3.80 star(s) 82 Votes

DoubleEdgeSalmon

New Member
Jan 10, 2021
2
2
I'm sure someone said that at some point, but not me. And, while I can see how you think that's my point, it isn't... at least not mainly, anyways. I think the game should follow ITS OWN rules.
You know Jason's Zangoose with Cut and Fake Out?
I just opened debug mode. Zangoose can't learn either. Not from levelling, not from HM/TM/Move Tutors, and not from breeding. Though weirdly enough it can learn Aerial Ace... huh.
You know Joey's Mightyena? Yeah, can't learn Fake Out either.
I'm sure there are others as well, especially now that there's been so much more content added, I just don't know of them yet. If people let me know of them though, I'll be glad to go into debug and check it out once more.
So you're complaining because the game's underlying code does not currently provide a way for these pokémon to learn the moves they have? I gotta say that's a really pedantic argument considering the player doesn't have access to most of these pokémon anyway and if they do you could hand-wave any such issue by saying the moves are learned via breeding or move tutors or whatever feature that hasn't been implemented yet.
Changing the code at this point would do absolutely nothing from the players point of view and be a total waste of time for the dev since you can only determine the "legality" of any move by debugging/looking at the code.
 

blubbervink

Well-Known Member
Oct 15, 2018
1,151
362
Hi SINtax EroRR!
Pretty good game, the artwork looks very, very nice!
I want to report an error, in the casino when I bought Mystic Water, I was given Soft Sand instead.
I noted the bug down. Thank you.
Edit: Its fixed and will be implemented next release.
 
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notamasochist

Member
Nov 19, 2017
166
254
soo, was there anything important in the bad guy base near the 3rd gym? cos i left to heal after the boss fight and now the door is locked, also saved soo, did i just screw myself over or was it just some dialogue?
 

blubbervink

Well-Known Member
Oct 15, 2018
1,151
362
soo, was there anything important in the bad guy base near the 3rd gym? cos i left to heal after the boss fight and now the door is locked, also saved soo, did i just screw myself over or was it just some dialogue?
Just some unimportant dialogue.
After beating Sileo you are done there.
 

lolmasterbrian

New Member
Dec 31, 2020
6
5
I've got a few questions if it doesnt bother you, will we the player be able to fuck our own pokemon or will it only be possible with npcs? also will older versions saves be compatible with newer versions of the game? also not a question but ty
 

blubbervink

Well-Known Member
Oct 15, 2018
1,151
362
I've got a few questions if it doesnt bother you, will we the player be able to fuck our own pokemon or will it only be possible with npcs? also will older versions saves be compatible with newer versions of the game? also not a question but ty
Yes you can fuck your own pokemon. You have specific Waifumon that are meant for sexual interactions.
Latest build has 5 included.
Saves WILL carry over to the new build. No saves will be lost.
Except for situations where a core mechanic needs to be changed. But that is scheduled for the very end of the game.

If you have more questions feel free to join the community in discord!
 

