A honest question to devs: where do you keep getting ideas for the plot? Most of the books, games, shows and so on have very promising start but then the writer either runs out of ideas and the plot becomes watered-down garbage. But not here, somehow the quality of the game keeps increasing instead of decreasing. What kind of magic wand do you have dear devs?
Don't worry, there's still plenty of time for the game to take a nosedive.
Something I forgot to mention in my review - I really love the level of detail this game has. One of the many examples is when we're advising Mina on an outfit she should buy. Depending on her choice each piece costs differently (397$, 309$ and 319$ respectively). Average developer would just ignore this and make everything cost the same or just wouldn't show it, in PC though they've made a triple amount of work just to be consistent, even though they know that 99% of fappers gamers won't notice it. Hats off to you GIL3D and TD1900.
GIL gets all the credit for that.
I'll just piggyback off this to comment on how amazing GIL is when it comes to the small details. He
still wows me all the time with that stuff. Crowds, passing cars, expressions, and all manner of background information that I don't even call for in my notes half of the time. I'm very fortunate to collaborate with him and our project wouldn't even be half of what it is without his craft in the studio.
I'm getting a lil' déjà vu typing this comment, so if I've said something similar to this before... sorry!
I used to do what you are doing and play each update as it comes out. I then often get discouraged that it wasn't enough and I wanted more. I no longer do that.
I now cycle between approximately 20 games and wait for six months to a year before playing that game again. This gives me multiple updates to play through and it feels much more rewarding! This has been my experience so far and I'm glad that I made the change.
That's how I do it for most games, even for games with big updates like BaDIK or CoBD. I'll let at least two or three of them pass by so I can make an evening of it. Well, not so much now, I don't really read visual novels all that much since I began working on one, but I still think that's a good practice. Only the few that I'm
really into (Wicked Rouge, Taffy tales, Karlsson's Gambit) will I follow update-by-update.