- Nov 7, 2020
- 1,252
- 2,144
If you dont like big boobs the whole game is not for you.Good but for me the boobs are too big...
If you dont like big boobs the whole game is not for you.Good but for me the boobs are too big...
Hey, I'm no doctor or nothing (borrowing from Kung Pow Enter the Fist), but, I think you did an absolutely beautiful rendition of Amy. If you are asking if we would love to see you continue with this game, using this Amy, well, I've got two hands, two feet and one dick sticking straight high in the sky with an absolute PLEASE DO IT!!!! I would love to see Amy working a sleazy bar wearing practically nothing, serving extremely handsy drunks, and having to work the Gloryhole in the men's room too. Sometimes she gets thrown over a table and here comes the train, either on her stomach or her back. But, she gets good pay for her efforts.Test02, changed some of her morphs, the face is extremely difficult to replicate... (ignore the skin colour I'll tweak that later). I think to get the most accurate Amy I'll have to use HS... which I don't mind doing.
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For me can you make the character face a little bit young and cute. It just my opinion.Remade scene 1 from the game. Few concerns...
1. Will the Daz model suffice and be something people can get used to due to the fact isn't accurate.
2. Will there be enough people onboard for the DAZ version?
3. Rendering times will be a little longer due to DAZ and my pc capabilities (still manageable.)
4. If I were to continue, I think I'd want to use a few of Paperwork's scenes, with my own creative spice.
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I honestly just miss the PS series.
Any feedback and recommendations appreciated.
Did you using renpy engine ?Remade scene 1 from the game. Few concerns...
1. Will the Daz model suffice and be something people can get used to due to the fact isn't accurate.
2. Will there be enough people onboard for the DAZ version?
3. Rendering times will be a little longer due to DAZ and my pc capabilities (still manageable.)
4. If I were to continue, I think I'd want to use a few of Paperwork's scenes, with my own creative spice.
View attachment 3064657
I honestly just miss the PS series.
Any feedback and recommendations appreciated.
Well i think they are still too small!Good but for me the boobs are too big...
I think part of what makes Amy's look is the textures themselves, I think if you really want to get it similar you need to stylized it up a little and not chase the default Daz realism textures. I think of things like FF7R style that would probably help bring her to life in a new model.Test02, changed some of her morphs, the face is extremely difficult to replicate... (ignore the skin colour I'll tweak that later). I think to get the most accurate Amy I'll have to use HS... which I don't mind doing.
View attachment 3064289
Mmm, we have a problem, man...Well i think they are still too small!
just my opinionTest02, changed some of her morphs, the face is extremely difficult to replicate... (ignore the skin colour I'll tweak that later). I think to get the most accurate Amy I'll have to use HS... which I don't mind doing.
View attachment 3064289
my thoughts, on the face.Test02, changed some of her morphs, the face is extremely difficult to replicate... (ignore the skin colour I'll tweak that later). I think to get the most accurate Amy I'll have to use HS... which I don't mind doing.
View attachment 3064289
Great feedback!my thoughts, on the face.
1. the original mouth is smaller.
2. the original eyebrow is slimmer and darker and more straight.
3. the original face cheek is actually rounder and with more meat(baby fat face).
4. the original skin color is redder which means her skin base color is whiter ( the skin will look red only because it's super white and thin, that the capillaries become obvious)
4. the original has no Nasal pattern, which combine with 3 and 4, make her looks younger.
my thoughts, on the body.
1. the original boob are even bigger like you said.
2. the original looks have more muscle on the back/shoulder and the upper arms.
3. the original has more muscle and fat on the upper legs.
4. the original stomach is less flat.
I remember the original story mentioned or Paperwork once mentioned that Amy has baby fat before and she exercise a lot. so that explain why she remains a young face while looks slim with a lot muscle.
I will wait and support youHmm...
I tried to fix her as much as I could but too difficult to replicate on DAZ...
I Think HS would be the way to go considering we can then get an accurate representation of Amy, give me a bit to try out HS
If you're not only adding to paperworks game while using his images, she can look any way you want. The size of the mouth or the thickness of the eyebrows and such stuff has no impact on the story.I tried to fix her as much as I could but too difficult to replicate on DAZ...