TheeSonus

Well-Known Member
Mar 30, 2020
1,456
1,548
I gotta say that's a really pedantic argument
Yes, I will without hesitation and without remorse admit I am a pedantic piece of shit, I am aware of this
you could hand-wave any such issue by saying the moves are learned via breeding or move tutors or whatever feature that hasn't been implemented yet.
they're not though I just said that
and yes I get what you're trying to say but still
Don't like it? tough luck. You want to whine about 'unfair'? Guess what else is unfair. Only you as the player have access to waifumons with unique abilities and pumped-up stats. Your opponents don't.
So following the rules of the game set by ME, I'd say we're keeping with the rules. Everyone is 'unfair'. Consistent aint it?
You know what? Yes, you're right. That is unfair as well, and I'll admit that point to you. I'm not happy about it, and personally it seems like a bad design philosophy to me, but it's ultimately your decision as the dev.
The whole point of providing opponents an 'illegal moveset' is to shake things up and keep players on their toes. If I kept everything the same as the Mainstream games, there would be no surprise, and nothing to keep players wary. Complain all you like, you're simply not the target demographic if you're this picky over a conscious decision to change the game up to encourage players to not underestimate their opponents or rely on their base knowledge alone to win.
This though, I take issue with. My opinion, probably shared by others, is that breaking rules that have been set for however long (rules that are in the foundation of this game as well) is a bad way to "shake things up and keep players on their toes". You could do that just as well, maybe even better, WITHOUT giving mons illegal moves. From what I've heard you're already having trainers use competitive meta setups (including stall builds which are just objectively unfun to fight but that's besides the point) which is a departure from mainline games in itself. Hell, if you want to keep them so bad, you could just give some kind of lore explanation in the game or whatever like that other guy suggested.
you're simply not the target demographic
I've known of that fact ever since I first saw this game and said "Man, I don't know shit about playing pokemon." then decided to play it anyways. Besides, I'd say just dismissing people as "simply not the target demographic" and ignoring what they say is... not exactly a bad move sometimes, but definitely not a good one either. Obviously, you have your own vision, but sometimes taking in the opinions of those you aren't making it for can be good for you. Depends on who they are and why they're asking, but I'm sure you know enough to make that decision.

And, on another note, I understand why it is you come off as so abrasive (I've been lurking in the thread for a bit and I have seen the constant complaints about difficulty, I know I'd be just as angry if not more so), but I can't exactly condone it solely for... well, you want people to play your game, but this could lead to a bad first impression and turn people away or result in alienation of your potential player base. I'm not saying this is a definite, mind you, but still... just, exercise caution, I guess.

Anyways, this may or may not be my last post on the subject as it kind of feels like beating a dead horse now, but... eh, whatever. I'll likely go back to simply lurking after this.
Respond, don't respond, either works, but I think I've made my stance clear enough that I can feel alright with leaving it.
 

DoubleEdgeSalmon

New Member
Jan 10, 2021
2
2
they're not though I just said that
and yes I get what you're trying to say but still
The game is, as we all well know, still very much incomplete. That's why I said that at this point adding some placeholder logic for learning the moves would be a waste of time. Even if a feature is not yet coded in doesn't mean it is not part of the game's design.

I'm not part of the dev team or a psychic so I don't know if Sin is/was planning to address this "issue" in the future. I do want to add that I actually agree with you TheeSonus, insofar as to say that by the time the game hits version 1.0, any pokémon that is available to both player and AI should (in my opinion) have feasible access to the same moveset. As the issue right now is entirely hypothetical though, rising a stink about it just leads to a confusing argument about fairness like we saw here.
 
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SINtax EroRR

Member
Game Developer
Jun 21, 2017
497
2,170
Yes, I will without hesitation and without remorse admit I am a pedantic piece of shit, I am aware of this

they're not though I just said that
and yes I get what you're trying to say but still

You know what? Yes, you're right. That is unfair as well, and I'll admit that point to you. I'm not happy about it, and personally it seems like a bad design philosophy to me, but it's ultimately your decision as the dev.

This though, I take issue with. My opinion, probably shared by others, is that breaking rules that have been set for however long (rules that are in the foundation of this game as well) is a bad way to "shake things up and keep players on their toes". You could do that just as well, maybe even better, WITHOUT giving mons illegal moves. From what I've heard you're already having trainers use competitive meta setups (including stall builds which are just objectively unfun to fight but that's besides the point) which is a departure from mainline games in itself. Hell, if you want to keep them so bad, you could just give some kind of lore explanation in the game or whatever like that other guy suggested.

I've known of that fact ever since I first saw this game and said "Man, I don't know shit about playing pokemon." then decided to play it anyways. Besides, I'd say just dismissing people as "simply not the target demographic" and ignoring what they say is... not exactly a bad move sometimes, but definitely not a good one either. Obviously, you have your own vision, but sometimes taking in the opinions of those you aren't making it for can be good for you. Depends on who they are and why they're asking, but I'm sure you know enough to make that decision.

