se20299

Newbie
Oct 18, 2017
94
395
Wellmade characters have a tendency to develop into directions you did not intended them to go when you concepted them first. Could also happen here.
You surely did not read some of my earlier posts on this topic, right?
Because then you would know that I very much acknowledge how Sophia Lundgren is as a person. To paraphrase myself:
Opening the door to her heart is a very different trail than those of Mina, Hana, Felicia, Rosi or Veronika, even Kat´s.
Sophia is a genius-level nerd, completely amoral, eccentric, cold, calculating and if what we know about her is mostly true, then Sophia also comes in very handy when the lead starts to fly.
You and her can click to a certain extend and you can end the current version of PC on good terms with her, if played for that. The seed is sown.:) Pursuing her and gaining entrance to her heart would be a very interesting path to take!
Not only for the main story but also on the "sidelines". Just imagine a repeat of Viktoria´s surprise visit not with Hana opening the door, but Sophia having stayed the night.
It would be a major shock for the MC´s mom that you are going for a woman like Sophia, since the good Doc IS different with a major D.

You are quite mistaken when you lump her together with Kat. Kat is into PC to sate her sadism, getting off on it. For Sophia sadism is not even on the radar anywhere, feelings have nothing to do with her being in the club.
And another hint that Sophia is not quite as bad as other important characters in the game, she states that Chuck is scary. When a person as amoral and calculating as Dr. Lundgren tells you about another person that he/she is scary, you should damn well better listen. That is actually a real life tipp also.

My personal theory for Sophia and Abel is that on the "goodish" Edwin paths they are either in deep cover for an acronym governmental organisation or on their own "crusade", while on the "badish" Edwin paths they are their own brand of a... like Edwin´s bosses.

You in addition overestimate how likely it is Sophia being the "honey trap" for Edwin. She is great at many things, but charm will never be one of it. She even unnerves Kat! A person like her is not honey trap material for most persons.
Sophia and Edwin in the bar area are two cardcarrying members of the nerd squad meeting each other.
A very good write up. The problem is, the key to Sophia's cold, cold heart is either dancing to Abel's tune or taking Abel out outright. There's no other way. Even if she does grow to love him somehow, a frigid woman like Sophia would have no qualms harming Edwin if Abel wills it. The juice is just not worth the squeeze when it comes to her.

Also, Chuck is no less scary than Sophia herself. While Chuck does fucked uo shit for his own pleasure, Ms Lundgren does fucked up things because Abel wills it. Even if she is a CIA punch clock villain like you propose, it takes a cold, sociopathic person to do that kinda work. If she IS a glowie, than Edwin is also in trouble as he's also complicit in the Club's crimes. The only way I see an Edwin and Sophia good ending is if Edwin's also evil, and Sophia is NOT a federal agent.

Also, given Vicky's experience in the s̶h̶o̶w̶ hoe business, she will probably sniff out that something's off with miss Lundgren, and will probably become even more suspicious of Edwin boy's activities.

Again, thanks again for the great write up. This is one of the few games on here where you can discuss the plot this extensively.
 
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dolfe67

Forum Fanatic
Apr 25, 2020
5,085
14,112
My personal theory for Sophia and Abel is that on the "goodish" Edwin paths they are either in deep cover for an acronym governmental organisation or on their own "crusade", while on the "badish" Edwin paths they are their own brand of a... like Edwin´s bosses.
That would be a terrible decision to change their background depending on your decisions
 

Ottoeight

Forum Fanatic
Mar 13, 2021
5,331
9,470
My personal theory for Sophia and Abel is that on the "goodish" Edwin paths they are either in deep cover for an acronym governmental organisation or on their own "crusade", while on the "badish" Edwin paths they are their own brand of a... like Edwin´s bosses.
Well, my personal theory for MC is that he is a violet space alien lizard who came to earth in search for sex slaves. How about it.

But... if you wish, I'll stick with the fact that the story tells he is a 21 years old bachelor of science who's applying for a medical school.

