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Rintal

Active Member
May 6, 2017
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Also, it's been made abundantly clear multiple times that the What If's are made on his off-time, so they don't delay anything.
I don't know... I wrote my review, where I pointed out that the author delivers updates regularly and quite quickly compared to other devs. And just after that, he started to do "What If" and the time between updates increased greatly. So I already regret about my review. Although it has no value.
I'm just disappointed. Now this is another "work of art", which is updated once a millennium and it is not known whether this game will even reach its end.
 

dartred

Forum Fanatic
Game Developer
Aug 30, 2017
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I don't know... I wrote my review, where I pointed out that the author delivers updates regularly and quite quickly compared to other devs. And just after that, he started to do "What If" and the time between updates increased greatly. So I already regret about my review. Although it has no value.
I'm just disappointed. Now this is another "work of art", which is updated once a millennium and it is not known whether this game will even reach its end.
and it's been shown that every chapter gets longer then the last and has more animations too. The what ifs were never the problem. I'm going to take the devs word on him doing what ifs on his off time, over someone's assumption.

Just look at this post where I've already done the homework. You'll see why it's taken longer each update to release. Also, the increase in time started before what ifs. So clearly what ifs were never to blame.

https://f95zone.to/threads/power-vacuum-ch-9-what-if-vol-1-6-what-why-games.36240/post-7648374

borrowing Baescouts homework here.

v0.1 released at 05/09/2019 (2mo 10d - 2mo 25d)
v0.2 released at 23/10/2019 (1mo 18d)
v0.3 released at 02/01/2020 (2mo 10d)
v0.4 released at 01/03/2020 (1mo 28d)
v0.5 released at 21/05/2020 (2mo 20d)
v0.6 released at 14/08/2020 (2mo 24d)
v0.7 released at 28/12/2020 (4mo 14d)
v0.8 released at 11/05/2021 (4mo 13d)
v0.9 released at 31/10/2021 (5mo 20d)

what ifs started in the middle of CH 9. CH 7 and 8 had gotten 2 months longer production time before what ifs became a thing.

I'm posting all this so people don't see your misinforming post and take it as face value. Too many people blame what ifs for delaying the game, when they were never the fault to begin with.
 

Stil996

Conversation Conqueror
Jan 11, 2018
7,708
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and it's been shown that every chapter gets longer then the last and has more animations too. The what ifs were never the problem. I'm going to take the devs word on him doing what ifs on his off time, over someone's assumption.

Just look at this post where I've already done the homework. You'll see why it's taken longer each update to release. Also, the increase in time started before what ifs. So clearly what ifs were never to blame.

https://f95zone.to/threads/power-vacuum-ch-9-what-if-vol-1-6-what-why-games.36240/post-7648374

borrowing Baescouts homework here.

v0.1 released at 05/09/2019 (2mo 10d - 2mo 25d)
v0.2 released at 23/10/2019 (1mo 18d)
v0.3 released at 02/01/2020 (2mo 10d)
v0.4 released at 01/03/2020 (1mo 28d)
v0.5 released at 21/05/2020 (2mo 20d)
v0.6 released at 14/08/2020 (2mo 24d)
v0.7 released at 28/12/2020 (4mo 14d)
v0.8 released at 11/05/2021 (4mo 13d)
v0.9 released at 31/10/2021 (5mo 20d)

what ifs started in the middle of CH 9. CH 7 and 8 had gotten 2 months longer production time before what ifs became a thing.

I'm posting all this so people don't see your misinforming post and take it as face value. Too many people blame what ifs for delaying the game, when they were never the fault to begin with.
How often is this argument going to be recycled? can't we make this a sticky or something. Put it up on the OP next to the changelog maybe?
 
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DD69-1

Engaged Member
Feb 28, 2019
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and it's been shown that every chapter gets longer then the last and has more animations too. The what ifs were never the problem. I'm going to take the devs word on him doing what ifs on his off time, over someone's assumption.

Just look at this post where I've already done the homework. You'll see why it's taken longer each update to release. Also, the increase in time started before what ifs. So clearly what ifs were never to blame.

https://f95zone.to/threads/power-vacuum-ch-9-what-if-vol-1-6-what-why-games.36240/post-7648374

borrowing Baescouts homework here.

v0.1 released at 05/09/2019 (2mo 10d - 2mo 25d)
v0.2 released at 23/10/2019 (1mo 18d)
v0.3 released at 02/01/2020 (2mo 10d)
v0.4 released at 01/03/2020 (1mo 28d)
v0.5 released at 21/05/2020 (2mo 20d)
v0.6 released at 14/08/2020 (2mo 24d)
v0.7 released at 28/12/2020 (4mo 14d)
v0.8 released at 11/05/2021 (4mo 13d)
v0.9 released at 31/10/2021 (5mo 20d)

what ifs started in the middle of CH 9. CH 7 and 8 had gotten 2 months longer production time before what ifs became a thing.