For me why dont you try using Honey Select 2 model to create this characterIf you're not only adding to paperworks game while using his images, she can look any way you want. The size of the mouth or the thickness of the eyebrows and such stuff has no impact on the story.
My recommendation would be to make a model that looks good to you, you're going to be spending a lot of time looking at that model, so you might as well try to enjoy it too.
Recreating her in daz is always going to involve some alteration, every hs image the face looks flat and without detail, most of the images in the game have any looking towards the camera so there are only a few images that give you a good side profile.
Some of the morphs you need are not a part of the base morphs for g9/g8.1/g8 models, although if you have some of the anime styled characters like Akio that can help you out with the face.
A tip for shaping the hip area to get rid of the blocky look of the hip, there are morphs on both the hip and the waist you can use to smooth it out a bit, I think they are a part of the base model pack. You can also use the full body morphs to only get the body shape of the character models you own without changing the head. just pick a body type you like and then modify that instead of doing everything from scratch.
If you know how to make reformers you can create some basic morphs with that, and if you have the mesh-grabber add-on you have even more flexibility. And if you have some skill with blender, you can do anything you want. Blender has some very easy-to-use tools to sculpt the model any way you like.
If you're fairly new to daz studio, I recommend you just create a character of your own since trying to accurately recreate Amy requires a bit more than just dialing up a few morphs.
Do what you want, so what if you piss off a few strangers on the internet, If they want something different they can learn to do it themselves. You have no obligation to paperworks fans.
Besides, what people find sexy/hot is very subjective, I personally don't think paperworks Amy looks good, but that applies to most HS models. These are low quality models made for real-time render and they looked dated when they were first released.
If you cook shit it doesn't matter how good you are at cooking you'll always end up with shit.
Fully get what you're saying. I noticed someone a few pages back was able to recreate her in HS so fingers crossed they are able to continue the series.If you're not only adding to paperworks game while using his images, she can look any way you want. The size of the mouth or the thickness of the eyebrows and such stuff has no impact on the story.
My recommendation would be to make a model that looks good to you, you're going to be spending a lot of time looking at that model, so you might as well try to enjoy it too.
Recreating her in daz is always going to involve some alteration, every hs image the face looks flat and without detail, most of the images in the game have any looking towards the camera so there are only a few images that give you a good side profile.
Some of the morphs you need are not a part of the base morphs for g9/g8.1/g8 models, although if you have some of the anime styled characters like Akio that can help you out with the face.
A tip for shaping the hip area to get rid of the blocky look of the hip, there are morphs on both the hip and the waist you can use to smooth it out a bit, I think they are a part of the base model pack. You can also use the full body morphs to only get the body shape of the character models you own without changing the head. just pick a body type you like and then modify that instead of doing everything from scratch.
If you know how to make reformers you can create some basic morphs with that, and if you have the mesh-grabber add-on you have even more flexibility. And if you have some skill with blender, you can do anything you want. Blender has some very easy-to-use tools to sculpt the model any way you like.
If you're fairly new to daz studio, I recommend you just create a character of your own since trying to accurately recreate Amy requires a bit more than just dialing up a few morphs.
Do what you want, so what if you piss off a few strangers on the internet, If they want something different they can learn to do it themselves. You have no obligation to paperworks fans.
Besides, what people find sexy/hot is very subjective, I personally don't think paperworks Amy looks good, but that applies to most HS models. These are low quality models made for real-time render and they looked dated when they were first released.
If you cook shit it doesn't matter how good you are at cooking you'll always end up with shit.
I like the new image better, as it conveys more the image of a young, unexperienced adult, what Amy was.Fully get what you're saying. I noticed someone a few pages back was able to recreate her in HS so fingers crossed they are able to continue the series.
I'll continue progressing with my model on DAZ. I've always liked slim and lean models... speaking of the devil...
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Also she needs a name, thoughts and suggestions ?
Once I perfect the model to my liking ill create the other characters and get to work. The story will be inspired with the same style of scenes.