At the start you have 3 options, two mentioned in comment above, as well as stealing from Guardian's room (you need to buy batteries from Mall).thanks do you know how to get Daring up?
At the start you have 3 options, two mentioned in comment above, as well as stealing from Guardian's room (you need to buy batteries from Mall).thanks do you know how to get Daring up?
I ran into some bugs early on where I can't get the first lip size increase teacher punishment to trigger.Not for the latest version of the game, but the previous version (1.3000). Just download the html and use the images folder from the normal version of the game:
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Nope, but it's probably the only one they can safely work on before ditching Patreon.Is it just my imagination, or is the cheerleading substory becoming the main plotline of the game?
Is that just what the future of the game is?
I like it, but not enough to accept that its the only thing getting updates and that the one scene a month (or 3 months and counting now) is worth it.Nope, but it's probably the only one they can safely work on before ditching Patreon.
You can see plans here:You must be registered to see the links
Dunno how up to date they are, but there's shitload of Cheer content to come unfortunately, if above is anything to go by, they're not even half done...
I wonder if anyone actually likes Cheer content -_-
I like cheer friend, but everything else...
Maybe it's confirmation bias, or maybe negative section is more vocal, but I don't know if I ever saw someone praising/liking it. Only some of the characters.
I like it but the updates are still small. All content is being drip fed which blows.Nope, but it's probably the only one they can safely work on before ditching Patreon.
You can see plans here:You must be registered to see the links
Dunno how up to date they are, but there's shitload of Cheer content to come unfortunately, if above is anything to go by, they're not even half done...
I wonder if anyone actually likes Cheer content -_-
I like cheer friend, but everything else...
Maybe it's confirmation bias, or maybe negative section is more vocal, but I don't know if I ever saw someone praising/liking it. Only some of the characters.
The Trello page has been out of date for a few years now. It's no longer maintained or represents the content as it is in game. So it's pretty useless as a metric for where the game currently is at. Best to just look in the Discord or ask there.Nope, but it's probably the only one they can safely work on before ditching Patreon.
You can see plans here:You must be registered to see the links
Dunno how up to date they are, but there's shitload of Cheer content to come unfortunately, if above is anything to go by, they're not even half done...
I wonder if anyone actually likes Cheer content -_-
I like cheer friend, but everything else...
Maybe it's confirmation bias, or maybe negative section is more vocal, but I don't know if I ever saw someone praising/liking it. Only some of the characters.
The main people involved with PE at the start was April Ryan and Bobbob (I think I'm spelling that right). After a while the game went on hiatus, and a new team took over with blessing of both.The game is still getting 2000 monthly from patreon and probably a few hundred from SS. New people must be just discovering it still. Sounds like the main writer and inspiration left in 2019 from an illness.
This is a good take, though there are certainly other devs involved, not just me, with good experience and skills. I think like everyone contributing to this game, people can't afford to put in a huge amount, you can build some fancy new system to handle inventory or what not, but the amount you'll get paid for it is like 1/100 of what you would get paid freelancing for real development roles, it's really a passion project for everyone involved, the money is just a nice bit of cream on top.The main people involved with PE at the start was April Ryan and Bobbob (I think I'm spelling that right). After a while the game went on hiatus, and a new team took over with blessing of both.
X was the primary writer, and Saorisa (again, I think I'm spelling that right), was mainly managing the project and being the front-facing entity. I don't believe they had a hand in writing much of anything, just keeping people on track.
After a while, Saorisa left, either due to illness or some other issue, and X took over both writing and managing the project. Since then there's been a few others contributing to the project, like Sashka (the main writer for Secretary) when they have down time, BrittneyD (who I think was also contributing during the time Saorisa was managing), and Moonhead (the dude who wrote and coded the ABDL mod).
I think of the group, Moonhead is the only one of them with decent coding experience so he's been in charge of the heavy lifting and stuff, as well as implementing his mod into the game. Which is why lately things have had a heavy emphasis on ABDL (ugh) when it's not cheer stuff. The other writers know a bit about working in Twine so they're not fighting the engine to do what they need, but they're not exactly stressing the capabilities of the engine either.
The main writer, X, has been pretty burnt out lately (according to discord), and since he's managing the project as well as writing a lot of it, when he's out of it there's not really any kind of "acting manager" to keep things progressing smoothly. Which is why you get these doldrums of content or just crumbs of it. And when you do get content, it's not really new features so much as just basic Twine passages.
What I think the game really needs is someone to step up and get people in gear, and be a dedicated manager. I also think they need some decent Twine coders to really shape the game up, and add new features instead of basic Twine passages with an image on the side.
If X is truly done with the game and doesn't want to work on it anymore, that's totally his decision to make and it's perfectly reasonable. Dude was thrust into a leadership position but still tried his best. Without him, the game definitely would have been dead in 2018. I don't think the game is in that good a place now, but it's better than the alternative. It just really needs some new blood to revitalize it.
I know you didn't really ask for a history lesson. But I guess I've been invested in the game long enough to give one (despite not playing it for almost 2 years now). So take it less as a direct comment to you, and more something for the thread at large.
Never going to happen. The games had years to do that. My thinking is the project has become unmanageable.All it will take is someone to get the time to dedicate and build out a team to deliver their vision.
