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Unreal Engine Abandoned Project Elimination: The Forbidden Planet [Test version v0.55] [MATEYDEV]

3.70 star(s) 11 Votes

Nghtly

Member
Sep 9, 2019
118
502
Will attempt the Grand Nut Bust tonight to this, haven't given it a go yet. The fact that people are comparing this to Alien Quest however... that's a straight up fucking honor right there - Grimhelm is a god damn fucking titan, so to be amongst his ranks puts this game, and Matey as well, amongst rarified air.

Great job Matey, it warms my heart to still see you in the game and pumping out quality work that appears to be very well received this far. Keep on keepin' on brotha

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MATEYDEV

Newbie
Game Developer
Feb 17, 2018
83
323
3D models + 4K textures and Real time lighting require higher GPU consumptions and most video games with 4k textures are also did. This is quite common for the video game.

Will attempt the Grand Nut Bust tonight to this, haven't given it a go yet. The fact that people are comparing this to Alien Quest however... that's a straight up fucking honor right there - Grimhelm is a god damn fucking titan, so to be amongst his ranks puts this game, and Matey as well, amongst rarified air.

Great job Matey, it warms my heart to still see you in the game and pumping out quality work that appears to be very well received this far. Keep on keepin' on brotha

View attachment 1320900
Thank you
 
Last edited:

Rape Lord

Newbie
Donor
Oct 16, 2018
60
73
the 3d project hes working on is great, but he needs alot more hands on deck to complete it. im happy hes working on this now.
 
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spammerkami

New Member
Aug 17, 2017
6
8
3D models + 4K textures and Real time lighting require higher GPU consumptions and most video games with 4k textures are also did. This is quite common for the video game.
Will you include 2k textures down the road? I guess the 'real time lighting' may be the main performance hog instead of textures, unless the system is VRAM capped.

edit : nevermind, got my answer from a couple of pages before. :)
Also, will you add any animations to the skeletons/bodies when they change direction from right to left and vice-versa? The existing walk/run are gorgeous and really smooth but it feels a little jarring when the character changes direction.
 
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MATEYDEV

Newbie
Game Developer
Feb 17, 2018
83
323
Will you include 2k textures down the road? I guess the 'real time lighting' may be the main performance hog instead of textures, unless the system is VRAM capped.

Also, will you add any animations to the skeletons/bodies when they change direction from right to left and vice-versa? The existing walk/run are gorgeous and really smooth but it feels a little jarring when the character changes direction.
Not sure about resize 4K textures but will try to optimize the game.

Also, will try to fix about animation vs direction :]
 
Dec 9, 2018
229
253
Looks promising to me.

Personally not a fan of having to press two buttons for a dodge (not counting directional input). Makes the game less smooth to me.

I sometimes encountered a bug (after breaking free sometimes), where I could not interact with doors or the clothes (or maybe it was just the button press prompt missing). Going into the menu for a moment seemed to fix it. would give more info, but can't reproduce it.

Is it just me or are the zombies quite hesitant, when you are already lying on the floor? They seem to shuffle left and right pretty often.

The invisible wall after the keycard door is the end for now, right?
 
3.70 star(s) 11 Votes