I think I can do that.Would it be possible for the cum stains to persists when switching positions?
I'm playing on Steam btw
Still more logical, than take the elevator up from the tallest building and end up in a sea of lava.Architectural note: The game starts with an elevator and goes immediatly into a stairwell. Whaaat.
I was thinking the same thing. Would be funny if MC started to get horny and implied she wanted to bang, but then Sebastian still offended didn't want to do it (he really does but just wants to see her squirm a little)Can't wait til Sebastian gets some fun!
They don't use the same pattern no. Someone posted a picture further up in the threadDo the fog doors use the same pattern? I can't for the life of me open the second one.
Also to anyone unsure what to do after you connect both halves of the orbs, put the orb in the brazier with the crystal.
It is possible that the ropes or chains cannot be that long, as they also have to support their own weight as their length increases. Also, how else are you going to force the player to use WASD as part of a subtle tutorial?Architectural note: The game starts with an elevator and goes immediatly into a stairwell. Whaaat.
I did not expect that. Well, maybe making design of the sphere similar to planet's wasn't the best choice.The first time, I took the sphere into the planet room
I updated the walkthrough. I figured out the 2nd fog door with trial and error because I couldn't find a direct clue.I decided to go ahead and make an updated walkthrough for this version.
This is my first time making one of these. I hope it helps.
I didn't even think I'd have to compress a pdf
And thanks to Elfrey for their work with the first one walkthrough!
Keep up the good work, mydudes67. I look forward to the next update! (but please don't change the current puzzles )
#JusticeForSebastian
Updated for v0.09
BTW, I started a new game but had to stop before I summoned the guy after getting the gems. When I reloaded the save the cutscene didn't play but it was available in the Research Diary. Also, I could just walk straight from there to the planet room without doing ANY of the puzzles in-between. Any of my saves made before the planet room do this.I did not expect that. Well, maybe making design of the sphere similar to planet's wasn't the best choice.
Did you load any save before starting new game?just reloading a file is what does it.
No, I didn't have old saves. It was the first time playing the Steam version.Did you load any save before starting new game?
I uploaded new build on steam. I fixed a bug when game carries variables from last load to a new game. Can you reproduce what you described earlier?No, I didn't have old saves. It was the first time playing the Steam version.
As always, the developer cannot foresee every stupid decision made by the user. Please do not bother to change this. It was funny that it was possible at all. I thought I could somehow absorb the color of the planet or transport the planet; then I had the idea of a new sun … In “Portal”, an object would be destroyed if it was smuggled out of a puzzle room. That doesn't have to happen here. The MC is a bright student of the Arcane Arts after all. The player has to behave accordingly.I did not expect that. Well, maybe making design of the sphere similar to planet's wasn't the best choice.
.09 is my first time playing the Steam version.I uploaded new build on steam. I fixed a bug when game carries variables from last load to a new game. Can you reproduce what you described earlier?
Thanks for the bug report and testing, this helped a lot. The bug was present in 0.08 also..09 is my first time playing the Steam version.
I can't seem to recreate it. I started a new game then I saved and reloaded after every scene/puzzle overwriting the same file slot (slot 1) over and over. Each time I walked to see if the door near the mirror opened like before. I did this up to the mural room puzzle and the issue didn't occur.
If your save had puzzles solved it can't be reverted.However, loading my slot 2 file from my first playthrough still has the issue.
This is expected since the process of save/load for collectibles is a bit different.all the sexnomicons on that half of the building are still in their positions