If you try and compare to lets say, a COD TDM skirmish, its not just dying and respawning, its when the enemy team got to 100 kills and you lost the match.
or lets take a LoL match, it resembles when the enemy team manages to destroy your nexus, kaboom, the end.
A better example would have been Black Ops 2's singleplayer, since a competitive multiplayer example is the most ridiculous thing to even try and work into some semblance of a comparison to a story with multiple game-over points or even one with multiple endings.
Why Black Ops 2?
That story had minor branching points that affected how the story unfolded (including who lived and died which also affects the overall ending) and the endings as well.
There are "Bad Ends" that happen each time you die ingame, leading to going back to the most recent checkpoint.
A recent and better example is Baldur's Gate 3.
Same as above, but with the addition of several points in the game where a decision/action can lead to a literal early Bad End to the story, including being killed by a "god" early on, or even the Player Character being taken over and made a part of the very thing the plot is centred around preventing.
Those bad ends however, are not part of the multiple endings of the game, because they are game-over moments. Just like all the times with the non-canon Hunter NTR scenes.