- May 29, 2017
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I highly recommend playing this game at least once before looking at aI can agree with all the above on a certain level. I guess if there were a walkthrough, at this point, it'd be most useful just to know the overall effect each choice would have....not necessarily to know about any new scenes, but just to know how it effected her sluttiness, etc. I mean, some are obvious, but others not so much. I would definitely be ok with knowing what path to take to get her womb filled with as much cum as possible as quickly as possible. hahaha (don't ask me cause I don't know either lol)
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or
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. Paperwork has done an amazing job at crafting choices so that they customize the game to your play style. The best experience you are likely to have is your first one. It makes sense to use the guide or someone else's walkthru when you want to get an idea for what else is available.Part of the reason I created the Guide (and earlier attempts) was because of the occasional "secret" (or not intuitive) scenes (like getting facefucked by the Principal.) In some of the conversations here it became clear that a lot of the scenes that I thought were perfectly obvious (like bathroom content with Uncle Steven) others had missed. I guess what is intuitive to one person can by cryptic to another.
Also, there are often 2 or more options that are equally terrific yet yield very different content (like choosing a replacement for the stolen outfit at the BBC, which affects the BBC and a later scene at the store.)
The really difficult part in documenting the complexity of Project Sage Act I is that to really do the job properly would require a document longer than the game's code. Even with the Guide, I cut a lot of corners and simplify things - often treating "similar" paths as if they were "identical" (like the literally
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of Day 12 Andrew & Paul possibilities to a couple of my favorite options.)