Looks like Matto got his hands on some new tools to shave a considerable amount of work-time off animations (least where scenes are involved), noice~!You must be registered to see the links
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It's look amazingYou must be registered to see the links
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Every time I hear her hitting monster with this baton, my brain subconsciously replaces every hit sound with thisMoreYou must be registered to see the links...
Things are getting better and better .Any plans on sharp weapons?Cutting those ugly MFs in pieces is very suitable for this gameMoreYou must be registered to see the links...
So you're making that as the first mod of the game, right?Every time I hear her hitting monster with this baton, my brain subconsciously replaces every hit sound with this
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This baton animations looks like she swinging a Zweihänder for some weird reason... like both control and weight-wise. I mean, if Matto wants to add souls-like stuff (from how it looks like) - I don't mind, but it might require a few more melee types of weapons.You must be registered to see the links
(AKA: Matto invested in a mocap suit and is having the time of his life with it...)
LOL, the animations are indeed "longsword" like, that was the first comment when he showed those a couple of weeks ago...This baton animations looks like she swinging a Zweihänder for some weird reason... like both control and weight-wise. I mean, if Matto wants to add souls-like stuff (from how it looks like) - I don't mind, but it might require a few more melee types of weapons.
Also since he added environmental collisions for weapons, it would probably be wise to add some spear-like weapons, or you'll be just keep bonking cave/building walls which gonna lead to your butt being bonked-up next... in all senses. Like, seriously, stabbing stuff in tight spaces sounds more logical than swinging some sticks around.LOL, the animations are indeed "longsword" like, that was the first comment when he showed those a couple of weeks ago...
the current moveset is more tailored toward heavier weapons, he just don't have the models ready yet, so he's using the baton xD
It's a beautiful thing to find some thing you love to do .You must be registered to see the links
(AKA: Matto invested in a mocap suit and is having the time of his life with it...)
I did appreciate what looked like MC smacking the ghoul with her booty towards the end, I know that she was actually kicking but damn if the camera angle didn't make it look like she was twerking it while thwacking it.You must be registered to see the links
(AKA: Matto invested in a mocap suit and is having the time of his life with it...)
Or just make a Gallery mode, as was done in Project EliminationThe current H content could use a bit of looking at. Even when surrounded when downed, it isn't entirely consistent when you are or aren't taken to multiple animations. Which is.. odd. Because you can exit the sequence entirely, there's no reason why the player shouldn't be able to keep cycling through the animations endlessly.
Not gonna lie, that's pretty interesting food that he cooked.You must be registered to see the links
Gives a new spin on the term "Hot scoop!"You must be registered to see the links