In a similar way, I think I'll stick with the fact that the story tells that Abel van Doren is Waller Scientific's CEO and Sophia is Waller's most talented chemist.
 
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Amariithynar

Member
Oct 26, 2017
438
456
After playing through the game, I gotta wonder if the Sophia-simps have tried being a kind and dominant personality, and gotten enough points to properly get rewards, especially to see the clips of Sophia and Abel working with Kat where the MC isn't around at all, and all the talk of experimentation (including the poor girl they drugged up and left strapped down and wanting as an experiment). There's also a moment early on where Frank speaks about working with Abel to smuggle drugs past a closed border, and remarks how it was strange that they actually went to the clinics instead of the black market; it really seems to be intimating that they're using the club as a test base, just as they did previously.
 

Silegy

New Member
Dec 27, 2018
8
6
I'm just wondering why some people are imagining Sophia endings. As I've already wrote, some people are oblivious of the fact that there aren't any Sophia game points whatsoever.

MC has had sex more than once with Dalia, Lucy and Harper by now, for instance. Why aren't they imagining a Harper ending, for instance?
I'm imagining a Lucy ending if that helps.
EDIT: Imagining, not wanting or expecting.
 

Turret

Forum Fanatic
Jun 23, 2017
4,226
7,229
Again, thanks again for the great write up. This is one of the few games on here where you can discuss the plot this extensively.
Absolutely!

In a similar way, I think I'll stick with the fact that the story tells that Abel van Doren is Waller Scientific's CEO and Sophia is Waller's most talented chemist.
Also, Chuck is no less scary than Sophia herself. While Chuck does fucked uo shit for his own pleasure, Ms Lundgren does fucked up things because Abel wills it. Even if she is a CIA punch clock villain like you propose, it takes a cold, sociopathic person to do that kinda work. If she IS a glowie, than Edwin is also in trouble as he's also complicit in the Club's crimes. The only way I see an Edwin and Sophia good ending is if Edwin's also evil, and Sophia is NOT a federal agent.
Well, Abel and Sophia being who they are as explained by the story so far does not hinder them having more agendas than just hopping around the PC club for experimenting.
There are several reasons why I speculate that they could be in deep cover for an acronym organisation or personal crusade/vendetta, since the club is involved in various shady/criminal operations.
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Apr 26, 2023
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I'm just wondering why some people are imagining Sophia endings. As I've already wrote, some people are oblivious of the fact that there aren't any Sophia game points whatsoever.

MC has had sex more than once with Dalia, Lucy and Harper by now, for instance. Why aren't they imagining a Harper ending, for instance?
Never mind the endings.

But still imagine a spinoff with Chuck or Ian as the protagonist. :BootyTime:
 
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Ottoeight

Forum Fanatic
Mar 13, 2021
5,331
9,470
?

Chuck or Ian being the MC. Not Chuck x MC! :KEK:

Wanna see Chuck's hedonistic life.
You're making me think of the Animaniacs' Good Idea/Bad Idea cartoon.

Good Idea: MC's aftermath adventures sequel
Bad Idea: Uncle Chuck's exploitation adventures spin-off
 

YuNobi1

Member
Aug 9, 2021
358
363
A Sequel game with Edwin now running the club or in Kathleen's role sounds amazing. There's a bit of setup for it already, as Kathleen is very much guiding him into a second version of her, not just with the sadism, but with handling internal conflicts, drama, difusing situations (e.g. going to Hana, distracting club members) and managing the house girls. The devs are also laying the groundwork with Dahlia and Harper putting their trust in Edwin, even turning to him for help.
 
Apr 26, 2023
164
300
A Sequel game with Edwin now running the club or in Kathleen's role sounds amazing. There's a bit of setup for it already, as Kathleen is very much guiding him into a second version of her, not just with the sadism, but with handling internal conflicts, drama, difusing situations (e.g. going to Hana, distracting club members) and managing the house girls. The devs are also laying the groundwork with Dahlia and Harper putting their trust in Edwin, even turning to him for help.
That be fun too. But only if he can overcome the whole "empower whamen" stuff going on in his head. If he becomes a second Kathleen or Chuck I'd wanna see that sequel. :BootyTime:
 
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se20299

Newbie
Oct 18, 2017
94
395
Some ideas for DLC or bonus content after completion:

*An actual lenghty epilogues/after stories showcasing the consequences of the ending. A simple slideshow epilogue would do this game a disservice.

