Unreal Engine Project Extermination: Operation GroundZeroes [Phase 2 - 2023-07-16] [MATEYDEV]

4.40 star(s) 21 Votes

FTFaceless

Member
Jan 9, 2023
215
358
TemporalAA is glitchy. When you scroll - it looks like this. FXAA looks like it's 20x30 pixels and they blurred like hell.

1683279275567.png

UPD: it's all because of FidelityFX. Turned it off and everything looks way better now.
 
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FTFaceless

Member
Jan 9, 2023
215
358
This in game or in main menu?
In game itself it looks like that (when scrolling).
1683280586428.png

FXAA is still a bloody soap.
1683280653599.png

Also caught a bug that then you press F - weapon can holster (not swapped) and all interactions becomes locked (prompts not appearing).

UPD: I just noticed that I forgot to turn FidelityFX on so it looks somewhat even better than what I'm seeing now.
FidelityFX on + TAA
1683281204232.png

FidelityFX + FXAA
1683281241758.png
 
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Alket

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Nov 15, 2017
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In game itself it looks like that (when scrolling).
View attachment 2597573

FXAA is still a bloody soap.
View attachment 2597576

Also caught a bug that then you press F - weapon can holster (not swapped) and all interactions becomes locked (prompts not appearing).

UPD: I just noticed that I forgot to turn FidelityFX on so it looks somewhat even better than what I'm seeing now.
FidelityFX on + TAA
View attachment 2597584

FidelityFX + FXAA
View attachment 2597585
you are the first to report this UI glitch that I remember of, congrats...(may I ask you to try and nuke your previous configuration folder at %localappdata%/projectelimination ?)
 

FTFaceless

Member
Jan 9, 2023
215
358
you are the first to report this UI glitch that I remember of, congrats...(may I ask you to try and nuke your previous configuration folder at %localappdata%/projectelimination ?)
Nuked. Same glitches.

Just in case:
System: Windows 10
CPU: AMD Ryzen 7 1700 8-cores
GPU: Nvidia RTX 3060 Eagle (12 gb V-Ram)
Ram: 16 Gb

Is it possible to add in-game FPS(frames per second) indicator? Would be useful thing for performance testing.
 
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Alket

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Nov 15, 2017
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man, idk why but seeing a dev actively interacting with the forum puts a smile to my face
(not a dev, but a Discord admin that has an account here, I just help him managing community, since he's not natively English speaking, but thanks nonetheless xD)
 

Alket

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Nov 15, 2017
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Ok, so the problem with RDNA2/RDNA3 is going to take a while more to debug, since Matto's developing with a 1070 he cannot reproduce the issue and uploading GB after GB of testing build is very time consuming...

As a temporary workaround, I would take a page out of mav99's book and suggest using a neat little piece of freeware called : these little .dll files allows a game built in DX11 like this one to use the Vulkan API instead, that seems to be working for RDNA2/3.

Attached to this post is a compressed .zip containing the correct folder structure and files to be place in the game folders (\WindowsNoEditor\ProjectElimination\Binaries\Win64); by placing these 2 files there, you'll be able to leverage Vulkan instead of DirectX, avoiding a "D3D Device Lost" error.

Note: these are files downloaded from the dreaded internet and on top of that are .dll, some antivirus might flag for that and, while I tested it on my machine successfully, I will take no responsibility for it, download at your own risk!

Performances might not be ideal, but you'll play...so I suggest you to delete the folder %localappdata%/projectelimination to reset the configuration...and thank mav99 for bringing this to my attention ;)

All of you are strongly encouraged to update your GPU drivers to the latest version.

For any questions you might have, feel free to contact me directly here or on Discord (link in the signature)

You don't have permission to view the spoiler content. Log in or register now.
 
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gg i

Newbie
Jun 22, 2020
77
15
Ok, so the problem with RDNA2/RDNA3 is going to take a while more to debug, since Matto's developing with a 1070 he cannot reproduce the issue and uploading GB after GB of testing build is very time consuming...

As a temporary workaround, I would take a page out of mav99's book and suggest using a neat little piece of freeware called : this little .dll files allows a game built in DX11 like this one to use the Vulkan API instead, that seems to be working for RDNA2/3.

