- May 30, 2021
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don't quote me on that. But it might not happen. Matey seems to be unhappy that people lose trust in him and might change things back and forth but he is still making a semi 3d game, he is trying out different concepts to see what fits the most.I am shocked that he shelved the side scrolling thing. It seems like such an easier design and huge ambition for a small dev usually stalls work so much the fanbase gets irked. We'll see how it plays out I hope it turns out great as a Patron obviously but its not the course I would have encouraged.
He himself discussed on discord how the sidescroller project development was similar to a game in a full 3D perspective. The game's assets were 3D anyway, the transition to a different genre was a simple rework of the camera system...I am shocked that he shelved the side scrolling thing. It seems like such an easier design and huge ambition for a small dev usually stalls work so much the fanbase gets irked. We'll see how it plays out I hope it turns out great as a Patron obviously but its not the course I would have encouraged.
The version that you are playing was never intended to be balanced in the first place, it's a testing ground for mechanics and general gameplay, it lacks a lot of things, that's the reason why the dev didn't want it exposed to the general public. It's not a demo.Perhaps I was in a hurry to praise the game too strong enemies and the girl runs out of health too quickly, so while it's far from ideal, this is only my opinion
Don't waste time explaining. You'll get insane by amount of people still would come and discuss the game being not polished, not fair or boring even though it was never meant to be magnum opus in half of year work.The version that you are playing was never intended to be balanced in the first place, it's a testing ground for mechanics and general gameplay, it lacks a lot of things, that's the reason why the dev didn't want it exposed to the general public. It's not a demo.
I think you're underestimating how much work is involved in completely shifting the perspective of a game. It's not just camera work. Movement is now going to be 3D which is vastly more complicated than 2D up, down, left, right sidescrolling. The shift in perspective also brings the camera much closer to the player character and environment, meaning both need to be completely redesigned for more detail. Detail is not as important when the camera is always 50ft away and off to the side of every 3D asset, as would be the case in a sidescroller.He himself discussed on discord how the sidescroller project development was similar to a game in a full 3D perspective. The game's assets were 3D anyway, the transition to a different genre was a simple rework of the camera system...
I'm no game developer myself so I have absolutely no idea what shifting from a 2D to 3D perspective actually entails, I just reported, maybe a bit too roughly, what emerged from a far more detailed discussion on the Discord channels.I think you're underestimating how much work is involved in completely shifting the perspective of a game. It's not just camera work. Movement is now going to be 3D which is vastly more complicated than 2D up, down, left, right sidescrolling. The shift in perspective also brings the camera much closer to the player character and environment, meaning both need to be completely redesigned for more detail. Detail is not as important when the camera is always 50ft away and off to the side of every 3D asset, as would be the case in a sidescroller.
It should be mentioned this dev has never finished a game, and has abandoned every one of them part way through development to jump on some new project. When I played this game's demo and liked it I remained apprehensive because of the developer's history of not finishing projects. Then in December we get an update saying a hard drive failed and data was lost, which was super sus. Couple weeks later, new game that looks totally different. I get this feeling that the dev gets an idea and runs with it until he gets a new idea, then abandons the previous and moves on to the next.
My biggest gripes with it going from side scroller to 3D shooter are that 1) a 3D shooter is much more complex to develop than a sidescroller, and thus has a much lower chance is being finished and 2) this dev has already made a 3D shooty game that he abandoned. Yeah - not opimistic but I'll still follow.
Fair enough, thanks for laying this out for everyone to read, not all devs are like this. We will see with time where everything lands.The majority of supporters gave him the alright to do it. The side scroller slapped in all, but there are plenty of us that wanted his first games style. So with the loss of data we were asked in the discord for opinions and it looks like this is the route being taken.
Personally, I don't mind the change as each time he shifts or a few months pass they get better and better and the games improve quality wise insanely fast. We're pretty much back to his first game with much better models and and a dev with much more experience from what they learned over the last 6 months.
While I'd suggest that everyone decide what is and isn't worth supporting on their own, this is EXACTLY how supporting developers work. It's support, not a buy in to get something in return. You make the decision to support them with no binding contract that obliges the developers to produce results.
If you feel their results aren't up to your standards you simply unsub, but this is how optional support systems work. You aren't paying them to create whatever they're working on, you are supporting them while they work on whatever they're making and whether or not they finish it is up to chance.
This dev has a 15 dollar lifetime goal so if you paid max support for 2 months you would get access to anything they produce at the finish line. Less than a pizza in cost. I could think of worse gambles to take.
I believe what you say about the developer having no ill intention, and I can even believe that the developer himself believes there was no ill intent. However, I have to suggest that maybe one of the reasons why there is a lack of funding is because the developer has proven unable to settle on a single vision and see it through to a finished project. The hard drive failure may be genuine; the developer's regret over the failure may be genuine; but I cannot shake the feeling that even if there is no malice, the drive failure was taken as an opportunity to move on to a new idea rather than see the old one through. Given that the last project was abandoned and unfinished, why would I trust the dev to see through this larger and more ambitious idea?I'm no game developer myself so I have absolutely no idea what shifting from a 2D to 3D perspective actually entails, I just reported, maybe a bit too roughly, what emerged from a far more detailed discussion on the Discord channels.
Also, I just want to point out that, about your (and many others) suspicions about the dev's intentions or honesty, you are totally within your rights to be suspicious, I will not argue with that, it's more than understandable. I would be too, but in the past months I've had more than a few chats with him and I believe that he has no mean intention, the first shift of project was due to the complexity of the work coupled with the lack of funding, this one is due to a honest mistake with the backup management that he has already "taken responsibility for"...my words are worth nothing, I know that, I just wanted to type that down.