whf

Member
Nov 9, 2017
272
396
Solid update. What I don't like though is ending of the update in this way. I like when update hints on more fun stuff in the future like when couple makes some plans for the future, a dinner, a party, meeting someone specific or something like that but not in a way that author drops certain shocking bomb and cuts it in the middle of the action. It's annoying and is something that makes you reconsider following the development update by update. May be better to just play a couple updates in one go and then wait for a longer period of time before playing it again.

In any case the direction of this game is very chaotic, there are lot of parts that aren't properly thought through and doesn't generate as much excitement as they could. After playing Couple's Duet of Love and Lust these issues in this game are now more apparent to me than before.
 

ding000

Newbie
Dec 6, 2016
81
232
Solid update. What I don't like though is ending of the update in this way. I like when update hints on more fun stuff in the future like when couple makes some plans for the future, a dinner, a party, meeting someone specific or something like that but not in a way that author drops certain shocking bomb and cuts it in the middle of the action. It's annoying and is something that makes you reconsider following the development update by update. May be better to just play a couple updates in one go and then wait for a longer period of time before playing it again.

In any case the direction of this game is very chaotic, there are lot of parts that aren't properly thought through and doesn't generate as much excitement as they could. After playing Couple's Duet of Love and Lust these issues in this game are now more apparent to me than before.
Couldn't agree more, you've worded it perfectly. The cliffhanger endings don't feel good, would be much nicer to see content thought out before hand and hints given trough out the episode of what's to come in the next. Like the dev did in some episodes.

Personally would like to also see the guy take a more active role and the player having more choices, doesn't have to be game altering or big, but maybe something to influence a scene. In the latest episodes it feels like you're just there along for the ride.

The latest cliffhanger would be perfect for such a choice(won't spoil anything don't worry), you could have a choice for the player to either say something or let the event unfold. Wouldn't have much impact but would give more of an invested feeling in the story and the characters.
 
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Lust&Pateron

Active Member
Dec 17, 2020
587
2,398

I always ask, can you please wait to publish the update on f95zone until the release date for the Fan tier (10 June)?
Here is the update to version 2305 as promised.
You all know that it will be the first time sex between Stefany and Arnold.
While working on the update, I followed some of your recommendations that I liked and that fit well with the story I want to tell.
Here are the links to download the update:
Mega Link:
Mega Link:
Gofile folder Link:
Change log:
  • Over 100 new CGs
  • 17 new Animations
  • About 1000 new lines of dialogue.
 

whf

Member
Nov 9, 2017
272
396
Couldn't agree more, you've worded it perfectly. The cliffhanger endings don't feel good, would be much nicer to see content thought out before hand and hints given trough out the episode of what's to come in the next. Like the dev did in some episodes.

Personally would like to also see the guy take a more active role and the player having more choices, doesn't have to be game altering or big, but maybe something to influence a scene. In the latest episodes it feels like you're just there along for the ride.

The latest cliffhanger would be perfect for such a choice(won't spoil anything don't worry), you could have a choice for the player to either say something or let the event unfold. Wouldn't have much impact but would give more of an invested feeling in the story and the characters.
Yeah, lack of any choices is pretty disappointing as well. It's ok not to do a game as complex as Couple's Duet of Love and Lust (for that you really have to think forward and have very clear vision of what you want to achieve), but some choices, albeit somewhat cosmetic, would be nice. There were some choices in the previous versions but now the game really is just a kinetic novel and it get quite a bit boring. I bit of inspiration from Exciting Games would be nice - choices there doesn't really affect the story, but give players whole lot of options to see stuff they are interested in.

With the cliffhangers it seems to me like the author is doing them on purpose because he thinks he's actually rewarding those that support him (they won't matter when the game is finished). Find such thought more than a bit weird, but what do I know what majority of people think. :)
 
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Freki.g

Well-Known Member
Jun 10, 2020
1,571
2,378
Yeah, lack of any choices is pretty disappointing as well. It's ok not to do a game as complex as Couple's Duet of Love and Lust (for that you really have to think forward and have very clear vision of what you want to achieve), but some choices, albeit somewhat cosmetic, would be nice. There were some choices in the previous versions but now the game really is just a kinetic novel and it get quite a bit boring. I bit of inspiration from Exciting Games would be nice - choices there doesn't really affect the story, but give players whole lot of options to see stuff they are interested in.

With the cliffhangers it seems to me like the author is doing them on purpose because he thinks he's actually rewarding those that support him (they won't matter when the game is finished). Find such thought more than a bit weird, but what do I know what majority of people think. :)
Difficult to design a game that involves everyone, we cannot expect that our tendencies are correct and those of others are not.

I mean that users who follow my same evaluation logic regarding story (with a minimum of accumulation and more or less that makes sense as far as a game of this type can be), characters (milfs and other non all rendered as perfect dolls and variety of characters by age and behaviour), good level animations (with different pose and angles and sexual actions even with clothes on and in unexpected situations), sounds and music (important factor for me) and for lastly the main thing is the update timing (if it exceeds the month it becomes difficult if not useless for me to follow).

I have no skeletons in my closet and therefore the tags have no value to me (I hate vanilla stories and prefer conflict).

Everything else regarding the gameplay type: choices (if not excessively tangled that take away the immersion), sand box with reward systems and more that can improve the gaming experience becomes an icing on the cake, but I can do without it.

To conclude, in my point of view and others that follow the aforementioned logic, this game respects the main canons of a porn game (for me it is unique compared to what you find here) and deserves to be supported but most seem to not think so for the moment, although, I think the financial support obtained so far is not insignificant and destined to increase especially if the dev works with improvements regarding sounds, music, rendering, animations and by shortening the release times or increasing the contents for each release (as anticipated by him in the objectives to be developed).
 
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Pich168

Member
Oct 9, 2022
125
149

I always ask, can you please wait to publish the update on f95zone until the release date for the Fan tier (10 June)?
Here is the update to version 2305 as promised.
You all know that it will be the first time sex between Stefany and Arnold.
While working on the update, I followed some of your recommendations that I liked and that fit well with the story I want to tell.
Here are the links to download the update:
Mega Link: PerfectHousewife-v.2305-pc
Mega Link: PerfectHousewife-v.2305-mac
Gofile folder Link:
Change log:
  • Over 100 new CGs
  • 17 new Animations
  • About 1000 new lines of dialogue.
King you drop this (crown)
 

Ursus4321

Well-Known Member
Aug 2, 2017
1,286
2,718
I have been reading some complaints about everything being predictable because all the action was agreed upon and there was no emotion, and that it was netorase and not netorare. And I wonder, do they read the dev's mind? And if what you are doing is an accumulation and at a given moment the agreement that the marriage has begins to get out of hand? That may be the plan and some simply aren't having enough patience to let the dev make the game that he and only he has in mind. Once the game is over we will see the entire scene and it will be time to say certain things
and you would also have to think that there will be people who like this and not the typical horned ntr. And they also have their little heart and the right to play a game of this type
are just my thoughts
 
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4.00 star(s) 57 Votes