Yeah I get where yer comin from. Some of my info was definitely wrong, especially on the developer side, simply because I haven't been following the game as closely these past few years. So I wasn't too sure about who's come and gone, or who's able to do what. Hopefully some of what I said wasn't taken too negatively.This is a good take, though there are certainly other devs involved, not just me, with good experience and skills. I think like everyone contributing to this game, people can't afford to put in a huge amount, you can build some fancy new system to handle inventory or what not, but the amount you'll get paid for it is like 1/100 of what you would get paid freelancing for real development roles, it's really a passion project for everyone involved, the money is just a nice bit of cream on top.
You are spot on with needing someone to take over management of the game, there's still a lot of community support out there for it (as you can tell by the patreon and subscriber star money coming in still). All it will take is someone to get the time to dedicate and build out a team to deliver their vision.
You forgot three characters, the friend. The cheerleader friend and the cheerleader bully. The friends don't really have any notable content, but the cheerleader bully (forget her name) actually has one of her endings completed.Easy way to fix this game from a content perspective. Focus on Perversion/Daring 1-10.
The mother/babysitter, the teacher, the therapist, the bully and the coach are the only characters in the game remove everyone else and focus on the dynamic of these characters. They are the core of the game they shouldn't be that difficult to work with the scale and size of the game would be manageable then.
After you get that done, use the game as a template for other games. If those games are successful integrate it into the base product. Pretty much means you're just repeating the process over and over so instead of it feeling like you're climbing a mountain you're just climbing some hills but there's a lot of them. Its that constant renewal that will push you and it keeps the work fresh, there's nothing worse than looking at the work you're doing and resenting it. We've all been there this is nothing new. Big projects suck the life out of you.
Developers need a constant feedback loop of small successes otherwise they feel like shit it happens. This is why you need to control the scope. If the game can be broken down into smaller modular components its easier to work with.
I should say I don't resent the freelancers, its not your fault you're just paid to do the work, its the person paying you who's at fault. At least you got paid. I've seen projects where the developers weren't so fortunate.
And as I said on TFGS using collaborative tools would probably help the most with team work. Twine is notorious for being difficult to work with collaboratively since it has poor asset management tools. Rags was worse though I don't know how anyone made anything with that.
Nah I disagree. Revenge fantasies are pretty popular. Especially in dystopian settings where there is no justice. Secetary also had a revenge route and it was the most satisfying ending to finally get revenge on Ms Antlers, I would of continued to play had the revenge ending not been considered a "bad end" but for me it was by far the best.After having looked at the discord, ~X~ is 100% to blame for the railroading of the cheerleader content. The whole "True ending" by stopping the teacher thing is just such a god awful dreadful idea that would ruin the entire game.
Then the suggestion forced fem would be an afterthought when it was core to the game makes me think the patreon purge was as I had always suggested nothing more than a convenient front to change the game to ~X~'s own preferences. No one should have seen forced fem as an afterthought it was core to the entire game.
Brittany working on ABDL is also a bit ridiculous. Moon implemented it in a way that didn't remove resources from development of the core product which is why it was successful, Brittany however is removing resources from the core game and diverting them into yet another tangent.
Simply the team should have been concentraiting their efforts on core features and not just willy nilly developing what ever they fancied that week. Nothing gets done when you do that and at worst on a deadline content gets rushed hence the cake update.
I had some plans for ABDL content in the core game path, not off on a tangent (eg, friend or cheerleader route), but I never really took it too far because of the amount of work needed to implement something early in the game. You need to re-visit so many other later game passages and possibilities, it's a mammoth task. I think it needs to be focused now on late game content, and actually implementing endings. Putting back the non-con & incest stuff is essential as well, but that should be easier to do, if someone has the will to pull the Patreon plug.After having looked at the discord, ~X~ is 100% to blame for the railroading of the cheerleader content. The whole "True ending" by stopping the teacher thing is just such a god awful dreadful idea that would ruin the entire game.
Then the suggestion forced fem would be an afterthought when it was core to the game makes me think the patreon purge was as I had always suggested nothing more than a convenient front to change the game to ~X~'s own preferences. No one should have seen forced fem as an afterthought it was core to the entire game.
Brittany working on ABDL is also a bit ridiculous. Moon implemented it in a way that didn't remove resources from development of the core product which is why it was successful, Brittany however is removing resources from the core game and diverting them into yet another tangent.
Simply the team should have been concentraiting their efforts on core features and not just willy nilly developing what ever they fancied that week. Nothing gets done when you do that and at worst on a deadline content gets rushed hence the cake update.
All good, not taken negatively, just wanted to make sure we recognised the other people working on the game, some people were 100% behind the scenes, their contributions should be acknowledged.Yeah I get where yer comin from. Some of my info was definitely wrong, especially on the developer side, simply because I haven't been following the game as closely these past few years. So I wasn't too sure about who's come and gone, or who's able to do what. Hopefully some of what I said wasn't taken too negatively.
Except the cheerleader ending wasn't revenge, it was you just replacing the slut ending with a cheerleader path all the same.I'd be really disappointed if they abandons the "True Ending" where you finally get revenge. Revenge is just so satisfying.
These are not core characters though and the reason why their content was complete is because ~X~ was entirely focused on it and threw every resource at it. None of these characters are important to the initial story which is the relationship between the player character, the guardian and the teacher. The therapist becomes a character because its tied to the guardian. The player character's best friend is not a core character and presently are treated as a bypass which is stupid when the old punishment system served that function anyway and I complained about it being removed multiple times.You forgot three characters, the friend. The cheerleader friend and the cheerleader bully. The friends don't really have any notable content, but the cheerleader bully (forget her name) actually has one of her endings completed.