue, the tracelog outputAfter running the game yesterday, I tried to start it today and got the audio channel exception in the trace log and the game is not starting. The LISC game solution from this forum is not working for me. Anyone can help, please?
File "C:\Users\username\Games\PaleCarnations-Ch3Up4Public-pc\renpy\audio\audio.py", line 821, in get_channel
raise Exception("Audio channel %r is unknown." % name)
Exception: Audio channel u'menu_click' is unknown.
You're not alone. Four of five people have observed he feels unusually moralistic this update. I still currently hold that Edwin's been consistent in his character - he's been aghast over certain aspects of the club before and he's previously found comfort for his conscience in his role as an advocate - but it's (very) possible I went a little too heavy in spots. It's something I've been mulling over and trying to get some perspective on. Writing a character like Edwin, who needs to be consistently hypocritical so when the critical moment comes, both extremes of his character makes sense, can be a tricky balancing act.So what do you think, is this the direction PC is heading, or are these examples indications that I've grown soft in my playstyle and somehow gotten myself on the white knight/good guy track...?
Is this without any mods or alterations to the game's files?I have the same issue, the tracelog output
Re-downloaded the original file, extracted to a new folder to test this out. I must have modded the other installation that results in this error. The new, un-modded copy seems to launch fine.You're not alone. Four of five people have observed he feels unusually moralistic this update. I still currently hold that Edwin's been consistent in his character - he's been aghast over certain aspects of the club before and he's previously found comfort for his conscience in his role as an advocate - but it's (very) possible I went a little too heavy in spots. It's something I've been mulling over and trying to get some perspective on. Writing a character like Edwin, who needs to be consistently hypocritical so when the critical moment comes, both extremes of his character makes sense, can be a tricky balancing act.
To answer your question, the game's planned end states are still as it has always been. They'll be endings where Edwin embraces all the club has to offer, endings where Edwin leaves the club, and some gradation in between. You won't be forced into a good guy scenario.
Is this without any mods or alterations to the game's files?
The MC's morality can vary a little bit from scene to scene, but I think what we saw in this episode was relatively consistent with his normal self.Is the game listing towards the good guy scenario? I've kind of had this feeling for a couple of updates and in the last update there's two really good examples of it:
So what do you think, is this the direction PC is heading, or are these examples indications that I've grown soft in my playstyle and somehow gotten myself on the white knight/good guy track...?You don't have permission to view the spoiler content. Log in or register now.
For what it's worth (with me being a hopeless softy), I thought the MC was generally well portrayed during the update. He monologues a lot about what's going on around him, but his actual actions feel in-line with his previous behavior. He's generally tried to 'emulate' good behavior as a default. Kathleen's gift has opened the door a crack, he's deliberately preventing it from opening further at this time. So I thought the options we had did a good enough job showing which side of the line he was currently on.You're not alone. Four of five people have observed he feels unusually moralistic this update. I still currently hold that Edwin's been consistent in his character - he's been aghast over certain aspects of the club before and he's previously found comfort for his conscience in his role as an advocate - but it's (very) possible I went a little too heavy in spots. It's something I've been mulling over and trying to get some perspective on. Writing a character like Edwin, who needs to be consistently hypocritical so when the critical moment comes, both extremes of his character makes sense, can be a tricky balancing act.
To answer your question, the game's planned end states are still as it has always been. They'll be endings where Edwin embraces all the club has to offer, endings where Edwin leaves the club, and some gradation in between. You won't be forced into a good guy scenario.
Regardless if Edwin is consistent in his character or nor, it is possible for humans to have one opinion or feeling in this minute and a completely different opinion or feeling in the next minute, people can and will be both merciful and cruel at the same time, it will be more prominent if people who are put in unusual or extreme situations (i.e. the club) and if the person is more receptive or emotional the more extreme his/her emotional swings will be.You're not alone. Four of five people have observed he feels unusually moralistic this update. I still currently hold that Edwin's been consistent in his character - he's been aghast over certain aspects of the club before and he's previously found comfort for his conscience in his role as an advocate - but it's (very) possible I went a little too heavy in spots. It's something I've been mulling over and trying to get some perspective on. Writing a character like Edwin, who needs to be consistently hypocritical so when the critical moment comes, both extremes of his character makes sense, can be a tricky balancing act.
To answer your question, the game's planned end states are still as it has always been. They'll be endings where Edwin embraces all the club has to offer, endings where Edwin leaves the club, and some gradation in between. You won't be forced into a good guy scenario.
well - THUGNESSTalking about Edwin morality, what do you think it will be the choice that could make him "cross the line"?
I mean something that will undoubtedly make him "the bad guy" and unable to go back.
Oh, no! What about the fall entertainment, and the winter show? The gentlemen need to be entertained all year round! And the MC needs more input before making any final decisions . Keep the chapters coming, please, pleaseThey'll be five chapters.
Interesting that you have that statistic. And also that I'm not exactly alone in feeling this way.You're not alone. Four of five people have observed he feels unusually moralistic this update.
