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DomWolf

Conversation Conqueror
Jul 2, 2020
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Another problem with adding voice late in the development is that I already had an "imaginary" voice for each of the character, or at least a few of my favorites. If the added voices don't match, or not the type that I like, it would totally destroy the game for me.
I agree. I have set ideas in my head how the voices sound.

•Humans are mostly old british/European voices except for Daiyu who has an eastern accent.
-Gwynneth, Alice, Jenny, Mia & Julia have northern english accents.
-Victoria puts on a posh English accent but will slip more into east end Londoner.
-Yvette & Josephine have more upper-class English accents
-Cath puts on a more refined mid-upper accent that devolves into manic when she gets carried away during sexy time.
-Oksana has a slavic accent.
-Beth has an Irish accent (so does Gabriel)
-Daiyu: Has a far eastern accent, like Chinese or perhaps Korean?
-Ziva has a Mediterranean vibe like Spanish.

•Rosy has a Welsh accent

•Elves are American:
-Liandra & Luthien are posh Califonian.
-Erevi is more East coast.
-Caleah is Cajun

•Dwarves are scots

•Giants have a slightly deepened Scandinavian accept (with males also sounding dumb lol).

•Ogres, Orcs & Goblins have a cockney accent.

•Annabelle: As a north-english accent (as does Julia & MC lol)

•Venomina: Has a niave sounding voice with a menacing undertone.

•Vixenatrix: A deep voice with a rhythmic undertone (if anyone has listened to the Vox Machina musical parodying Hamilton then think of Raishan's voice).

•The Vamps:
-Adaobi: An afro-european accent
-Reanna: Thick Scandinavian accent
-Zsofia: Romani accent

•Succubi:
-ED: A bratty American accent
-Naamah: ED's voice just matured & deepend (less bratty more dommy).
 

M3ntir

Well-Known Member
Mar 20, 2019
1,768
6,993
687
I played through a substantial portion of the game multiple times and here are some bugs I want to report/give feedback and room for improvement:
  • If the MC and a follower both try to cast lightning bolt, only one of them will cast the spell and the entire turn for the other character is lost (this is also probably true for other special abilities, I suspect Mighty Blow has the same problem)
  • The previous day stops at 8am and after an hour passes, it's now 8am the next day (it's why it's still dark outside, if you go to sleep at 0 o'clock and sleep for 8 hours instead of sleeping till the next day)
  • The game doesn't tell you that you lose your rope, when you leave the vampire ladies a snack, which it should, because you otherwise never have to repurchase rope
  • Women technically can only get pregnant on the day of ovulation and the preceding 5 days and depending on how long sperm survives inside her. The idea that women will definitely get pregnant, if you just inflate them with cum enough is a fetish/porn logic. Maybe that is something the developer wants to more accurately model? You could also add a flag to always make them horny on the day of ovulation.
  • Shakala's scene can massively fuck you over, because the game seem to still run in the background, including monster movement. It certainly does during the bat breeder scene, which leads to overlapping dialogue boxes. I once got ambushed by a goblin, a bear and a boar after finishing with Shakala. A simple fix would be to have the player teleport to the old tree for the scene.
  • You can create multiple molds of the key inside the inn, which means for the rest of the game you will walk around with an extra useless quest item
  • You can't use the arrow keys for the Bat Breeder sex minigame.
Its all been reported but some info from my end :
1) is been reporting and been issue with the engine for years, its annoying but people already knew about it
2) - reported, dont know how it works or engine due i dont work on the game itself ((discord moderator))
3) Understand its a issue , so maybe he can add a window for info about it.
4) its need to be like this otherwise you need to wait Xdays to get her pregnant and that will kill the player base, i underand its not realism but its a bloody porn game so :D
5) reported, due indeed can be issue that is overlaps with a battle and die. sofar not been reported that it happend to people.
6) reported, yea having more useless items isnt needed (looks at cheaters that make every item 99 times hehe)
7) been also issue for awile but game dont take the input of the keys when in that state of it. he tried different things but not had any good results

Thanks agian for reporting, sadly i dont think much can be fixed or changed.
 

HOBGTG

Member
Oct 28, 2024
306
329
141
I agree. I have set ideas in my head how the voices sound.

•Humans are mostly old british/European voices except for Daiyu who has an eastern accent.
-Gwynneth, Alice, Jenny, Mia & Julia have northern english accents.
-Victoria puts on a posh English accent but will slip more into east end Londoner.
-Yvette & Josephine have more upper-class English accents
-Cath puts on a more refined mid-upper accent that devolves into manic when she gets carried away during sexy time.
-Oksana has a slavic accent.
-Beth has an Irish accent (so does Gabriel)
-Daiyu: Has a far eastern accent, like Chinese or perhaps Korean?
-Ziva has a Mediterranean vibe like Spanish.

•Rosy has a Welsh accent

•Elves are American:
-Liandra & Luthien are posh Califonian.
-Erevi is more East coast.
-Caleah is Cajun

•Dwarves are scots

•Giants have a slightly deepened Scandinavian accept (with males also sounding dumb lol).

•Ogres, Orcs & Goblins have a cockney accent.

•Annabelle: As a north-english accent (as does Julia & MC lol)

•Venomina: Has a niave sounding voice with a menacing undertone.