Attached to this post is a compressed .zip containing the correct folder structure and files to be place in the game folders (\WindowsNoEditor\ProjectElimination\Binaries\Win64); by placing thes 2 files there, you'll be able to leverage Vulkan instead of DirectX, avoiding a "D3D Device Lost" error.

Note: these are files downloaded from the dreaded internet and on top of that are .dll, some antivirus might flag for that and, while I tested it on my machine successfully, I will take no responsibility for it, download at your own risk!

Performances might not be ideal, but you'll play...so I suggest you to delete the folder %localappdata%/projectelimination to reset the configuration...and thank mav99 for bringing this to my attention ;)

All of you are strongly encouraged to update your GPU drivers to the latest version.

For any questions you might have, feel free to contact me directly here or on Discord (link in the signature)

You don't have permission to view the spoiler content. Log in or register now.
i can load into the game now but after that it get laggy and im zoomed into one leg of the character and i cant do anything but see her leg moving aroung and in the background i see the new surroundings
idk
doesnt work in mine i guess
 
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Alket

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Nov 15, 2017
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gg i, ketum (and any other AMD owners who read this)

try this one: AMD Test HOTFIX Candidate 1

note: THIS IS NOT A PLAYABLE VERSION, IT'S JUST A LOADING CHECK TO SEE IF YOU REACH THE MAP, please report where and if you crash, thank you very much and sorry for the inconvenient :D
i can load into the game now but after that it get laggy and im zoomed into one leg of the character and i cant do anything but see her leg moving aroung and in the background i see the new surroundings
idk
doesnt work in mine i guess
nono, wait are you using that hotfix candidate? don't, use the version on the OP
 
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Anolas

Newbie
Jun 26, 2020
81
51
Tried the latest build.Here's my feedback.
1. 4k resolution is not supported?Default resolution is at 2k,and screen percentage takes no effect.Need more work on performance optimization.Frame rate jumps around 70-100 at 2k resolution with 13700k+4090.
2. TAA is bugged like others said.
3. Need an option to turn off or adjust DOF.
4. Running animation in last build is better than this build.
5. Please stick to this project this time,I pretty like it.
 

Alket

Active Member
Game Developer
Nov 15, 2017
548
1,852
Tried the latest build.Here's my feedback.
1. 4k resolution is not supported?Default resolution is at 2k,and screen percentage takes no effect.Need more work on performance optimization.Frame rate jumps around 70-100 at 2k resolution with 13700k+4090.
2. TAA is bugged like others said.
3. Need an option to turn off or adjust DOF.
4. Running animation in last build is better than this build.
5. Please stick to this project this time,I pretty like it.
1 - 4k requested and reported, the frame swing that you see might be related (but honestly having 70 - 100 is pretty good)
2 - is the issue of TAA related to the scrolling?
3 - the option you looking for should be the one under "video - distant blur"
4 - thanks for the feedback
5 - have faith bro...

thank you for the feedback :)
 
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Nice Kitty

Member
Sep 28, 2022
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373
I don't understand the purpose of this game. Is it a demo or alpha. In the last update, there were gray walls, mountains, terrain were added, but gray climbs were left for what. When you lose or give up on purpose, there are a couple of scenes and that's it. This game is over. Explain the purpose of the game
 

FTFaceless

Member
Jan 9, 2023
215
358
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Anolas

Newbie
Jun 26, 2020
81
51
1 - 4k requested and reported, the frame swing that you see might be related (but honestly having 70 - 100 is pretty good)
2 - is the issue of TAA related to the scrolling?
3 - the option you looking for should be the one under "video - distant blur"
4 - thanks for the feedback
5 - have faith bro...

thank you for the feedback :)
I just modified config file to make the game running at 4k,now it looks much clearer,and TAA works normally in 4k.Frame rate is not much different from 2k.
What I said about optimization is that the game doesn't have much content right now,in future as more content being added, the performance consumption will also increase,and not everyone have powerful PC.
One last thing,after playing this demo,I wonder this game can be built into Death-Stranding-like,you know,deliver packages and fight/f**k monsters sounds pretty good:D
 

Ubtsha

Active Member
Jun 15, 2017
524
577
GTX 2060 here working fine. Hope to see this one finished.
Finally a MGSV of porn...
 

malicardy

Member
Feb 6, 2019
145
602
I'm just hoping at some point the hscenes aren't just after getting knocked down and taken to another location.
 
4.40 star(s) 21 Votes