I'm not even going to look at this until the dev rips out all of the pauses. Every.... single.... line.... of.... dialog.... and.... narrative... had a pause of anywhere from 0.3 seconds to a full 2.0 seconds. They weren't even consistent. Pythonic, renpy pause or renpy.pause were sprinkled throughout.
Let the reader decide when they click to the next line of dialog or people like me will end up clicking or spacebarring past dialog, be forced to roll back, and then find out that the last rollback point was at the beginning of the scene for whatever reason. On that note, people like me go into the code and re-enable rollback whenever we see it taken out for no good reason.
Hey there, Phupdup, thank you for the feedback. There's only a few lines within the total game that have automatic narrative, the opening for example, but it is in for a good reason - you'll have only so much time to react before your character is "punished" by an entity during the main game. This prologue is a setup, and foundation, for that scenario.
We've also extended the duration for certain dialogues while removing others from the game.
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