This is a great game, which makes me very sad that there are so many critical issues. A few off the top of my head:
- The photo tag minigame is a cool idea, but a lot of the photo sets (including Peta, the first girl you get) seem like they were tagged by two different people, one of whom was racing to get them done before the ax-wielding maniac that's banging down his door gets through. Some sets use different nomenclature ("boobs" and "tits") as keywords, and they register as mutually exclusive. Other photo sets (particularly Abella) just have one or two tags on photos that should really have more (IE a waist-up frontal photo labelled with only "Face", or a full-body photo labelled "face" and "feet"). Hell, Peta's got some that are just objectively wrong: a bunch of landscape-oriented ("4:3") photos are tagged as portraits, which just thoroughly screws with the slick flow that should make the mini-game shine.
- Nearly every single girl in the game has at least one "Malus" debuff vs the skill boss (the one you presumably have to beat 20 times to max out the skills for one girl, which would mean what--140 times to max out the full stable?). In fact, there's only one girl in the entire game who doesn't have the debuff. And as far as I can tell the "Bonus" gives you an extra 2% to point values, and the "Malus" divides all your point values by 20, meaning if you didn't happen to unlock the one girl who is neither blonde nor American, it becomes impossible to beat the boss on normal difficulty without hours of grinding. (And, even then, beating him a second time becomes 3x as difficult.) If they negated each other, that would be fine, and if they were random and re-rolled every time you beat a boss, then even better--but as it stands, 85% of the characters in the game are literal duds for the single most mandatory/repeatable boss fight.
- The scene progression mini-game is literally impossible on some shorter animations. Again, using Peta as an example (who is, by the way, one of the starting characters, and therefore one of the first your players will encounter), if you spend a skill point to get "Blowjob2", the second target to initiate it doesn't spawn until the 3-second "Blowjob1" video clip has already run its course--meaning that you will only actually progress if you're both very quick and very lucky, but will more likely accidentally click on a random next scene (because those buttons are active as they fade back in).
Have you playtested this at all? Either for yourself or with a volunteer? I'm sure you'd be able to find some people around here who would be more than happy to give your stuff a run-through to make sure it's playable for your next release. Hell, looking back a few pages in this thread, people are already suggesting fixes for the picture issue. It doesn't need to be polished to a mirror-shine or anything, but just find someone to make sure it's playable.
Because it is a sweet-ass ride. It just happens to be sitting in the lawn on cinder blocks right now.