No worries. It was mentioned by Paitryn ("theres Slonique level of milking patrons") in a way that sounded like everyone knows about it.
I have been rethinking my plotting issues, and I'm strongly leaning to one story but multiple takes. By that I mean the story beats are more or less the same -- they pretty much have to be for it to work. But there's a "sorting hat" intro which sets up one of 4 variants based on choices. Then the story plays out. In each, Player X has a kink, but the kink is different depending on that sorting hat resolution. That kink will have significant impact on the subsequent events, though the overall story will pretty much play out along the same path. For instance, the get into Secure Area Zed, you get to choose one of the characters to distract the guard, and not just for a few moments, but for like an hour while the rest of the group deals with what they need to deal with uninterrupted. You get to choose which character does the job, but the choices won't be the same depending which playthrough you're on, and even if two playthroughs overlap with one of the choices (Playthrough 1 means you can choice A or B, with C and D not options, and in Playthrough the options are A or C, with B and D not options), the same choice will still be somewhat different (choice A in each Playthrough, but Guard+A in Playthrough 1 is different from Guard+A in Playthrough 2). The differences will make sense (I hope).
With this approach I just have to write reboots!