•Vixenatrix: A deep voice with a rhythmic undertone (if anyone has listened to the Vox Machina musical parodying Hamilton then think of Raishan's voice).

•The Vamps:
-Adaobi: An afro-european accent
-Reanna: Thick Scandinavian accent
-Zsofia: Romani accent

•Succubi:
-ED: A bratty American accent
-Naamah: ED's voice just matured & deepend (less bratty more dommy).
American elves...
hmm.gif
 

M3ntir

Well-Known Member
Mar 20, 2019
1,768
6,993
687
I agree. I have set ideas in my head how the voices sound.

•Humans are mostly old british/European voices except for Daiyu who has an eastern accent.
-Gwynneth, Alice, Jenny, Mia & Julia have northern english accents.
-Victoria puts on a posh English accent but will slip more into east end Londoner.
-Yvette & Josephine have more upper-class English accents
-Cath puts on a more refined mid-upper accent that devolves into manic when she gets carried away during sexy time.
-Oksana has a slavic accent.
-Beth has an Irish accent (so does Gabriel)
-Daiyu: Has a far eastern accent, like Chinese or perhaps Korean?
-Ziva has a Mediterranean vibe like Spanish.

•Rosy has a Welsh accent

•Elves are American:
-Liandra & Luthien are posh Califonian.
-Erevi is more East coast.
-Caleah is Cajun

•Dwarves are scots

•Giants have a slightly deepened Scandinavian accept (with males also sounding dumb lol).

•Ogres, Orcs & Goblins have a cockney accent.

•Annabelle: As a north-english accent (as does Julia & MC lol)

•Venomina: Has a niave sounding voice with a menacing undertone.

•Vixenatrix: A deep voice with a rhythmic undertone (if anyone has listened to the Vox Machina musical parodying Hamilton then think of Raishan's voice).

•The Vamps:
-Adaobi: An afro-european accent
-Reanna: Thick Scandinavian accent
-Zsofia: Romani accent

•Succubi:
-ED: A bratty American accent
-Naamah: ED's voice just matured & deepend (less bratty more dommy).
twenty-century-fox-meme-gfy.gif
stop ruining my headcanon with this shit.
 

Damagus01

Well-Known Member
Nov 20, 2022
1,576
1,536
286
If the MC and a follower both try to cast lightning bolt, only one of them will cast the spell and the entire turn for the other character is lost
Been reported before but good to bring it up again. IIRC it can happen regardless of the spells used. I just only have one spell cast per combat round.
The previous day stops at 8am and after an hour passes, it's now 8am the next day (it's why it's still dark outside, if you go to sleep at 0 o'clock and sleep for 8 hours instead of sleeping till the next day)
A quirk because each day is 25 hours instead of 24. Early versions had 16 hours and nighttime was basically handwaved. Then nighttime activity was added with the vampires...days started at Hour 16 and counted down to 0 followed by -1 to -8 before a new day started. So 16 hours of shops open then 9 hours closed. When the new UI was implemented daily time was changed to XX:00 but still needed the 16/9 cycle. I don't think there's an easy way to fix it, a whole lot of stuff is tied to the day/night cycle. Maybe re-numbering the "day" hours to 09:00-24:00 and leaving 00:00-08:00 as they are?
The game doesn't tell you that you lose your rope, when you leave the vampire ladies a snack, which it should, because you otherwise never have to repurchase rope
Same with any use of rope where you leave it behind: trapping Dolf, building a crib for ED right after she's born, etc. They give it back to you when turning in a bandit/thug to the WW guard or Magistrate. I don't think this is a bug that needs fixing, just remembering when you won't get it back. I only need to buy 6-7 total throughout the game anyway.
Women technically can only get pregnant on the day of ovulation and the preceding 5 days and depending on how long sperm survives inside her. The idea that women will definitely get pregnant, if you just inflate them with cum enough is a fetish/porn logic. Maybe that is something the developer wants to more accurately model? You could also add a flag to always make them horny on the day of ovulation.
If you can knock up the undead, I don't think details about ovulation matter that much. :) Also, time is compressed for playability. Harvests every 7 days, pregnancy mostly 20 days from fertilization to birth, etc. I think the additional mechanics wouldn't be worth the effort needed.

Plus the MC's sperm almost certainly has a...unique quality due to his parentage.
Shakala's scene can massively fuck you over, because the game seem to still run in the background, including monster movement. It certainly does during the bat breeder scene, which leads to overlapping dialogue boxes. I once got ambushed by a goblin, a bear and a boar after finishing with Shakala. A simple fix would be to have the player teleport to the old tree for the scene.
Yes, if you bang when hostiles are around you might get the opposite of an afterglow. Make sure they're not nearby, or deal with them before you bang. :p

However, overlapping dialogue boxes? Are you talking about the "wild" BBs in their caves?
You can create multiple molds of the key inside the inn, which means for the rest of the game you will walk around with an extra useless quest item
How is that done? Interacting with the spot again after making the mold just has me moving the crate. Do you get both clay lumps (WW pond and Shakala's camp) before going to make the mold? I don't think I've ever had both for that.
You can't use the arrow keys for the Bat Breeder sex minigame.
I use a mouse for everything so :unsure:.
 
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