I'm posting all this so people don't see your misinforming post and take it as face value. Too many people blame what ifs for delaying the game, when they were never the fault to begin with.
what if's started middle of chapter 9, you're correct there, it started somewhere near august... no questions there, majority ppl are just confused here abt his off-time, when does he take his time off, is it weekends or something or after 5-7 pm on weekdays?... I think they're asking that.. so no one knows that; if anyone can clarify what is this off-time, these questions or doubts won't arise again, as everyone will be in sync
 

Stil996

Conversation Conqueror
Jan 11, 2018
7,708
7,351
699
what if's started middle of chapter 9, you're correct there, it started somewhere near august... no questions there, majority ppl are just confused here abt his off-time, when does he take his time off, is it weekends or something or after 5-7 pm on weekdays?... I think they're asking that.. so no one knows that; if anyone can clarify what is this off-time, these questions or doubts won't arise again, as everyone will be in sync
What difference does the specific hours make, when you work for yourself it's important to make a firm commitment that x number of hours per day be devoted to the project, both the give fair value to the patrons and save yourself from burning out by working all the hours of the day (and a project like this will suck the life out of you if you're not careful).

The fact that he is continuing to work on similar projects in his downtime is a little worrying, to best protect himself from burnout it should be something different, but at least he is under no obligation to do the "What if's" so he can walk away from it when he feels stressed.
 

ScareKing

Member
May 27, 2017
291
248
259
How often is this argument going to be recycled? can't we make this a sticky or something. Put it up on the OP next to the changelog maybe?
Always same thing, people complain just because they dont like something, last time thread got lock, i think that argument will be recycled untill the thread got perma lock.
 
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Hermit76

Well-Known Member
Apr 15, 2018
1,706
1,687
351
I really enjoyed most of the "What If"s. But since there seems to be a rule that limits their content, I think it would be better to step forward with the story in order to allow more content in them.
 
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Fayn Arawn

Well-Known Member
May 24, 2019
1,319
3,242
448
and it's been shown that every chapter gets longer then the last and has more animations too. The what ifs were never the problem. I'm going to take the devs word on him doing what ifs on his off time, over someone's assumption.

Just look at this post where I've already done the homework. You'll see why it's taken longer each update to release. Also, the increase in time started before what ifs. So clearly what ifs were never to blame.

https://f95zone.to/threads/power-vacuum-ch-9-what-if-vol-1-6-what-why-games.36240/post-7648374

borrowing Baescouts homework here.

v0.1 released at 05/09/2019 (2mo 10d - 2mo 25d)
v0.2 released at 23/10/2019 (1mo 18d)
v0.3 released at 02/01/2020 (2mo 10d)
v0.4 released at 01/03/2020 (1mo 28d)
v0.5 released at 21/05/2020 (2mo 20d)
v0.6 released at 14/08/2020 (2mo 24d)
v0.7 released at 28/12/2020 (4mo 14d)
v0.8 released at 11/05/2021 (4mo 13d)
v0.9 released at 31/10/2021 (5mo 20d)

what ifs started in the middle of CH 9. CH 7 and 8 had gotten 2 months longer production time before what ifs became a thing.

I'm posting all this so people don't see your misinforming post and take it as face value. Too many people blame what ifs for delaying the game, when they were never the fault to begin with.
Along with this timeline we should include word count, image count, and animation count for each update. And then maybe put it into a graph with the releases on the horizontal axis and the counts as bars on the vertical axis. Possibly calculate a productivity metric (content ÷ development time). Something we can post every time a moron or a troll complains. I might be willing to assist with this.

Alternatively the kids can stop outing themselves. For them, 6 months feels like a very long time to wait relative to their brief lives.
 

DD69-1

Engaged Member
Feb 28, 2019
2,297
4,270
481
What difference does the specific hours make, when you work for yourself it's important to make a firm commitment that x number of hours per day be devoted to the project, both the give fair value to the patrons and save yourself from burning out by working all the hours of the day (and a project like this will suck the life out of you if you're not careful).

