What would you prefer in a future text-based game? (please pick one of each trio)


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StratosDBG

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Mar 11, 2020
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That's certainly one way I could handle things, it wouldn't be too hard to just dump you into a small self-contained area to wander around in. I'll keep that in mind down the road when I actually start working on the endings.

For those not following the blog or Sponsus, it's looking like I'll be putting Release 2 on Sponsus next week, or the week after. A week after it goes up there, I'll put the release up on the blog and here.
 

StratosDBG

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Thread updated for public Release 2, all download links updated except Nopy, since uploads are currently unavailable there.

R2 Changelog:
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R2 Download:
All: MEGA - - WORKUPLOAD -
 
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Orlu

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Dec 10, 2018
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While the female PC part isn't really my thing, I just wanted to say that this is an extremely high quality game. The writing is excellent, the setting and plot seem very well founded, and the gameplay looks set to be excellent.

I'll be happy to see what the next update brings, and will patiently await whatever release allows me to lovingly pluck Korinna's flower and give her a litter of daughters in return.
 
Jan 28, 2019
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Games like this always mess with me, because it almost seems like the best possible path, to get the best results for the story, is to go in with the intention of avoiding all sex.

And we don't know what Alexis thinks of things. Why does the temple make him uncomfortable? why has he avoided sex? How does he feel about both of his sisters being part of the temple, and thus his older already providing sexual services, or his younger having that in her future? Did he ever, previous to his mother's talk, hear about how incest wasn't an issue due to their god's powers and influence?

But back to the main point, it seems that the trial laid out is to work his way through, and out, of the temple, without giving into sexual temptation. Even if the plot allows for dozens of alternate choices and ultimately dozens of endings, I would assume one would be to pass the trial. In a game of a pornographic nature, it seems bizarre that one ending, likely the most difficult and the best, will involve avoiding sex as much as possible.

Speaking of... how do you even make lust go away? A potion, a cold shower, or a good jerking should do it. No matter what you do with your mother, you seem to automatically go up to 100. If you want to try to make a "clean" run of the game, we'll need some way to lower our lust scores.
 

StratosDBG

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Kalene's scenes should all set you to 0 lust (although some will leave you with a moderate amount of fatigue, it varies), which should mostly get you set through the first bit of the game that's currently in. Unless you push her away, which will leave you at very high (80+) lust and is intended to be a little bit of a rough start for a sexless run. So far I've mostly been focusing on adding more sex-scenes rather than encounters to get rid of lust without sex, but I did add the outfits to give players ways to manage lust. One prevents passive lust from walking from room to room, one prevents you from ever going over 70 lust, and the other removes fatigue added by sex, so you can indulge to get rid of lust without having to worry about fatigue building up from it. I do intend to add more ways to manipulate stats outside of sex encounters in the future. Could probably do to throw a few small ones into the next update.

As for the story, the intention of the trial so far isn't to avoid having sex completely, it's to escape. You can (and should) have sex as you like on the way, just be careful about indulging too much or falling for a trap. Once the game's a bit more developed and you have sufficient ways to manage stats, having 100 lust, fatigue, and lewdness at the same time will drop the game into a generic bad end.

I will also say, the sexless path is not one of the "canon" paths, and I'm mostly including it so that whenever I make a scene I always have a way to avoid any content and still have a full playthrough. I've toyed with the idea of having a sexless run unlock a reward or something, like revealing hidden stats on the stats page or giving detailed stat change messages on subsequent playthroughs, but that's quite a ways down the road.

Finally, you're not really intended to have deep insight into what Alexis thinks of things, I've had to add some here and there just to have a coherent story and inform the player, but otherwise, I've tried to keep him a blank slate and the player will decide that through their actions and their own interpretation of things. Some of the questions you've asked will be answered in future encounters though.

Edit: One thing I might add because there's no way to really convey it in the game, male Alexis isn't necessarily actually a virgin, other characters might speculate or have an opinion on the matter, but whether or not he actually is, is an example of one of those things I leave up to player interpretation. Female Alexis is physically a virgin though, having just gotten her body and all.
 
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balitz Method

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Jan 30, 2018
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You shouldn't be afraid of defining the player character. Some people are of the opinion that the PC should be a total blank slate and the game should never put words in their mouth or thoughts in their head. These people are not writers (or are bad writers). Not only are scenes overly restrictive if the PC can't meaningfully participate but the story, as humanstickobserver was trying to say, is hard to wrap your head around as a reader.

Ideally you should pin down a basic starting stance and goal for the main character. Are they trying to resist the trial, pass it on their own terms, find a way out of it - what are we aiming for? Then you can show how this stance and even the goal shifts as the player pushes them in different directions. Part of the appeal in a premise like this would be seeing that change (or attempting to avoid it); if we don't know what they think you're losing a whole dimension of reader engagement. It'll make things easier - and more fun - for you as a writer if you have a real character to work with, too.
 

Orlu

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Dec 10, 2018
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Games like this always mess with me, because it almost seems like the best possible path, to get the best results for the story, is to go in with the intention of avoiding all sex.

But back to the main point, it seems that the trial laid out is to work his way through, and out, of the temple, without giving into sexual temptation. Even if the plot allows for dozens of alternate choices and ultimately dozens of endings, I would assume one would be to pass the trial. In a game of a pornographic nature, it seems bizarre that one ending, likely the most difficult and the best, will involve avoiding sex as much as possible.
That is a very bad set of assumptions for this game.
 