*Side stories exploring the carnation's past, maybe even stories for characters like Ian, August or even Vicky.

*I'd like to see a full lenght Vicky video tape. I know she's not relevant to the story, but a "lost" bonus tape of Victoria as a bonus side story would be really hot. Hell, a prequel side story featuring Vicky's struggles would be awesome.

*I know this is nitpicky, but the prologue and the present day style look like two different games. Maybe after the story is complete, the dev can redo the prologue and the early parts of the game to look more like the current graphics.

*Also, pls add hidden Ian boipussy route :KappaPride:
 
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GIL3D

Illusionist
Game Developer
Sep 24, 2019
79
3,526
*I know this is nitpicky, but the prologue and the present day style look like two different games. Maybe after the story is complete, the dev can redo the prologue and the early parts of the game to look more like the current graphics.
While some of the early work still holds up to some extent, some scenes served as unfortunate trials for mistakes I later learned from and deeply regret. Plus, several game-changing mods have been released in the last year and a half that I really wish I had when we started. All that to say, God I wish I could go back and redo at least the first two chapters of the game, but the story must move forward and TD keeps me busy enough so... that's gonna have to wait.
 

Gato21

Active Member
Oct 16, 2021
954
2,836
While some of the early work still holds up to some extent, some scenes served as unfortunate trials for mistakes I later learned from and deeply regret. Plus, several game-changing mods have been released in the last year and a half that I really wish I had when we started. All that to say, God I wish I could go back and redo at least the first two chapters of the game, but the story must move forward and TD keeps me busy enough so... that's gonna have to wait.
Don't sweat it. Plenty of devs with amazing games where the difference between beginning and current scenes is noticeable. Chalk it up as a monument to the strides you've made in your chosen craft.
 

Takkatakka

Engaged Member
Nov 11, 2022
3,070
9,907
While some of the early work still holds up to some extent, some scenes served as unfortunate trials for mistakes I later learned from and deeply regret. Plus, several game-changing mods have been released in the last year and a half that I really wish I had when we started. All that to say, God I wish I could go back and redo at least the first two chapters of the game, but the story must move forward and TD keeps me busy enough so... that's gonna have to wait.
Yeah, I think progressing the game and the story is much more important then redoing scenes we already have, even if they might not be up to the standard of the newer ones.

Redoing old renders would only make sense, if you would have "down time" while TD is writing with nothing else to do, which probably doesn't really happen.
 
Apr 26, 2023
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While some of the early work still holds up to some extent, some scenes served as unfortunate trials for mistakes I later learned from and deeply regret. Plus, several game-changing mods have been released in the last year and a half that I really wish I had when we started. All that to say, God I wish I could go back and redo at least the first two chapters of the game, but the story must move forward and TD keeps me busy enough so... that's gonna have to wait.
If its about preventing new players from being turned-off by the old scenes or not continueing playing because of the first impression: A short disclaimer would do, probably.
 

se20299

Newbie
Oct 18, 2017
94
395
While some of the early work still holds up to some extent, some scenes served as unfortunate trials for mistakes I later learned from and deeply regret. Plus, several game-changing mods have been released in the last year and a half that I really wish I had when we started. All that to say, God I wish I could go back and redo at least the first two chapters of the game, but the story must move forward and TD keeps me busy enough so... that's gonna have to wait.
Please don't get me wrong . My suggestion was more like redoing the beginning after the story is done. I wasn't trying to discredit or disrespect the artist! I was just pointing out the gulf in quality and the rapid improvement of the artist's skills in such a short time. The prologue looks like basic Honey Select style, while the current game looks almost photorealistic, which is astounding considerin most of it's "realistic" conteporaries don't look nearly as polished. Thank you for your hard work
 
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