ThisIsMe88 your comparison with NASA is really wrong and is not a real comparison.
Uh,
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that still today remains a staple among players of H-games all around the world, that was developed with a rag-tag crew of creative and obviously talented people, beginning with a single guy on a Japanese version of Rpgmakerfucking2000.
When he started, he just wanted to make the best game that he could with a female protag, strong action and pixel-art pregnancy elements, which had rarely if ever been seen before in any other game on equivalent engines. He (and the people that continued his legacy) never changed of goal, and never stopped because the engine was becoming ridiculously outdated with each passing year. Last I checked, they were still adding to it (other protagonists, other fetishes, better translations, etc.), but the base game is there, playable, and highly enjoyable.
Where you argue about NASA and budgets, I'd like to point out the people instead, achievers, who know what they want and how to get it (even against all odds), compared to other people who keep brainstorming "remakes" or "improvements" every other month, upgrading visual elements that no one really cares about when the core of the games still don't manage to hold their own, thus leaving them in perpetual and frustrating cliffhangers.
To me, the comparison is as apt as it can get, considering that money alone wasn't what got human beings on the moon, that it's precisely because that they could reach their initial goal that today we can improve on it and aim for higher/farther, that we keep having countless examples of very expensive and yet shoddy games, and finally that (unless I'm somehow mistaken) contrary to some other Patreon authors money has never been Paperwork's main concern or issue to finalize the game.
Also DAZ had nothing to do with him stopping. a long time ago he said he wanted to use DAZ for act3. wouldn't make sense for DAZ to be the issue since he was still on act 1. It was personal life circumstances and nothing more.
Sure, we could argue about that, but the fact remains that he went radio silence shortly after discussing the very idea of toying with DAZ for any future extensions of the game. Since no one is able to guess what was or currently is in Paperwork's mind, that
coincidence appears to me as much too convenient to ignore.