Skode
Well-Known Member
- Mar 9, 2020
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I think it stems from the fact at firsts glance people dont realise its more visual novel like your average more user friendly digestible say Renpy effort and instead see the whole presentation of certain characters only present themselves in certain rooms at certain times and are specific in these to trigger events further as well as early mechanics since becoming irrelevant such as building relations points enough with characters to progress further too. To us in the know its NOT a grindy game and the progression of the story certainly after a chapter or 2 is effortless but people see that set up and likely compare to say Foot of the Mountains which is enough to drive a man to suicide playing blindly without a guide, others like Man of the House which is perhaps one of the best porn games made is not user friendly using as the whole "be at certain room at certain times" type of game can frustrate just as much as titillate without a guide.i get the effort is commendable, but it's not a walkthrough, because there is nothing to miss. the game is linear. if you turn off NTR, then you don't even have paths to choose. heck, with NTR on, you still get set back to the real path. what worries me is, how many people saw the walkthrough and thought that the game is not worth the trouble? As with the guy in the last page, he almost skipped this game.
I think it would be better to remove the walk through from the OP or rename it to something that isn't misleading to what it is. if some one after playing it needs a walkthrough after playing it, we can always point them to it. though i noticed the only people who have ever asked for one, are the people who ask for it before playing it.
Hell they might even see "NTR comes from bad endings" and be wary than prior to playing wrong decisions can go wrong in the worst way possible without being aware of the comedic element of the game. As such i get why most desire walkthrough even prior to playing the game itself. Its the style of the game vs the game itself which often constitutes one but yeah anyone who has played the game should soon realise one simply isnt needed but i cant judge them wanting one without even having played it because of the games similar in style to it. Ill give other examples which also present a common issue with this style of game (despite this game itself not having the issue) and that is they often demand grinding to progress such as Harem Island or My Cute Roommate. The dev doesnt use any of these annoying needless grindy mechanics in this in all honesty but people are not gonna know that until they play it but we can blame several other devs for giving the mindset that it might be another of those grindy affairs at first glance lol.