- Oct 11, 2017
- 39
- 82
~X~
Truly, you have been developing an awesome well written story with progression and pace
w.r.t. v9700 bug fixing: " Players are reporting the friend’s check during the hangouts is not working correctly, especially with body hair. We are investigating this. "
I have been regularly making my own tweaks to various Twine games for some time (for playability and fixing certain buggy behaviour), so it was fairly easy to find what appears to be multiple instances of conflicting variable usage -
In this case specifically, instead of testing only on not _waxed
e.g. here on line 39681 :
<<if _maleUnder || not _chastity || not _stockings || not _waxed>>\
it is far better to set and test on a variable covering both waxed and permanent depilatory methods, e.g.
<<if _maleUnder || not _chastity || not _stockings || $body.bodyhair == 0>>\
That's just one example, there are numerous other locations where this discrepancy should be addressed,
but overall your coding style is fine and easy to work with,
again, very well done and keep up the excellent effort, this game is a work of art we can see improvements in with each new release.
Truly, you have been developing an awesome well written story with progression and pace
w.r.t. v9700 bug fixing: " Players are reporting the friend’s check during the hangouts is not working correctly, especially with body hair. We are investigating this. "
I have been regularly making my own tweaks to various Twine games for some time (for playability and fixing certain buggy behaviour), so it was fairly easy to find what appears to be multiple instances of conflicting variable usage -
In this case specifically, instead of testing only on not _waxed
e.g. here on line 39681 :
<<if _maleUnder || not _chastity || not _stockings || not _waxed>>\
it is far better to set and test on a variable covering both waxed and permanent depilatory methods, e.g.
<<if _maleUnder || not _chastity || not _stockings || $body.bodyhair == 0>>\
That's just one example, there are numerous other locations where this discrepancy should be addressed,
but overall your coding style is fine and easy to work with,
again, very well done and keep up the excellent effort, this game is a work of art we can see improvements in with each new release.