The fact that he is continuing to work on similar projects in his downtime is a little worrying, to best protect himself from burnout it should be something different, but at least he is under no obligation to do the "What if's" so he can walk away from it when he feels stressed.
you're answering in terms of ethics of any developer of what should be done & what is done ideally in any scenario, you're answering in an ideal/perfect scenario without providing any evidence, that's why off-hours remains unanswered and will continue to be a black box & hence, people will keep asking about it, that's the point I was making... It's the devs' choice in the end to work or not, my question was solely on off-hours which isn't being addressed here (y)
 

Stil996

Conversation Conqueror
Jan 11, 2018
7,708
7,351
699
you're answering in terms of ethics of any developer of what should be done & what is done ideally in any scenario, you're answering in an ideal/perfect scenario without providing any evidence, that's why off-hours remains unanswered and will continue to be a black box & hence, people will keep asking about it, that's the point I was making... It's the devs' choice in the end to work or not, my question was solely on off-hours which isn't being addressed here (y)
You missed my point that the specific hours worked isn't relevant, that understanding that time is allocated to "work" is a necessity, by definition hours outside of that time are off-hours, pretty simple.

Which brings me back to the question you didn't respond to. what difference does it make? are you looking for a specific schedule? you want a list of billable hours? I don't think any Developers offer this kind of information.
 
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DD69-1

Engaged Member
Feb 28, 2019
2,297
4,270
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You missed my point that the specific hours worked isn't relevant, that understanding that time is allocated to "work" is a necessity, by definition hours outside of that time are off-hours, pretty simple.

Which brings me back to the question you didn't respond to. what difference does it make? are you looking for a specific schedule? you want a list of billable hours? I don't think any Developers offer this kind of information.
I never missed any of your points my dear, that's why I mentioned ethics in my answer please check again, you're speaking in general sense... yeah I know no developer will make that info public, but strangely he's saying that he's working on it off-hours, that's why I asked in my earlier post can someone define off-hours, the only one who can answer is dev himself, you're pretty simple answer here is not so simple I'm afraid because no developer works off-hours, they work towards a project & deadline, since you're shooting in the dark & giving best case scenario answers.. let's say I'm working 4 hours today... my off-hours will be 2-3 hours after my 4 working hours [if I'm feeling like it/depends on mood] or I work 6 hours today, off-hours would be 1 hour.. you see here nothing is standardized that is why defining work & measuring that to off-hours doesn't hold value I'm afraid
 

Stil996

Conversation Conqueror
Jan 11, 2018
7,708
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699
....you're pretty simple answer here is not so simple I'm afraid because no developer works off-hours, they work towards a project & deadline, since you're shooting in the dark & giving best case scenario answers.. let's say I'm working 4 hours today... my off-hours will be 2-3 hours after my 4 working hours [if I'm feeling like it/depends on mood] or I work 6 hours today, off-hours would be 1 hour.. you see here nothing is standardized that is why defining work & measuring that to off-hours doesn't hold value I'm afraid
I was saying you need to define your hours, so it's not much different from a salaried job, your day job might be 8-5 Mon-Fri.
and you might say 6-9 Mon-fri and 8-5 Sat & Sun is designated to the game.

It has nothing to do with mood, you need to carve out time that is devoted to work, both to stop yourself slacking off AND stop you becoming a slave to the project.

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I'm not sure how clearer I can be, I already feel like I'm repeating myself too much, Hope this helps, because I'm out of ideas how to clarify it further.
 
Last edited:

DD69-1

Engaged Member
Feb 28, 2019
2,297
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I was saying you need to define your hours, so it's not much different from a salaried job, your day job might be 8-5 Mon-Fri.
and you might say 6-9 Mon-fri and 8-5 Sat & Sun is designated to the game.

It has nothing to do with mood, you need to carve out time that is devoted to work, both to stop yourself slacking off AND stop you becoming a slave to the project.

You don't have permission to view the spoiler content. Log in or register now.

I'm not sure how clearer I can be, I already feel like I'm repeating myself too much, Hope this helps, because I'm out of ideas how to clarify it further.
dude again.. is that the working hours for the dev ? if it's not then why you're giving generic answers, I'm asking of the dev hours, you are blinding giving work hours of a salaried job hoping the dev too works the same way lol, are you alright ? your whole answer is based on assumption
 

Stil996

Conversation Conqueror
Jan 11, 2018
7,708
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dude again.. is that the working hours for the dev ? if it's not then why you're giving generic answers, I'm asking of the dev hours, you are blinding giving work hours of a salaried job hoping the dev too works the same way lol, are you alright ? your whole answer is based on assumption
What is confusing for you?? This is not a complicated concept, Are you trolling me?
  1. " is that the working hours for the dev ?"

