Next up was Blender. Turns out this free software has everything I need to make a great game.
- Sculpting (Make quick adjustments and customization on anything)
- Modeling (Can make anything from scratch or quickly edit and customize existing assets)
- Simulations (cloth, soft body, fluid, fire/explosions, collisions, hair)
- Advanced Character Rigs (No longer using premade pose libraries, everything is posed from scratch to fit the scene)
- Animation (Robust animation tools that make it a fun and enjoyable experience. No more shark attacks!)
- Performance (I can preview my animations in real time rather than guessing what its going to look like and having to render it every time for an accurate preview like in Daz. Projects open in 10 seconds not 5 minutes.)
- Data Exchange (Other software that do certain things better can easily be incorporated into Blender)
Most of these perks of Blender, although nice, are not needed for Personal Trainer. Other than the animation tools, I can fake the rest using Photoshop. However, everything listed is an absolute requirement for my next game, which will not be possible to make in Daz.