Usokitsuki

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May 1, 2018
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You shouldn't be afraid of defining the player character. Some people are of the opinion that the PC should be a total blank slate and the game should never put words in their mouth or thoughts in their head. These people are not writers (or are bad writers). Not only are scenes overly restrictive if the PC can't meaningfully participate but the story, as humanstickobserver was trying to say, is hard to wrap your head around as a reader.

Ideally you should pin down a basic starting stance and goal for the main character. Are they trying to resist the trial, pass it on their own terms, find a way out of it - what are we aiming for? Then you can show how this stance and even the goal shifts as the player pushes them in different directions. Part of the appeal in a premise like this would be seeing that change (or attempting to avoid it); if we don't know what they think you're losing a whole dimension of reader engagement. It'll make things easier - and more fun - for you as a writer if you have a real character to work with, too.
To add to this, having the character have a personality is even more important for a corruption title. Violated Heroine, despite being the flustercuck of semi-implemented features, has a very well defined personality to each of player characters. This personality doesn't get overwritten by pure dumb-sluttery, like most corruption titles seem to do these days for reasons beyond my understanding, it adapts to the character corruption.
This results in the character being... well, a character. It makes corruption feel to have more weight. Character in a story should have things she won't accept no matter what, won't do no matter what, or will do and accept no matter what, with events in said story that influence her only altering the reasons she won't or will do these things, not overwriting her stance on them entirely.

tl;dr a character needs to have a strong, irreplaceable core to their personality to feel engaging and to bring more weight to any changes to their personality the story might bring.
 
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balitz Method

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Jan 30, 2018
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Right, if a major mechanic of the game is changing something from A to B it's important to know what the character's A is. Otherwise it's all very abstract and hard to connect to.

And that's even important for "blank slate" characters. None of them are truly blank; they have a basic quality to them that's immutable and defining (the character from CoC is a champion of sorts and you help define what sort they'll be, the Degrees of Lewdity orphan is a schoolkid trying to scrape money together and what they encounter influences what they're willing to do to meet that goal and even gives them other sub-goals).

Most every game that tries to take the blank slate concept too literally ends up being utterly unengaging or ends up pushing goals on you that you don't understand as a player.
 

StratosDBG

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Mar 11, 2020
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Hmmm. I can't really say much more without spoiling things. But this is less a journey of evolution, and more of...discovery. Alexis is a bit a blank slate at the start. But that's because it's all written on the back of the slate, and you need to turn it over to see what's there. How exactly you choose to turn it over may change what's written there, or at least, how it's written.
 
Oct 16, 2017
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Hmmm. I can't really say much more without spoiling things. But this is less a journey of evolution, and more of...discovery. Alexis is a bit a blank slate at the start. But that's because it's all written on the back of the slate, and you need to turn it over to see what's there. How exactly you choose to turn it over may change what's written there, or at least, how it's written.
I like this description, makes it clear that Alexis' slate is written, but only revealed bits by bit during the game's progression, making it sort of like a game of self-discovery of sorts.
That's assuming my assumption is correct of course, and I haven't just assumed wrong.
I'll be playing this game for a bit, curious as to how one might find the hidden stuff in the text, though.

Are they bold, underlined, italic, are they only findable by hovering over, is it an entire word that's made with a hidden button, or just a single letter? I have played other games with similar schticks like this, and they only had a single letter that was the "hidden" thing, making it extremely difficult and infuriating to find.
I'd like to have something to go from, so that it would make it easier to find them, while at the same time not exactly making them scream out where they are.
 

StratosDBG

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Hidden links will probably always be an entire sentence or phrase. There is no indication that it is there until you click on it. The way you are intended to find it is through critical thinking, for example, if an NPC says something that is a lie according to things you learned previously, or perhaps someone mentions in passing that something has a symbolic meaning and later on you see that thing, etc. Currently, there is only one and I don't intend to add too many, I don't want players combing through clicking every sentence of every encounter. They're supposed to be an infrequent bonus for paying attention and let you get through a tough encounter more easily or find a nice reward.
 
Apr 26, 2018
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Definitely one of the better text games out there. I'm really enjoying it.
However, the game does have the pregnancy tag. How does that exist in the game so far or how will it exist...

Basically, does Kalene get knocked up at the start and when/do we see the results of our work?
 
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StratosDBG

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There is currently one encounter with an already pregnant woman. For other npc's most of that will be in the endings, at least as far as npc's go. I'm toying with the idea of Mr. Fertility God screwing with things such that if Alexis becomes a woman and gets knocked up you will actually see it progress during the trial. Maybe if you rest it gets bumped up a trimester or something. I'm actually currently writing the first scene where an Alexis impregnation could occur so I'll probably start hashing that out now.
 
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DarthSion98

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May 31, 2020
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Does the game end when you manage to escape the temple?
Because I managed to do that and it gave me a message that said I had finished the game.

Overall a well written game, though I wish the story continued after you got out of the temple.
Hope the blocked off rooms and door will get expanded on someday.
 

StratosDBG

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The game is not currently finished. Only the bottom floor is accessible, and a lot of the rooms are empty. Blocked off rooms and doors will likely stay that way since they all lead directly to side exits or shortcuts that would be in a well-used complex people live in, and the people who set it up want the trial to be a challenge.
 
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StratosDBG

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Release 3 is out on Sponsus. Same deal as last time, after one week I'll update the OP here with the public links unless someone else provides links before then. Although the blog will probably be updated first since it's set to automatically publish at 12:00am next Friday.
 

DarthSion98

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Release 3 is out on Sponsus. Same deal as last time, after one week I'll update the OP here with the public links unless someone else provides links before then. Although the blog will probably be updated first since it's set to automatically publish at 12:00am next Friday.
What's new in R3?
Does the Herb room do something now?
 
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