- Dec 18, 2018
- 89
- 450
What would be a good way to convey that to the player? Little pictures at the bottom do not seem to work very well.you can use the mouse scroll wheel to control the distance of the Telekinesis spell.
What would be a good way to convey that to the player? Little pictures at the bottom do not seem to work very well.you can use the mouse scroll wheel to control the distance of the Telekinesis spell.
I personally found it obvious (as it's a pretty common control mechanism in other games). That said, making it even more obvious is obviously betterWhat would be a good way to convey that to the player? Little pictures at the bottom do not seem to work very well.
Just to follow up, this did solve the problem. I was able to complete the current content thanks to this and Kroo's help.That's unfortunate. My only guess is that UE refused to compile shaders for the character.
You can try to delete PersonalStudy_PCD3D_SM5.upipelinecache in C:\Users\user\AppData\Local\PersonalStudy\Saved
No idea if it helps though
I would completely disagree with this statement. New areas, story & character progression, new sex animations with each update... these I consider content. The things you mention seem like final details, end development polish material, to me.To be honest this is F all progress for 3 years. Small features like cum stain, removable panties belly bulge and more creatures would go a long way, instead of just constantly changing the riddles and rooms.
Sorry for the late reply, I don't get on here every day. This took some trial and error, but the best method I found was...You don't have permission to view the spoiler content. Log in or register now.
pc instabilityI have played the game from the beginning for hours till constellation puzzle and I keep getting Blue Screen Of Death (BSOD) randomly in the area. There was no BSOD before. can someone share me a save file after constellation puzzle plz?
I think we went through Telekinesis 101 at the beginning of the game. There can only be two reasons why the student can't do it anymore: not paying attention or forgetting. She wouldn't have gotten that far with the first, notes would help with the second. Did she even write in her notebook? Or did she just attend the course?What would be a good way to convey that to the player? Little pictures at the bottom do not seem to work very well.
I think you should implement a notebook with the spells she learned in addition to the dialog log. With a function like this: the student can check it off when she has mastered the spell. Then a function at the beginning of the game: “Hey, you haven't cast a spell in a long time. Can you still cast all the spells or would you like to look at your records to refresh your skills?” Sometimes it's also annoying to be constantly reminded of the obvious. But you don't play the game every day and therefore don't have it all in your head. I think you can take both factions with you this way. Personally, I find the little reminder when casting spells to be completely sufficient as it is currently implemented.Maybe at some resolutions the little mouse picture is not clear enough to see the wheel highlighted. Perhaps a bigger picture, or an animated one, might help?
There could maybe be some sort of magic projection kind of like Dead Space's hologram menus or mental thoughts like Sherlock or something.I think we went through Telekinesis 101 at the beginning of the game. There can only be two reasons why the student can't do it anymore: not paying attention or forgetting. She wouldn't have gotten that far with the first, notes would help with the second. Did she even write in her notebook? Or did she just attend the course?
I think you should implement a notebook with the spells she learned in addition to the dialog log. With a function like this: the student can check it off when she has mastered the spell. Then a function at the beginning of the game: “Hey, you haven't cast a spell in a long time. Can you still cast all the spells or would you like to look at your records to refresh your skills?” Sometimes it's also annoying to be constantly reminded of the obvious. But you don't play the game every day and therefore don't have it all in your head. I think you can take both factions with you this way. Personally, I find the little reminder when casting spells to be completely sufficient as it is currently implemented.
Hmmm, but then there would be a problem. She would have to carry the notebook with her at all times. That doesn't look good and doesn't make a clever impression. Neither visually nor professionally. She could put the notebook next to the special objects while saving the progress.
tl;dr: “load the game”, “load the game and refresh your skills”
Just to follow up, this did solve the problem. I was able to complete the current content thanks to this and Kroo's help.
I was thinking of making the last scene available to the elf form as an option for replay.I'm glad the new form is optional, as it's definitely not my thing.
Please do! I'll always take more content like that GANGBANG for our lovely elf! It also means that people who like the original can still get that while others don't "miss out" on an extra scene
I was thinking of making the last scene available to the elf form as an option for replay.
Look around when you try it. Hint: tables are cool.Am I stupid or is 6 sexnomicon bugged? I picked it,but I can't choose it when interacting with her.You don't have permission to view the spoiler content. Log in or register now.You don't have permission to view the spoiler content. Log in or register now.
You don't have permission to view the spoiler content. Log in or register now.
Oooh, so you have to pick a table after you select a lovey dovey. I was trying to do it when you pick a summon location. Thanks.Look around when you try it. Hint: tables are cool.
You could have the highlighted part on the mouse icon in color. Left/right click as filled in shapes works ok enough, but the scroll wheel does not stand out much as a white line on a white schematic pictogram of a mouse.What would be a good way to convey that to the player? Little pictures at the bottom do not seem to work very well.
I've received similar suggestions before. I think people misinterpret the character. He is not some kind of a sage and cannot know anything about puzzle mechanisms.a button to ask Sebastian for puzzle hints?
While I COULD see Sebastian as a hint giver, I agree that I don't see him in that role. I think some of it just comes down to the context clues you give the player and then they just have to be able to notice them.I've received similar suggestions before. I think people misinterpret the character. He is not some kind of a sage and cannot know anything about puzzle mechanisms.
That would be great. Don't want to take anything away from anyone else, but like the idea of retaining the character I'm trying to portray.I was thinking of making the last scene available to the elf form as an option for replay.