- Jan 24, 2022
- 12
- 38
I also tried using this tool but then I gave up after getting errors multiple times.With all the talk of modding in this thread I'm surprised nobody has mentionedYou must be registered to see the links. There's a few steps you need to perform to stop it from throwing an error, but it's a fairly painless process.
With the v1.03 archive in the OP, the parasite_in_city.exe file actually contains it's own data.win file, alongside a smaller exe. In my testing, changes to the data.win in the root of the archive aren't being applied when running the exe, so the first step is to use an archive tool like 7zip to extract the contents of the exe.
Next, using a hex editor on the extracted data.win, you need to change the byte at offset 0x2E2CA0 to a value of 0 (or use this xdelta file; see below) and save the file.
Now UMT should be able to open the data.win without any initial hiccups. That being said, UMT does have issues with some games (particularly those made in newer versions of gamemaker) that can be pretty devastating, like not being able to convert bytecode into GML. I spent the day playing around just to see what issues I would run into and have yet to hit any, but I haven't tried replacing any textures, so my testing is hardly comprehensive. Structs seem to be bugged, which is quite annoying, but not detrimental.
You can see the results of my playing around by applying this xdelta file to your data.win (the one extracted from the exe) with the program Delta Patcher (You must be registered to see the links-You must be registered to see the links) I just added some sounds to the beginning cutscene, some ambient water drops to stage 1, and removed the cooldown on shooting the gun (though the way I did it removes your ability to kick with Z everywhere but the last room of stage 1).
Now that you seem to have solved it I’ll try using it again but I feel like I’m too used to the old way so it’ll depend on how easy it’ll be to mod the game with this tool.
Anyway thanks for the info !