Ok, so the problem with RDNA2/RDNA3 is going to take a while more to debug, since Matto's developing with a 1070 he cannot reproduce the issue and uploading GB after GB of testing build is very time consuming...
As a temporary workaround, I would take a page out of
mav99's book and suggest using a neat little piece of freeware called
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: this little .dll files allows a game built in DX11 like this one to use the Vulkan API instead, that seems to be working for RDNA2/3.
Attached to this post is a compressed .zip containing the correct folder structure and files to be place in the game folders (\WindowsNoEditor\ProjectElimination\Binaries\Win64); by placing thes 2 files there, you'll be able to leverage Vulkan instead of DirectX, avoiding a "D3D Device Lost" error.
Note: these are files downloaded from the dreaded internet and on top of that are .dll, some antivirus might flag for that and, while I tested it on my machine successfully, I will take no responsibility for it, download at your own risk!
Performances might not be ideal, but you'll play...so I suggest you to delete the folder %localappdata%/projectelimination to reset the configuration...and thank
mav99 for bringing this to my attention
All of you are strongly encouraged to update your GPU drivers to the latest version.
For any questions you might have, feel free to contact me directly here or on Discord (link in the signature)