    Of course not, what I showed you something that is called "an example", something that demonstrates how an intelligent person might approach a project like this, Something that answers the question you have posted.
    --
  2. "if it's not then why you're giving generic answers,"

    Of course it's a generic answer, you asked a generic question. " can someone define off-hours ".
    We already established that there are going to be any specifics", I already asked and you responded;
    ... yeah I know no developer will make that info public
    --
  3. " I'm asking of the dev hours "

    see point 2.
    --
  4. " you are blinding giving work hours of a salaried job hoping the dev too works the same way lol "

    We can be sure he works in a similiar way, because he has clearly defined hours for work and hours for off-time.

  5. " your whole answer is based on assumption "
    The only assumption I've made was that you aren't a troll, certainly looking like I was wrong about that.
    --

Simple Fact
Working From home makes it difficult to switch between "work" and "relax" modes, clearly defining "Work" and "Relax" hours is important. If you work "when you feel like it" you run the risk of either slacking or overworking yourself (particularly when the trolls are out in force). You need to be able to look at the clock and tell yourself that your shift for the day is finished.

If that doesn't answer your question try rephrasing it rather than throwing disparaging comments.
 

DD69-1

Engaged Member
Feb 28, 2019
2,297
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What is confusing for you?? This is not a complicated concept, Are you trolling me?
  1. " is that the working hours for the dev ?"

    Of course not, what I showed you something that is called "an example", something that demonstrates how an intelligent person might approach a project like this, Something that answers the question you have posted.
    --
  2. "if it's not then why you're giving generic answers,"

    Of course it's a generic answer, you asked a generic question. " can someone define off-hours ".
    We already established that there are going to be any specifics", I already asked and you responded;

    --
  3. " I'm asking of the dev hours "

    see point 2.
    --
  4. " you are blinding giving work hours of a salaried job hoping the dev too works the same way lol "

    We can be sure he works in a similiar way, because he has clearly defined hours for work and hours for off-time.

  5. " your whole answer is based on assumption "
    The only assumption I've made was that you aren't a troll, certainly looking like I was wrong about that.
    --

Simple Fact
Working From home makes it difficult to switch between "work" and "relax" modes, clearly defining "Work" and "Relax" hours is important. If you work "when you feel like it" you run the risk of either slacking or overworking yourself (particularly when the trolls are out in force). You need to be able to look at the clock and tell yourself that your shift for the day is finished.

If that doesn't answer your question try rephrasing it rather than throwing disparaging comments.
I'm not trolling you my dear, you're taking things at face value, you're expecting he works in a similar way without there being any proof of the same... you definitely have a certain image of the dev in your mind & you're answering the questions based on that, without knowing what his schedule is or even has one, I'm not sure why are you being defensive about it, if you certainly don't know his what his work hours are, how can you basically assume his off-hours, you're making up diagrams to explain me what work & off-hours is, don't you think I know what that means ? I had made a simple point in my first message to which you never answered which is ' you're answering in an ideal/perfect scenario without providing any evidence, what's the dev off-hours are remains unanswered and will continue to be a black box & hence, people will keep asking about it, that's the point I was making', the whole argument abt the dev here is that you assume he has standardized hours which he works daily & off-hrs followed later, when I asked do you know how much the dev works daily & off-hours time too.. again you have no answer for the same so you cam up with an ideal one, you can only say yeah he might be working, certainly he ain't getting his work hours & off-hrs mixed up... I'm not trolling you, if you feel that way I don't know what to say... you're just blindly defending someone & taking things at face value :giggle:
 

QuantumVNs

Newbie
Jan 25, 2019
49
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Nah Knight, I’m pretty invested in this micromanagement thread. Maybe WWG can provide an hourly breakdown and progress towards key deliverables. Let’s set up a Teams call to touch base, I’ll put a recurring meeting on everyone’s Outlook. Can someone write up an agenda? Nothing serious, just reviewing some of the priority items (progress towards next chapter, planned futa content, is Kevin’s megacock canonical, etc). We can always circle back follow up meeting a few days later.
Let’s keep it fun and informal, free pizza for those in the office!
 
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