And, on another note, I understand why it is you come off as so abrasive (I've been lurking in the thread for a bit and I have seen the constant complaints about difficulty, I know I'd be just as angry if not more so), but I can't exactly condone it solely for... well, you want people to play your game, but this could lead to a bad first impression and turn people away or result in alienation of your potential player base. I'm not saying this is a definite, mind you, but still... just, exercise caution, I guess.

Anyways, this may or may not be my last post on the subject as it kind of feels like beating a dead horse now, but... eh, whatever. I'll likely go back to simply lurking after this.
Respond, don't respond, either works, but I think I've made my stance clear enough that I can feel alright with leaving it.
Honestly, I take issue with your argument as well. But you're right, most of my arguments came from a place of annoyance, so I'll try to be a bit more civil since you're also doing the same. Feel free to respond, or not, I do not really care.

First off. Not many of the opponents you face have Pokemon who have 'illegal moves.' As of writing this comment, I would say that maybe 20% of them at best. Personally, I don't find that an issue since a vast majority do follow the 'rules'. Essentially, you're complaining about a small group of mons. I will also ask you this; If i made more Fakemons for the opponents to use, and provided them an 'unfair' moveset, are you going to give the same complaint? Or are you going to let it slide simply because these 'mons' are not made by Nintendo? Best weight your options carefully here.

Secondly, many of the 'illegal moves' I give them are not farfetched beyond a reasonable take. Its not like I gave a damn Pidgeot Fire Blast or some crazy shit. Many of the 'illegal moves' I've given the opponents are still within the realm of possibility. I haven't even gone to the 'anime' bullshit level of immersion-breaking (Like Pikachu somehow being able to take out Onix with an ELECTRIC TYPE move, but whatever).

Thirdly, I'm honestly sick and tired of people thinking that I dismiss all advice given to me by player feedback. That is objectively false. I only ignore feedback from people whose vision of the game is clearly not aligned with my own. Everything else I've always given consideration to, especially QoL stuff that makes the game run more smoothly. Don't believe me? I don't mind. I'll let my beta-testers and early access patrons speak for me.

Maybe it isn't your intent to imply that, but I needed to clear the air regardless.
 

jackyusey45

New Member
Sep 19, 2018
5
12
Now i finally understand why every one mentioned the """dificulty""", brother a full strategy team for the first gym when u did not even have a good pool of pok and even worst the exp farm to even been able to be on the same level god dammit boring, why the mayority of pokemon Fangames think this is a good way of initiate a game, pokemon is a rpg (even if it is not that "rpg") and every rpg let u a fair beginning. "I put some items" bruh u gift some powerfull items bcs is obvious that is just a bad beginning, the fact that i can go on and on with this terrible and i just the start of the game. I mean pok has gotten easier and easier with time but a virtual dificulty is just bad
 

blubbervink

Well-Known Member
Oct 15, 2018
1,151
362
Now i finally understand why every one mentioned the """dificulty""", brother a full strategy team for the first gym when u did not even have a good pool of pok and even worst the exp farm to even been able to be on the same level god dammit boring, why the mayority of pokemon Fangames think this is a good way of initiate a game, pokemon is a rpg (even if it is not that "rpg") and every rpg let u a fair beginning. "I put some items" bruh u gift some powerfull items bcs is obvious that is just a bad beginning, the fact that i can go on and on with this terrible and i just the start of the game. I mean pok has gotten easier and easier with time but a virtual dificulty is just bad
Allerita and Lopunny sweep the first gym.
Try again.
 

zztoastyz22

New Member
Sep 7, 2021
2
2
its alot of cry babies in this thread lmao this game is not that hard if you got time to complain you got time to train if thats too much for you then just quit the game dont play it hardest challenge for me was youngster joey and even then just build a diverse team and youre set stop whining and crying like little kids and git gud
 
3.80 star(s) 82 Votes