Yeah, I get that it’s difficult to create one size fits all reactions for what is basically two (or more) different personalities. But I think I know a possible solution that would solve both our problems: Having more choice regarding reactions and actions taken by Edwin, where the difference is connected to toughness and affect that same score. That of course mean that you would have to write more dialogue, but on the other hand, you won’t have to spend as much time on trying to come up with reactions/actions that make sense both for maximum toughness Edwin and minimum toughness Edwin.I still currently hold that Edwin's been consistent in his character - he's been aghast over certain aspects of the club before and he's previously found comfort for his conscience in his role as an advocate - but it's (very) possible I went a little too heavy in spots. It's something I've been mulling over and trying to get some perspective on. Writing a character like Edwin, who needs to be consistently hypocritical so when the critical moment comes, both extremes of his character makes sense, can be a tricky balancing act.
Great!To answer your question, the game's planned end states are still as it has always been. They'll be endings where Edwin embraces all the club has to offer, endings where Edwin leaves the club, and some gradation in between. You won't be forced into a good guy scenario.
I can’t say I get the “of course!!!” feeling out of your explanation, but also can't say that it feels wrong. However, as the game is structured with Edwin constantly giving the player his reasoning and feelings regarding both what’s happening around him and what he himself is saying and doing, I think we (as players) should be given the real reason behind why Edwin does what he does, when the explanations he gives other characters in the game are lies. Unless it’s obvious that he's lying and what his real reasons are, in which case it's not neccessary for him to pontificate on them. If we're given such reasons, extra options/choices are not neccessary.The MC's morality can vary a little bit from scene to scene, but I think what we saw in this episode was relatively consistent with his normal self.
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Maybe I misremembered that he said he would do something about it, but definitely not him having an over the top reaction to something he should have been able to see coming from miles away. And I didn’t read his reaction as “confusion”, but rather as righteous anger at a perceived injustice. A reaction which together with his expressed shock leads Dalia to view him as a good hearted and naïve youngling out of his depth (since she more or less says as much), which in itself is telling about his reaction. A maximum toughness Edwin is definitely not a naïve softie, and it feels a little bit off to me to have him react in a way that make people think that he is, especially in a place where being viewed as a naïve softie might be a liability.You don't have permission to view the spoiler content. Log in or register now.
Oh, I'm sure it's more than that, that's just the expressed comments here that I remember reading - and my memory could be on the gentler side. Still, point is, you're not the first to bring it up.Interesting that you have that statistic. And also that I'm not exactly alone in feeling this way.
I have been struggling to write an indepth review of the latest update since public release, because it is really hard to point out where and in which way it didnt meet my expectations; it is hard because voicing a nuanced critique in an foreign language on a essentially very good and still way above average update takes me a lot of time and effort. It is hard because even if we know TD1900 is a good sport in taking substantial critique, i think nobody is above of involuntary feeling a little bit hurt when some rando pokes at their product i believe so much time and passion went into.Interesting that you have that statistic. And also that I'm not exactly alone in feeling this way.
Yeah, I get that it’s difficult to create one size fits all reactions for what is basically two (or more) different personalities. But I think I know a possible solution that would solve both our problems: Having more choice regarding reactions and actions taken by Edwin, where the difference is connected to toughness and affect that same score. That of course mean that you would have to write more dialogue, but on the other hand, you won’t have to spend as much time on trying to come up with reactions/actions that make sense both for maximum toughness Edwin and minimum toughness Edwin.
And now that I think about it, I have a feeling there were many more such choices in the early portions of the game, which might explain why I feel the later chapters feel more good-guy-leaning (because it’s more one size fits all and that, at least in the latter stages of the game list more towards minimum toughness Edwin).
(...)
I can’t say I get the “of course!!!” feeling out of your explanation, but also can't say that it feels wrong. However, as the game is structured with Edwin constantly giving the player his reasoning and feelings regarding both what’s happening around him and what he himself is saying and doing, I think we (as players) should be given the real reason behind why Edwin does what he does, when the explanations he gives other characters in the game are lies. Unless it’s obvious that he's lying and what his real reasons are, in which case it's not neccessary for him to pontificate on them. If we're given such reasons, extra options/choices are not neccessary.
(...)
Maybe I misremembered that he said he would do something about it, but definitely not him having an over the top reaction to something he should have been able to see coming from miles away. And I didn’t read his reaction as “confusion”, but rather as righteous anger at a perceived injustice. A reaction which together with his expressed shock leads Dalia to view him as a good hearted and naïve youngling out of his depth (since she more or less says as much), which in itself is telling about his reaction. A maximum toughness Edwin is definitely not a naïve softie, and it feels a little bit off to me to have him react in a way that make people think that he is, especially in a place where being viewed as a naïve softie might be a liability.
Regardless, I think these kind of situations would be best handled by letting the player choose how Edwin reacts (se above), rather than trying to construct a one size fits all reaction that works both for maximum toughness Edwin and minimum toughness Edwin (because that is inherently difficult and will likely not always work out perfectly).
A sidenote here is that if 4 out of 5 players feel that Edwin is playing up his moralistic side in the last update, but you, who prefer minimum toughness Edwin, feel it’s all good, maybe your take is influenced by you simply not playing as maximum toughness Edwin?
I would say that the game itself is "subconsciously" nudging us toward the kinder side as all the 5 main LIs favor a more empathetic MC and, for 90% of us, getting favor/advancement with LIs influences what choices we pick.Oh, I'm sure it's more than that, that's just the expressed comments here that I remember reading - and my memory could be on the gentler side. Still, point is, you're not the first to bring it up.
Anyway, thank you for the food for thought.